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		<title><![CDATA[First Strike Forums — Airspeeders are TOO POWERFUL]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=7896</link>
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		<description><![CDATA[The most recent posts in Airspeeders are TOO POWERFUL.]]></description>
		<lastBuildDate>Mon, 07 Jul 2008 02:11:48 +0000</lastBuildDate>
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			<title><![CDATA[Re: Airspeeders are TOO POWERFUL]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=110249#p110249</link>
			<description><![CDATA[<div class="quotebox"><cite>Krowmaet wrote:</cite><blockquote><p>Imo, let&#039;s be honest, ryloth is one of the only map&#039;s where rebels can rape the imps. In nearly all the other maps imps have so many more advantages over the rebels.</p></blockquote></div><p>There are advantages and rape like you say. The fact imps have NO chance to win Ryloth vs a medium skilled team kills fun. It&#039;s another thing than kill an AT-ST.</p><p>Speeders are good like that. The space invulnerability bug makes it overpowered. Reduce a bit their health points, with the bug it will be still resistant but pilots shall make more maneuvers to avoid hits. More maneuvers = less shoots on ground units.</p>]]></description>
			<author><![CDATA[null@example.com (Burner)]]></author>
			<pubDate>Mon, 07 Jul 2008 02:11:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=110249#p110249</guid>
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			<title><![CDATA[Re: Airspeeders are TOO POWERFUL]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=110229#p110229</link>
			<description><![CDATA[<p>Imo, let&#039;s be honest, ryloth is one of the only map&#039;s where rebels can rape the imps. In nearly all the other maps imps have so many more advantages over the rebels.</p>]]></description>
			<author><![CDATA[null@example.com (Krowmaet)]]></author>
			<pubDate>Sun, 06 Jul 2008 15:49:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=110229#p110229</guid>
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			<title><![CDATA[Re: Airspeeders are TOO POWERFUL]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=110222#p110222</link>
			<description><![CDATA[<p>On second thought, don&#039;t make it a one-hit-one kill by proton torpedo. Those things are hard to evade if fired correctly, and shouldn&#039;t be a death sentence to any aircraft. One hit should take away 80-95% of the thing&#039;s hit points (as it pretty much does), but it should still be able to limp home.</p><p>PS: I love the thing, too <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> .</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sun, 06 Jul 2008 12:51:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=110222#p110222</guid>
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			<title><![CDATA[Re: Airspeeders are TOO POWERFUL]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=110221#p110221</link>
			<description><![CDATA[<p>Sounds like a good idea. Or ideas.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Sun, 06 Jul 2008 11:11:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=110221#p110221</guid>
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			<title><![CDATA[Re: Airspeeders are TOO POWERFUL]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=110218#p110218</link>
			<description><![CDATA[<p>Jafar had some nice ideas for it in another thread. My thoughts:</p><p> - Reduce strength of laser cannons.<br /> - Make rudder responsive proportional to speed, as with other fighters, so that you can&#039;t use rudder while hovering.<br /> - Reduce hit points. I know the rebels gave it armour plating, but it should still be a one-hit-one kill with a shoulder-launched proton torpedo.<br /> - Consider letting Firehawkes pop smoke or something for anti-fighter defense.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sun, 06 Jul 2008 07:11:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=110218#p110218</guid>
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			<title><![CDATA[Re: Airspeeders are TOO POWERFUL]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=110215#p110215</link>
			<description><![CDATA[<p>I agree with you and you know that was me in the speeder. I wanted to test it while eating cereals and it works. 22/1 with 1 hand. A monkey can drive it. NERF IT !</p>]]></description>
			<author><![CDATA[null@example.com (Burner)]]></author>
			<pubDate>Sun, 06 Jul 2008 05:13:14 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=110215#p110215</guid>
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			<title><![CDATA[Airspeeders are TOO POWERFUL]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=110211#p110211</link>
			<description><![CDATA[<p><span class="postimg"><img src="http://i231.photobucket.com/albums/ee79/cunningmunki/speeder.jpg" alt="http://i231.photobucket.com/albums/ee79/cunningmunki/speeder.jpg" /></span></p><p>I love the T-47s, don&#039;t get me wrong.&nbsp; They&#039;re one of my fave SW ships, in fact a MicroMachines version has pride of place next to my monitor on my PC desk.&nbsp; But for hamsters&#039;s sake please make them less powerful in the next release. Taking a heavily armored tank out in about 8 seconds with one is just plain stupid.</p><p>End of rant. (at least until I play Ryloth again as an Imp and get totally pwned by one again)</p>]]></description>
			<author><![CDATA[null@example.com (cunningmunki)]]></author>
			<pubDate>Sun, 06 Jul 2008 00:54:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=110211#p110211</guid>
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