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		<title><![CDATA[First Strike Forums — Refinery [WIP]]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=7945</link>
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		<description><![CDATA[The most recent posts in Refinery [WIP].]]></description>
		<lastBuildDate>Sun, 24 Aug 2008 14:23:34 +0000</lastBuildDate>
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			<title><![CDATA[Re: Refinery [WIP]]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=113916#p113916</link>
			<description><![CDATA[<div class="quotebox"><cite>S-Guy wrote:</cite><blockquote><p>I just hope we can get on top of the freighters somehow! There&#039;s just something about flying a ship in a space map, then seeing them on a ground map and realizing how big they really are! Plus, they would make brilliant sniping points. And scout points. And Jump-To-Your-Death points.</p></blockquote></div><p>Ah, you&#039;d be suprised. Take a look at the (mini)map. Considering the amount of valleys etc round CP&#039;s, sniping from up there wouldnt work to well.</p>]]></description>
			<author><![CDATA[null@example.com (Gwynzer)]]></author>
			<pubDate>Sun, 24 Aug 2008 14:23:34 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=113916#p113916</guid>
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			<title><![CDATA[Re: Refinery [WIP]]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=113914#p113914</link>
			<description><![CDATA[<p>I just hope we can get on top of the freighters somehow! There&#039;s just something about flying a ship in a space map, then seeing them on a ground map and realizing how big they really are! Plus, they would make brilliant sniping points. And scout points. And Jump-To-Your-Death points. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>EDIT: Also, keep working on it at your own pace! I&#039;m fine as long as it gets finished at all! <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /><br />But...<br />If you give up on this, I doubt you, or anyone else will ever forget how awesome it could have been. <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p>]]></description>
			<author><![CDATA[null@example.com (S-Guy)]]></author>
			<pubDate>Sun, 24 Aug 2008 13:52:59 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=113914#p113914</guid>
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			<title><![CDATA[Re: Refinery [WIP]]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=113879#p113879</link>
			<description><![CDATA[<p>Hey zyth, did they give you the autopatcher today?&nbsp; If not see me on IRC.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Woodrow)]]></author>
			<pubDate>Sun, 24 Aug 2008 00:44:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=113879#p113879</guid>
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			<title><![CDATA[Re: Refinery [WIP]]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=112731#p112731</link>
			<description><![CDATA[<div class="quotebox"><cite>darktapper wrote:</cite><blockquote><p>and i was wondering is there going to be a compound wall around the base cuz i think it feels weird that the imps have a pretty large operation set up but they have little defenceive capabilities.</p></blockquote></div><p>I was actually thinking of having it be a Rebel Operation that the Empire has taken over and fortified.&nbsp; Now the Rebels are making a play to get it back.&nbsp; I&#039;m using the Ryloth statics after all.</p><p>The Imperial Stronghold also has a pretty substantial choke point.&nbsp; Only two ways to gain access.&nbsp; The bridge or by Lambda transport.&nbsp; It also has 4 mini turbo lasers so defense might not be much of a problem.&nbsp; You never really know though until its actually played. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (Zyth)]]></author>
			<pubDate>Wed, 06 Aug 2008 04:59:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=112731#p112731</guid>
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			<title><![CDATA[Re: Refinery [WIP]]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=112677#p112677</link>
			<description><![CDATA[<p>sorry haven&#039;t played in a while since i live in a remote reigon of the earth</p><p>oh and what ive always dreamed in making for a map is bonues that you can recive when you cap a point e.g</p><p>rebels cap an anti-air tower in a map after they cap they get 2 y-wing vehicle spawns which spawn in mid air (like in space maps) which could help you gain air support</p><p>-edit-</p><p>and i was wondering is there going to be a compound wall around the base cuz i think it feels weird that the imps have a pretty large operation set up but they have little defenceive capabilities.</p>]]></description>
			<author><![CDATA[null@example.com (darktapper)]]></author>
			<pubDate>Tue, 05 Aug 2008 15:22:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=112677#p112677</guid>
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			<title><![CDATA[Re: Refinery [WIP]]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=112675#p112675</link>
			<description><![CDATA[<p>All the space maps are <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (Rissien)]]></author>
			<pubDate>Tue, 05 Aug 2008 11:01:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=112675#p112675</guid>
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			<title><![CDATA[Re: Refinery [WIP]]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=112674#p112674</link>
			<description><![CDATA[<p>Taloraan and Convoy Raid are also objective based.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Tue, 05 Aug 2008 11:00:14 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=112674#p112674</guid>
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			<title><![CDATA[Re: Refinery [WIP]]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=112673#p112673</link>
