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	<title type="html"><![CDATA[First Strike Forums — Rhen Var Ice Plains.]]></title>
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	<updated>2008-07-24T15:34:00Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=7944</id>
		<entry>
			<title type="html"><![CDATA[Re: Rhen Var Ice Plains.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111562#p111562" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>S-Guy has a good point. Be careful not to oversimplify things, guys <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> .</p></blockquote></div><p>HEY I AC---wait, what? </p><p>Hold on a moment while I go to party city. Wait, I&#039;m feeling a little dizzy. <img src="https://forums.fsmod.com/img/smilies/yikes.png" width="15" height="15" alt="yikes" /><br />*blacks out*</p>]]></content>
			<author>
				<name><![CDATA[S-Guy]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1899</uri>
			</author>
			<updated>2008-07-24T15:34:00Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111562#p111562</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Rhen Var Ice Plains.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111561#p111561" />
			<content type="html"><![CDATA[<p>S-Guy has a good point. Be careful not to oversimplify things, guys <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> .</p><p>Oh, and I personally love the hills. They&#039;re great assets for infantry who&#039;d otherwise get mowed down by tanks on the open ground.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-07-24T15:31:23Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111561#p111561</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Rhen Var Ice Plains.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111559#p111559" />
			<content type="html"><![CDATA[<p>Last time I played... Rhen Var bloody rocked my socks!</p>]]></content>
			<author>
				<name><![CDATA[Flippy Warbear]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=986</uri>
			</author>
			<updated>2008-07-24T15:27:12Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111559#p111559</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Rhen Var Ice Plains.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111523#p111523" />
			<content type="html"><![CDATA[<p>Um...ok then. <br />Why does it seem like I&#039;m always at the very opposite end of the argument as everyone else? Maybe it&#039;s just because I&#039;m crazy? Got a problem with that? Er...hold on. I think I&#039;m getting off track here. <img src="https://forums.fsmod.com/img/smilies/neutral.png" width="15" height="15" alt="neutral" /></p><p>Anywho, I don&#039;t see why everyone hates the hill in the middle, I really like it since It&#039;s a cool place to just scout out the enemy base, or snipe from, just a cool infiltration route to some of the bases. Besides, sending the tanks and troops in two different directions requires at least SOME degree of coordination. Besides, the map just wouldn&#039;t look right if it were just a big flat arena with a couple small hills and tanks flying all over the place. The main thing I always try to get across is that no&nbsp; matter what, SOMEONE is going to be constantly complaining. Right now, everyone is going to be complaining about the map being too complicated, or boring, etc. etc. But if you take out the hill, or pretty much modify the map in any way, a whole DIFFERENT crazy legion of people will start complaining. &quot;It&#039;s too big!&quot; &quot;Theres no strategy!&quot; &quot;This is stupid!&quot; &quot;This is way too simple!&quot; It just depends on whose point of view you&#039;re looking at. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><br /><p>Holy crap. Did I just write all that?</p>]]></content>
			<author>
				<name><![CDATA[S-Guy]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1899</uri>
			</author>
			<updated>2008-07-24T01:55:35Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111523#p111523</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Rhen Var Ice Plains.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111511#p111511" />
			<content type="html"><![CDATA[<p>Never played FH1.&nbsp; I wasn&#039;t aware you were even born when that game was out Ty <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" />&nbsp; </p><p>I kid I kid.&nbsp; But my mind must have gotten crossed there as I was talking to flippy about FH2 and pushmaps the other day.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Woodrow]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=385</uri>
			</author>
			<updated>2008-07-23T23:12:56Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111511#p111511</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Rhen Var Ice Plains.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111492#p111492" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>I played FH a fair bit, and I&#039;m 99% sure they had Push Maps. Push Maps, and a restriction on some CP&#039;s that made them cappable only when more than one player was in the cap zone (some flags you had to be two to cap, others three, I even think there were a couple CP&#039;s you had to be four to cap).</p></blockquote></div><p>I remember that too. </p><p>I meant FH 1 Woodrow <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>Though our push maps, are still different from theirs, ours is more flexible.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2008-07-23T19:08:46Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111492#p111492</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Rhen Var Ice Plains.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111477#p111477" />
			<content type="html"><![CDATA[<p>If you&#039;ve watched Das Boot, S-Guy, U-boat warfare in the Atlantic was pretty much exactly like that <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> .If anything fit the &quot;99% boredom and 1% sheer terror&quot; line, it&#039;s the Battle of the Atlantic.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-07-23T15:52:09Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111477#p111477</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Rhen Var Ice Plains.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111476#p111476" />
			<content type="html"><![CDATA[<p>I wonder if this ever happens in a real war. You get dropped in a location and you just take one look around, and your first thought isn&#039;t the usual, &quot;I hope I don&#039;t get shot.&quot; and more like, &quot;MY hamsters...HOW LONG WERE WE GOING TO BE HERE AGAIN!?&quot; and you&#039;re just walking around, completely bored on the battlefield.</p>]]></content>
			<author>
				<name><![CDATA[S-Guy]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1899</uri>
			</author>
			<updated>2008-07-23T15:48:16Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111476#p111476</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Rhen Var Ice Plains.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111474#p111474" />
