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	<title type="html"><![CDATA[First Strike Forums — One extra class of starfighter for both the Rebels and Imperials]]></title>
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	<updated>2009-02-11T07:21:59Z</updated>
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			<title type="html"><![CDATA[Re: One extra class of starfighter for both the Rebels and Imperials]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=121558#p121558" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>RSF Angel wrote:</cite><blockquote><div class="quotebox"><cite>SnakeTheFox wrote:</cite><blockquote><p>IIRC in Battlefield 2 (and possibly BF2142, I&#039;m not sure) if you&#039;re an engineer, and flying a helicopter (or possibly even jet, again not sure) you&#039;ll repair surrounding vehicles.</p></blockquote></div><p>you do recall correctly. Its an upgrade in 2142 and just happens in BF2, but it&#039;s sillyness.</p></blockquote></div><p>Note that I agreed that it&#039;s not such a great idea, I&#039;m just making notice that it wouldn&#039;t be the first time something like that has happened.</p><p>And it is sillyness. That&#039;s why no one should play Vanilla and all of its shenanigans.</p>]]></content>
			<author>
				<name><![CDATA[SnakeTheFox]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2653</uri>
			</author>
			<updated>2009-02-11T07:21:59Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=121558#p121558</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: One extra class of starfighter for both the Rebels and Imperials]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=121533#p121533" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>SnakeTheFox wrote:</cite><blockquote><p>IIRC in Battlefield 2 (and possibly BF2142, I&#039;m not sure) if you&#039;re an engineer, and flying a helicopter (or possibly even jet, again not sure) you&#039;ll repair surrounding vehicles.</p></blockquote></div><p>you do recall correctly. Its an upgrade in 2142 and just happens in BF2, but it&#039;s sillyness.</p>]]></content>
			<author>
				<name><![CDATA[RSF Angel]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1548</uri>
			</author>
			<updated>2009-02-09T23:23:36Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=121533#p121533</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: One extra class of starfighter for both the Rebels and Imperials]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=121528#p121528" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>OK, the second seat I can accept. A rear-gun... fine, thought I&#039;m not happy with it. But a fighter repairing other craft? That just doesn&#039;t work for me. There isn&#039;t any need for it either, what with Gallofrees and Bulk Freighters handling repairs. I&#039;ve never heard of an FPS game in the entire history of Battlefield where you could form up with another fighter or helicopter and be repaired by it, and I don&#039;t really see a reason why FS should be the first.</p><p>&quot;Another Rebel craft like the Gunboat&quot; would of course be the Y-Wing. It has a rear-firing gun, roughly (read: pretty much exactly) the same argument, and the same role (read: all-round attack fighter).</p><p>I&#039;d go with my favorite the <a href="http://www.starwars.com/databank/starship/skipray/index.html">Skipray Blastboat</a> as a heavy support &quot;fighter&quot;. It fulfills all your requirements (gun turret, slower, heavily armed, and so on. I&#039;d actually be sort of happy with it doubling as a repair craft, too, since it&#039;s a big ship, more like a shuttle than a fighter - you could very conceivably say that there are zero-g technicians spacewalking out of it with tools and whatever to repair fighters, kinda like we Earthlings do with our space shuttles. So yes, I&#039;d be happy with having a Blastboat repair fighters near it, although for balance we should probably restrict it somehow (have the repair function only work when the Skipray is near-stationary, have it be a limited action like the Gallofrees&#039; shields, something like that).</p><p>Having said that, I wouldn&#039;t be opposed to seeing Gunboats in the mod. We could balance them so that they&#039;re counterparts of Y-Wings. They&#039;re nice craft and among my favorite X-Wing series craft.</p><p><strong>EDIT:</strong> As for Rebel counterpart, I agree, make it a small YT-something craft. Doesn&#039;t have to be canon, just make something up. Give it a sort of familiar design and some gun stations and let it repair craft.</p><div class="quotebox"><blockquote><p>Why? Why spice that map up?</p></blockquote></div><p>Many people feel that space maps in general, and especially Taloraan, are much too shallow and straightforward, and could use more depth. Various ideas have been thrown around by the test team, devs, and of course fans, and I hope some or most of them will eventually be implemented.</p><p>PS: Canadiens, I checked out your blog and really liked it. PicLens is a masterpiece of a program <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> .</p></blockquote></div><p>While I can agree with this entire post on its points, I feel it&#039;s worth pointing out that, regarding;</p><div class="quotebox"><blockquote><p>I&#039;ve never heard of an FPS game in the entire history of Battlefield where you could form up with another fighter or helicopter and be repaired by it, and I don&#039;t really see a reason why FS should be the first.</p></blockquote></div><p>IIRC in Battlefield 2 (and possibly BF2142, I&#039;m not sure) if you&#039;re an engineer, and flying a helicopter (or possibly even jet, again not sure) you&#039;ll repair surrounding vehicles.</p>]]></content>
			<author>
				<name><![CDATA[SnakeTheFox]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2653</uri>
			</author>
			<updated>2009-02-09T21:47:05Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=121528#p121528</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: One extra class of starfighter for both the Rebels and Imperials]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111908#p111908" />
