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	<title type="html"><![CDATA[First Strike Forums — Shattered Planet server changes]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=7883&amp;type=atom" />
	<updated>2008-07-21T17:58:28Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=7883</id>
		<entry>
			<title type="html"><![CDATA[Re: Shattered Planet server changes]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111326#p111326" />
			<content type="html"><![CDATA[<p>Yeah that is understandable, keeping it up and running is not cheap without support. Hopefully the wolf server will be enough to keep NA players happy for now, and our player base keeps going up so we shouldn&#039;t have any issues in the future.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| BLITZ]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=65</uri>
			</author>
			<updated>2008-07-21T17:58:28Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111326#p111326</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Shattered Planet server changes]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111325#p111325" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Gwynzer wrote:</cite><blockquote><p>Aw, that really is a shame.&nbsp; I thought it was fantastic the games we had there the other day.</p></blockquote></div><p>Well our support for the mod will not end. We are still sponsoring the website, and will continue to do so.</p>]]></content>
			<author>
				<name><![CDATA[Stryker412]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1278</uri>
			</author>
			<updated>2008-07-21T17:57:16Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111325#p111325</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Shattered Planet server changes]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111324#p111324" />
			<content type="html"><![CDATA[<p>Its cyclic right now of course.<br />The playerbase will steadily climb with future additions.<br />Peak times have more players than we ever used to have.</p><p>In the past, 20 player games were a fantasy. We sat around like a gas station on route-66 waiting for people to come.&nbsp; lol<br />So , im not complaining.<br />All is good.</p>]]></content>
			<author>
				<name><![CDATA[Luke SkyRaper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1938</uri>
			</author>
			<updated>2008-07-21T16:47:13Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111324#p111324</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Shattered Planet server changes]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111323#p111323" />
			<content type="html"><![CDATA[<p>Aw, that really is a shame.&nbsp; I thought it was fantastic the games we had there the other day.</p>]]></content>
			<author>
				<name><![CDATA[Gwynzer]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2316</uri>
			</author>
			<updated>2008-07-21T16:42:47Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111323#p111323</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Shattered Planet server changes]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111295#p111295" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Sinistar wrote:</cite><blockquote><p>Ohh so this is why Shattered Planet stop being populated , must be a great rotation to have killed your server&#039;s traffic in the middle of Summer vacation busiest time .</p></blockquote></div><p>An overall drop in mod population hurt us as well. You can see how many people are playing at any one time.</p><p><a href="http://www.game-monitor.com/search.php?rulename=gamevariant&amp;ruleval=firststrike&amp;game=all&amp;pg=1">http://www.game-monitor.com/search.php? … l&amp;pg=1</a></p><p>Right now it&#039;s 16 servers with 3 people playing. We&#039;ve decided to close our server effective 7/24 due to lack of interest. We thank you for your support but unfortunately we cannot afford to fund an empty server.</p>]]></content>
			<author>
				<name><![CDATA[Stryker412]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1278</uri>
			</author>
			<updated>2008-07-21T12:56:15Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111295#p111295</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Shattered Planet server changes]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111233#p111233" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>RedShirt wrote:</cite><blockquote><p>2 rounds, switch teams after round.</p><p>Do people not like this setup? For slow loaders like myself it allows us to play at least 1 full round, Yesterday I was loading Encounter at Mos Entha Before I could even spawn the Imps had turned our last CP grey. It seemed like all the imps had spawned but only 1/4 of the rebels had loaded. we were lucky enough that a lone ebel managed to sneak a capture back, but we were always on the defence because of that.</p><p>The 2 rounds/switch teams after rounds allows the player to play on both sides, defence or attack too, which are 2 completely different styles of gameplay.</p><p>Is there a reason this server only has 1 round/map?</p></blockquote></div><p>I completely understand this, because until recently I had a crappy, slow loading computer. However, I can&#039;t stand playing one map for too long. I want to get to the ones I like. And even then, I get bored of it. It does suck however when 1 team is made up of mostly people with low-end hardware.</p>]]></content>
			<author>
				<name><![CDATA[TIEpilot234]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=988</uri>
			</author>
			<updated>2008-07-20T19:37:15Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111233#p111233</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Shattered Planet server changes]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111227#p111227" />
			<content type="html"><![CDATA[<p>Ohh so this is why Shattered Planet stop being populated , must be a great rotation to have killed your server&#039;s traffic in the middle of Summer vacation busiest time .</p>]]></content>
			<author>
				<name><![CDATA[Sinistar]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1579</uri>
			</author>
