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		<title><![CDATA[First Strike Forums — Good time in Ryloth]]></title>
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		<description><![CDATA[The most recent posts in Good time in Ryloth.]]></description>
		<lastBuildDate>Tue, 08 Jul 2008 19:30:51 +0000</lastBuildDate>
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			<title><![CDATA[Re: Good time in Ryloth]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=110364#p110364</link>
			<description><![CDATA[<p>eh I once closed the blast doors when they were attacking the tank cave, then some idiot in a speeder wanted out and blasted the doors open himself...</p>]]></description>
			<author><![CDATA[null@example.com (BirdmanGA)]]></author>
			<pubDate>Tue, 08 Jul 2008 19:30:51 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=110364#p110364</guid>
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			<title><![CDATA[Re: Good time in Ryloth]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=110240#p110240</link>
			<description><![CDATA[<div class="quotebox"><cite>RabidJohn wrote:</cite><blockquote><p>Closing the doors and bugging out is fine, but too many seem to think it&#039;s okay to climb up on the internal ledge in the hangar and indulge in a spot of spawn-camping. It is not.</p></blockquote></div><p>Or jumping into a y-wing turret. Its valid enough for defense and attack but not if you&#039;re just spawn camping.</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Sun, 06 Jul 2008 21:25:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=110240#p110240</guid>
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			<title><![CDATA[Re: Good time in Ryloth]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=110230#p110230</link>
			<description><![CDATA[<p>ahhahah closing the door on the Rebels!&nbsp; I&#039;ll have to try that sometime.</p>]]></description>
			<author><![CDATA[null@example.com (Crix Madine)]]></author>
			<pubDate>Sun, 06 Jul 2008 15:57:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=110230#p110230</guid>
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			<title><![CDATA[Re: Good time in Ryloth]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=110220#p110220</link>
			<description><![CDATA[<div class="quotebox"><cite>Luke SkyRaper wrote:</cite><blockquote><p>I liked sneaking down into the hangar and then shutting the blast doors almost all the way shut , preventing rebel craft from flying off ...</p></blockquote></div><p>I see that as being akin to Spec Ops taking out commander assets in vanilla; it&#039;s a valid tactic. It&#039;s what people do afterwards that causes problems. </p><p>The hangar is a locked (i.e. uncappable) CP until the Mine CP is taken. Closing the doors and bugging out is fine, but too many seem to think it&#039;s okay to climb up on the internal ledge in the hangar and indulge in a spot of spawn-camping. It is not.</p>]]></description>
			<author><![CDATA[null@example.com (RabidJohn)]]></author>
			<pubDate>Sun, 06 Jul 2008 09:46:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=110220#p110220</guid>
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			<title><![CDATA[Re: Good time in Ryloth]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=110217#p110217</link>
			<description><![CDATA[<p>I had a couple fun games today, especially Endor Clearing.</p><p>It seems the peak time for the mod each week is about 15h00 - 18h00 EST every Saturday.</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Sun, 06 Jul 2008 06:30:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=110217#p110217</guid>
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			<title><![CDATA[Re: Good time in Ryloth]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=110213#p110213</link>
			<description><![CDATA[<p>I liked sneaking down into the hangar and then shutting the blast doors almost all the way shut , preventing rebel craft from flying off , seems everytime i do this it takes them forever to re-open the blast doors , lol.</p>]]></description>
			<author><![CDATA[null@example.com (Luke SkyRaper)]]></author>
			<pubDate>Sun, 06 Jul 2008 03:47:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=110213#p110213</guid>
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			<title><![CDATA[Good time in Ryloth]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=110212#p110212</link>
			<description><![CDATA[<p>I had a really enjoyable time on Ryloth today.&nbsp; On the Imps side I happened to be a squad leader (yeah a tad uncommon for me) and went on to go after each of the flags.&nbsp; It seemed there wasn&#039;t quite as much vehicle whoring as I had experienced in the past.&nbsp; Just a couple now and then.&nbsp; Anyways, with a squad of about 5 people (I think) we were able to fight our way to the cave cp, hangar and almost took the barracks before they finally ran out of reinforcements.&nbsp; The rebs were pretty stubborn so it wasn&#039;t as easy as 1 2 3.&nbsp; We had a good fight going on throughout the base.&nbsp; Plenty of fireworks. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; Yeah I&#039;ve been through Ryloth plenty of times before but this time we had a good number of folks on the server and a better focus on the ground warfare.&nbsp; That really made a difference.&nbsp; I was on the server quite a while and when Ryloth came around a second time I was still doing SL duty and almost had a repeat of the first round.&nbsp; However just as we were attacking the cave CP my stomach couldn&#039;t take it any more and was screaming at me for food. <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" />&nbsp; Still GG to all of y&#039;all that were in the server with me.</p><p>On a side note, when we reached the Rebel base and were fighting our way down the tunnels to the hangar, the gameplay got very laggy for me.&nbsp; Kinda reminded me of playing titan mode.&nbsp; Is that caused by the same game engine issue as the one experienced when fighting inside the titans?</p>]]></description>
			<author><![CDATA[null@example.com (Crix Madine)]]></author>
			<pubDate>Sun, 06 Jul 2008 03:24:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=110212#p110212</guid>
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