			<content type="html"><![CDATA[<p>I think space feels so shallow because its so empty, everything looks blank unless your looking at a capital ship. If it were up to me fighters would have feint engine trails like in homeworld and you should be able to see the bloom (is that the right word?) from engines from anywhere in the map.</p><p>Also, like homeworld there should be more maps where its not just space, but maybe inside some kind of nebula or dust cloud. This could do wonders for the level of immersion.</p><p>Engine trails but make them less pronounced.<br /><span class="postimg"><img src="http://i123.photobucket.com/albums/o312/EntwineX/H2.jpg" alt="http://i123.photobucket.com/albums/o312/EntwineX/H2.jpg" /></span></p><p>More interesting locatione/backgrounds<br /><span class="postimg"><img src="http://i219.photobucket.com/albums/cc12/sirkillsalotlol/homeworld2027_2.jpg" alt="http://i219.photobucket.com/albums/cc12/sirkillsalotlol/homeworld2027_2.jpg" /></span></p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2008-07-28T13:01:37Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111908#p111908</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: One extra class of starfighter for both the Rebels and Imperials]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111499#p111499" />
			<content type="html"><![CDATA[<p>I see no benefit in having a repair fighter.</p><p>Taloraan works with the repair freighters well.</p>]]></content>
			<author>
				<name><![CDATA[Alreech]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1975</uri>
			</author>
			<updated>2008-07-23T20:46:36Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111499#p111499</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: One extra class of starfighter for both the Rebels and Imperials]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111391#p111391" />
			<content type="html"><![CDATA[<p>OK, the second seat I can accept. A rear-gun... fine, thought I&#039;m not happy with it. But a fighter repairing other craft? That just doesn&#039;t work for me. There isn&#039;t any need for it either, what with Gallofrees and Bulk Freighters handling repairs. I&#039;ve never heard of an FPS game in the entire history of Battlefield where you could form up with another fighter or helicopter and be repaired by it, and I don&#039;t really see a reason why FS should be the first.</p><p>&quot;Another Rebel craft like the Gunboat&quot; would of course be the Y-Wing. It has a rear-firing gun, roughly (read: pretty much exactly) the same argument, and the same role (read: all-round attack fighter).</p><p>I&#039;d go with my favorite the <a href="http://www.starwars.com/databank/starship/skipray/index.html">Skipray Blastboat</a> as a heavy support &quot;fighter&quot;. It fulfills all your requirements (gun turret, slower, heavily armed, and so on. I&#039;d actually be sort of happy with it doubling as a repair craft, too, since it&#039;s a big ship, more like a shuttle than a fighter - you could very conceivably say that there are zero-g technicians spacewalking out of it with tools and whatever to repair fighters, kinda like we Earthlings do with our space shuttles. So yes, I&#039;d be happy with having a Blastboat repair fighters near it, although for balance we should probably restrict it somehow (have the repair function only work when the Skipray is near-stationary, have it be a limited action like the Gallofrees&#039; shields, something like that).</p><p>Having said that, I wouldn&#039;t be opposed to seeing Gunboats in the mod. We could balance them so that they&#039;re counterparts of Y-Wings. They&#039;re nice craft and among my favorite X-Wing series craft.</p><p><strong>EDIT:</strong> As for Rebel counterpart, I agree, make it a small YT-something craft. Doesn&#039;t have to be canon, just make something up. Give it a sort of familiar design and some gun stations and let it repair craft.</p><div class="quotebox"><blockquote><p>Why? Why spice that map up?</p></blockquote></div><p>Many people feel that space maps in general, and especially Taloraan, are much too shallow and straightforward, and could use more depth. Various ideas have been thrown around by the test team, devs, and of course fans, and I hope some or most of them will eventually be implemented.</p><p>PS: Canadiens, I checked out your blog and really liked it. PicLens is a masterpiece of a program <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> .</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-07-22T14:15:50Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111391#p111391</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: One extra class of starfighter for both the Rebels and Imperials]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111380#p111380" />
			<content type="html"><![CDATA[<p>Why? Why spice that map up?</p>]]></content>
			<author>
				<name><![CDATA[<RT> Jimwalker-NL]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=510</uri>
			</author>
			<updated>2008-07-22T10:57:01Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111380#p111380</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: One extra class of starfighter for both the Rebels and Imperials]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111379#p111379" />
			<content type="html"><![CDATA[<p>Maybe something like a Skipray Blastboat?</p>]]></content>
			<author>
				<name><![CDATA[Rissien]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2348</uri>
			</author>
			<updated>2008-07-22T10:45:10Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111379#p111379</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[One extra class of starfighter for both the Rebels and Imperials]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111359#p111359" />
			<content type="html"><![CDATA[<p>I think, to spice up maps like Taloraan, that another class of starfighter could be added for both teams.</p><p>These ships would serve a support roll with two crew positions (passenger seat for ground pounders), have less available numbers than the regular starfighters, more armour, be slower, and have the ability to repair friendly craft.</p><p>For the Imperials I recommend the Assault Gunboat or alternately named Alpha Class XG-1 Star Wing from the X-Wing series.&nbsp; We part with whatever &#039;canon&#039; sway the X-Wing series holds, give the thing a second seat with a rear-firing gun like the Lambda.</p><p>SEATS<br />1 - Pilot<br />2 - Rear gunner</p><p>WEAPONS<br />1 - PRIM:&nbsp; 2x laser cannons, ALT: Repair<br />2 - PRIM: 1x laser cannon, ALT: concussion missiles</p><p>For the Rebels, it&#039;s more of an issue finding a craft that is similar to the Assault Gunboat.&nbsp; One of the light freighters from this list could be cannibalized to work for the Rebels.</p><p><a href="http://starwars.wikia.com/wiki/Transport">http://starwars.wikia.com/wiki/Transport</a></p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2008-07-22T00:57:33Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111359#p111359</id>
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