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		<title><![CDATA[First Strike Forums — Suggestions from an outsider]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=7901</link>
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		<description><![CDATA[The most recent posts in Suggestions from an outsider.]]></description>
		<lastBuildDate>Mon, 07 Jul 2008 05:05:26 +0000</lastBuildDate>
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			<title><![CDATA[Re: Suggestions from an outsider]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=110261#p110261</link>
			<description><![CDATA[<p>1) Very opposed to this. Conquest mode simply doesn&#039;t work in my eyes, especially not with our big maps. The fact that there are no bottlenecks just makes it even worse. Even in Vanilla, where you have natural choke points, Conquest mode is often a pain because it&#039;s way too simple for one player to just sneak past the enemy and back cap a point.</p><p>I&#039;m not opposed to Conquest mode maps per se, I realize there are people who like them, but I think it&#039;d be a very bad idea to make Conquest mode version of our current ground maps.</p><p>Having said that, perhaps Mos Entha could have both a Conquest and a Push version?</p><p>2) Undecided. Haven&#039;t played Clearing 16 much. Can&#039;t give an informed opinion.</p><p>3) Why do you suggest it if you&#039;ve been told it&#039;s impossible <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> ?</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Mon, 07 Jul 2008 05:05:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=110261#p110261</guid>
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			<title><![CDATA[Suggestions from an outsider]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=110244#p110244</link>
			<description><![CDATA[<p>After playing a few rounds today with Herbanator and a few others I thought I could offer some suggestions. I&#039;m ready with my flame suit, so let the BBQ begin.</p><br /><p>1) Offer maps as Conquest. I&#039;m not saying replace the current maps but just offer the same maps in a conquest variant for those who want it.</p><p>2) Endor Clearing needs vehicles on 16p size. One thing I&#039;ve noticed with some of the maps is things are too spread out and most of the time you have to hoof it.</p><p>3) Make Yavin smaller on 16p (Imperial already informed me why this isn&#039;t possible).</p>]]></description>
			<author><![CDATA[null@example.com (Stryker412)]]></author>
			<pubDate>Sun, 06 Jul 2008 23:36:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=110244#p110244</guid>
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