			<description><![CDATA[<p>hey is there any chance of you adding objectives for instance:</p><p>rebels need to first take out a emplacement of anti air towers at the main base</p><p>then rebels with a new supply of fighters would need to destroy the 2 freighters.</p><p>after that they need to destroy the imperial generators that are sheilding the main base from attack</p><p>cap oil rig</p><p>last objective the rebs need is to get to the center of the base aka (control center) which could be under the base</p><p>well there are my suggestions wouldn&#039;t ever expect them to be in this map but i would love to think that they could be added in at a later time since we have no maps the are objective based (last i checked) cept battle of hoth.</p>]]></description>
			<author><![CDATA[null@example.com (darktapper)]]></author>
			<pubDate>Tue, 05 Aug 2008 10:21:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=112673#p112673</guid>
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			<title><![CDATA[Re: Refinery [WIP]]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=112648#p112648</link>
			<description><![CDATA[<p>Hey hey.&nbsp; Just took a bit of a break as I had been spending all of my free time working on this map since 1.2 was released.&nbsp; Don&#039;t worry I&#039;ll get this badboy finished.&nbsp; I&#039;ll stop by IRC sometime.</p><p>I&#039;ll post more screenshots of the freighters.&nbsp; They are actually docked to structures I made out of the tie rack and catwalk from the ISD hangar.&nbsp; Those structures will eventually be anchored to the ground by some other creation.</p><p>The 64 player CPs, spawns, and object spawners are pretty much placed.&nbsp; Just some tweaking needed.<br />Still have to work on the 32 and 16. </p><p>I did mess around with the Death Star tiles at one point when I was learning the editor and making test maps.&nbsp; I can check for the soldier collisions and see if they could be used in some manner.&nbsp; I was considering trying them out I just have to keep framerates in mind.&nbsp; I&#039;ve already got a number of large statics along with some extensive platform constructions.</p>]]></description>
			<author><![CDATA[null@example.com (Zyth)]]></author>
			<pubDate>Tue, 05 Aug 2008 01:12:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=112648#p112648</guid>
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			<title><![CDATA[Re: Refinery [WIP]]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=112116#p112116</link>
			<description><![CDATA[<p>Can we have a shot or two with the freighters? I just can&#039;t make sense of those shots. It looks like they hover in mid-air, which may not be the intention.</p><p>I hope you read all the good praise here and count yourself satisfied - you need to actually finish this, dude <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> .</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Wed, 30 Jul 2008 03:15:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=112116#p112116</guid>
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			<title><![CDATA[Re: Refinery [WIP]]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=111969#p111969</link>
			<description><![CDATA[<p>Sweet i love the docked ships,and i don&#039;t know if&nbsp; this wil lhelp but during fs on the death star as imps i jumped out the hanger and fell trhough the death star</p><p>sweet map</p>]]></description>
			<author><![CDATA[null@example.com (gaurd502)]]></author>
			<pubDate>Tue, 29 Jul 2008 02:34:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=111969#p111969</guid>
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			<title><![CDATA[Re: Refinery [WIP]]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=111862#p111862</link>
			<description><![CDATA[<p>Oh, yeah, forgot about that. When you say so, I even remember strolling about on the Death Star surface during early testing.</p><p>But no, parts of them definitely do not have colmeshes, as is evidenced by me falling to my doom after falling out of the Imperial hangar. Also during testing.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sun, 27 Jul 2008 23:44:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=111862#p111862</guid>
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			<title><![CDATA[Re: Refinery [WIP]]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=111861#p111861</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| Woodrow wrote:</cite><blockquote><p>Er, deathstar tiles don&#039;t have soldier collisions I don&#039;t think.&nbsp; you&#039;d probably be able to walk straight through them</p></blockquote></div><p>hmm, i remember being able to get out of my TIE and walk around during testing on them, i particularly remember landing in one of those exhaust things and running around.</p>]]></description>
			<author><![CDATA[null@example.com (herbanator3)]]></author>
			<pubDate>Sun, 27 Jul 2008 23:33:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=111861#p111861</guid>
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			<title><![CDATA[Re: Refinery [WIP]]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=111860#p111860</link>
			<description><![CDATA[<p>Er, deathstar tiles don&#039;t have soldier collisions I don&#039;t think.&nbsp; you&#039;d probably be able to walk straight through them</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Woodrow)]]></author>
			<pubDate>Sun, 27 Jul 2008 23:26:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=111860#p111860</guid>
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			<title><![CDATA[Re: Refinery [WIP]]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=111858#p111858</link>
			<description><![CDATA[<p>Out of curiosity, have you tried using partly buried Death Star tiles for industrial buildings?</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sun, 27 Jul 2008 23:23:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=111858#p111858</guid>
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