			<content type="html"><![CDATA[<p>I played FH a fair bit, and I&#039;m 99% sure they had Push Maps. Push Maps, and a restriction on some CP&#039;s that made them cappable only when more than one player was in the cap zone (some flags you had to be two to cap, others three, I even think there were a couple CP&#039;s you had to be four to cap).</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-07-23T14:39:49Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111474#p111474</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Rhen Var Ice Plains.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111473#p111473" />
			<content type="html"><![CDATA[<p>I&#039;m pretty sure FH for bf1942 had push maps, I never played it though.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| General Un-Co]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=34</uri>
			</author>
			<updated>2008-07-23T14:26:54Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111473#p111473</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Rhen Var Ice Plains.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111472#p111472" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><div class="quotebox"><cite>RabidJohn wrote:</cite><blockquote><p>Don&#039;t get me wrong. I <em>like</em> the push mode maps (are they a First Strike innovation?)</p></blockquote></div><p>No.</p><p>See: </p><p>Project Reality<br />Forgotten Hope</p><br /><p><img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p></blockquote></div><p>Actually we developed ours in parallel and totally seperate to those mods.&nbsp; The impetus to creating them for this mod was laid down in the initial design documentation back in 2006 as part of the overall objective.&nbsp; FH2 wasn&#039;t released till far later and PR had only begun implimenting it themselves at that time if my memory serves me.&nbsp; In fact I didn&#039;t even know FH had push maps till flippy told me a couple weeks ago.&nbsp; Interestingly the first people I know to have implimented it were the DC crew in BF1942, though they had a very wacky setup with col meshes around the flags.&nbsp; GC also made an attempt at it (with me at the helm setting that up), with mixed results.&nbsp; And technically both BF2 and bf2142 both came with a quasi supply lines/pushmap type coding, though it was never actually implimented until the Northern Strike 2142 booster pack.</p><p>But the reason for using them is very obvious and very direct: it allows us to focus the full force of all the players into one or two enclosed areas.&nbsp; This is one of the many tricks we use to make the mod feel like a single massive battleground rather than a hundred tiny skirmishes.&nbsp; There are up sides and down sides to the method and I&#039;ll be the first to admit it&#039;s not perfect, but it does accomplish more goals and eliminates more problems than if we went with straight conquest, so we&#039;re happy for it.</p><br /><p>Ice Plains 32p and 64p have been shrunk.&nbsp; 32p is now the same as 16p though with more vehicles.&nbsp; 64p is now the same as 32p but with more vehicles.&nbsp; 64p with 3 routes no longer exists.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Woodrow]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=385</uri>
			</author>
			<updated>2008-07-23T14:10:45Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111472#p111472</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Rhen Var Ice Plains.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111467#p111467" />
			<content type="html"><![CDATA[<p>Cheers, I emailed him</p>]]></content>
			<author>
				<name><![CDATA[FSDev| BLITZ]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=65</uri>
			</author>
			<updated>2008-07-23T12:43:49Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111467#p111467</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Rhen Var Ice Plains.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111455#p111455" />
			<content type="html"><![CDATA[<p>After playing this map a little tonight I find there are too many flags to overtake and the map could be made quite a bit smaller IMO (of course we were playing the 64 player version I think). Also the whole round we saw nothing but people spawning their squads on top of the ruin temples. This isnt totally bad and it isnt totally good either...We can decrease the number of speederbikes, make some ramps/ladders to acces the rooftops, or make unrealistic death zones up there (from lesser to desperate). I like that snipers can get up there as it gives more freedom, but its so darn hard to kill them up there and they arent capping flags or working as a team, really.</p><p>I thing we need to just tighten the map up a bit on at least the 32 and 64 player variants.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| JayBiggS]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=446</uri>
			</author>
			<updated>2008-07-23T07:14:21Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111455#p111455</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Rhen Var Ice Plains.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111453#p111453" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>FSDev| BLITZ wrote:</cite><blockquote><div class="quotebox"><cite>&lt;RT&gt; Jimwalker-NL wrote:</cite><blockquote><div class="quotebox"><cite>FSDev| BLITZ wrote:</cite><blockquote><p>Feel free to email them to me , thanks very much.</p></blockquote></div><p>It generates core dumps which are fairly large however I&#039;ve just deleted them all.</p><p>I can&#039;t correlate them with the game.</p><p>this is the answer I got apparently I can&#039;t send them.</p></blockquote></div><p>NP dude, any thing you can do to help is appreciated.</p></blockquote></div><p>Hello Blitz, </p><p>To get this thread back on the subject, our server administrator send me the following message.</p><p>If the people at FS want the dump files&nbsp; then they can email me, renegade at roguetribe.com, an FTP area where I can upload the core dumps to.</p>]]></content>
			<author>
				<name><![CDATA[<RT> Jimwalker-NL]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=510</uri>
			</author>
			<updated>2008-07-23T06:49:43Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111453#p111453</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Rhen Var Ice Plains.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111381#p111381" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>RabidJohn wrote:</cite><blockquote><p>Don&#039;t get me wrong. I <em>like</em> the push mode maps (are they a First Strike innovation?)</p></blockquote></div><p>No.</p><p>See: </p><p>Project Reality<br />Forgotten Hope</p><br /><p><img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2008-07-22T11:31:29Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111381#p111381</id>
		</entry>
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