			<updated>2008-07-20T16:55:20Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111227#p111227</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Shattered Planet server changes]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111217#p111217" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>RedShirt wrote:</cite><blockquote><p>2 rounds, switch teams after round.</p><p>Do people not like this setup? For slow loaders like myself it allows us to play at least 1 full round, Yesterday I was loading Encounter at Mos Entha Before I could even spawn the Imps had turned our last CP grey. It seemed like all the imps had spawned but only 1/4 of the rebels had loaded. we were lucky enough that a lone ebel managed to sneak a capture back, but we were always on the defence because of that.</p><p>The 2 rounds/switch teams after rounds allows the player to play on both sides, defence or attack too, which are 2 completely different styles of gameplay.</p><p>Is there a reason this server only has 1 round/map?</p></blockquote></div><p>for the next patch we are working on a way to keep that rush from happening.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| BLITZ]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=65</uri>
			</author>
			<updated>2008-07-20T13:02:22Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111217#p111217</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Shattered Planet server changes]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111215#p111215" />
			<content type="html"><![CDATA[<p>2 rounds, switch teams after round.</p><p>Do people not like this setup? For slow loaders like myself it allows us to play at least 1 full round, Yesterday I was loading Encounter at Mos Entha Before I could even spawn the Imps had turned our last CP grey. It seemed like all the imps had spawned but only 1/4 of the rebels had loaded. we were lucky enough that a lone ebel managed to sneak a capture back, but we were always on the defence because of that.</p><p>The 2 rounds/switch teams after rounds allows the player to play on both sides, defence or attack too, which are 2 completely different styles of gameplay.</p><p>Is there a reason this server only has 1 round/map?</p>]]></content>
			<author>
				<name><![CDATA[RedShirt]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1501</uri>
			</author>
			<updated>2008-07-20T12:34:39Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111215#p111215</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Shattered Planet server changes]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111200#p111200" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>FSDev| Woodrow wrote:</cite><blockquote><p>If the server is still running I&#039;d like to suggest the following maps for the maplist (in no particular order).&nbsp; This&#039;ll work for a 16, 24, or 32p server and seems to be the best setup to handle 16-32p amounts of players:</p><p>tatooine_mosespa 32p<br />Encounter_at_mos_entha 32p<br />battle_of_taloraan 16p<br />rhen_var_ice_plains 16p<br />rhen_var_research_labs 16p<br />Escape_from_hoth 16p<br />battle_of_ryloth 16p<br />endor_clearing 32p<br />endor_strike_team 32p<br />battle_of_yavin 32p<br />tatooine_bestine 16p<br />imperial_convoy_raid 32p</p></blockquote></div><p>Done, PB and VoIP fixed too. I had to reinstall the game on the server last week so it hasn&#039;t been off the entire time.</p>]]></content>
			<author>
				<name><![CDATA[Stryker412]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1278</uri>
			</author>
			<updated>2008-07-20T05:04:04Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111200#p111200</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Shattered Planet server changes]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111199#p111199" />
			<content type="html"><![CDATA[<p>Hmm, I wasn&#039;t aware that PB was off. I&#039;ll look into it.</p>]]></content>
			<author>
				<name><![CDATA[Stryker412]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1278</uri>
			</author>
			<updated>2008-07-20T04:56:34Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111199#p111199</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Shattered Planet server changes]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111198#p111198" />
			<content type="html"><![CDATA[<p>Why is punkbuster off, incidentally?&nbsp; Should be mentioned stats are linked to punkbuster being enabled</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Woodrow]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=385</uri>
			</author>
			<updated>2008-07-20T04:00:09Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111198#p111198</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Shattered Planet server changes]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111196#p111196" />
			<content type="html"><![CDATA[<p>Seconding the VOIP, PB, and BR thing.</p>]]></content>
			<author>
				<name><![CDATA[TIEpilot234]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=988</uri>
			</author>
			<updated>2008-07-20T02:57:38Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111196#p111196</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Shattered Planet server changes]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111194#p111194" />
			<content type="html"><![CDATA[<p>If the server is still running I&#039;d like to suggest the following maps for the maplist (in no particular order).&nbsp; This&#039;ll work for a 16, 24, or 32p server and seems to be the best setup to handle 16-32p amounts of players:</p><p>tatooine_mosespa 32p<br />Encounter_at_mos_entha 32p<br />battle_of_taloraan 16p<br />rhen_var_ice_plains 16p<br />rhen_var_research_labs 16p<br />Escape_from_hoth 16p<br />battle_of_ryloth 16p<br />endor_clearing 32p<br />endor_strike_team 32p<br />battle_of_yavin 32p<br />tatooine_bestine 16p<br />imperial_convoy_raid 32p</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Woodrow]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=385</uri>
			</author>
			<updated>2008-07-20T01:56:49Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111194#p111194</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Shattered Planet server changes]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111193#p111193" />
			<content type="html"><![CDATA[<p>I&#039;d like to have VOIP too. I&#039;m not sure but it felt like all servers suddenly disabled it. Why disable it?</p>]]></content>
			<author>
				<name><![CDATA[SamZi]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2343</uri>
			</author>
			<updated>2008-07-20T01:33:03Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111193#p111193</id>
		</entry>
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