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	<title type="html"><![CDATA[First Strike Forums — SL spawn bug]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=7988&amp;type=atom" />
	<updated>2008-08-07T22:37:50Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=7988</id>
		<entry>
			<title type="html"><![CDATA[Re: SL spawn bug]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=112887#p112887" />
			<content type="html"><![CDATA[<p>Its the latest version of the beacon , made on earth , in china ...<br />Its not as good as the original high quality german version ... <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[Luke SkyRaper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1938</uri>
			</author>
			<updated>2008-08-07T22:37:50Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=112887#p112887</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: SL spawn bug]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=112881#p112881" />
			<content type="html"><![CDATA[<p>This happens to my multiple times a game now.</p><p>It doesn&#039;t matter where I put my beacon - beside a wall, out in the open or inside a building - about 3/5 of the time it will randomly stop working, at varying times from 10 seconds to half a round.&nbsp; I&#039;d get it if the beacon exploded... but it always stays there.</p>]]></content>
			<author>
				<name><![CDATA[Gwynzer]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2316</uri>
			</author>
			<updated>2008-08-07T21:58:39Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=112881#p112881</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: SL spawn bug]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=112852#p112852" />
			<content type="html"><![CDATA[<p>Had this bug again last night – on Endor Clearing this time.</p><p>I got a beacon down, but none of my squad could see it. I got killed and I couldn&#039;t see it, either. I went back to the same place and, sure enough, there was the beacon. Once again pressing G to redeploy it did not work, so instead of shooting it out, I place another one next to it. My squad could not see that one either, nor could I redeploy it. </p><p>Again, the problem seemed to sort itself out in the next round and the beacons worked as they should once more.</p>]]></content>
			<author>
				<name><![CDATA[RabidJohn]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1590</uri>
			</author>
			<updated>2008-08-07T17:57:37Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=112852#p112852</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: SL spawn bug]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111895#p111895" />
			<content type="html"><![CDATA[<p>I&#039;ve not noticed a SL beacon ever go orange (like the starfighter spawnpoints do when there&#039;s no craft available), but I have frequently come across the problem of not being able to spawn on them when they&#039;re in a tight spot. You can still see it as a green available spawnpoint, but the respawn counter stays at 0 seconds. I&#039;ve found that if you keep trying, you will eventually spawn in – it may take half a dozen tries, though. I take it that there are several spawnpoints around the beacon and the engine won&#039;t let you spawn into a wall...</p><p>I now know you are all correct about not being visible as a spawnpoint until the SL respawns after a beacon has been destroyed. Considering how much I&#039;ve played as SL, I&#039;m surprised I missed that. Maybe it&#039;s because, with one or two exceptions, I often deliberately get myself quickly killed after placing a beacon so that I can play as another class. (I find that sitting behind an unshielded Eweb/MkII makes me a fine target, and I can&#039;t be revived if I die there!)</p><p>Nonetheless, what happened on Endor the other night was different. I had a squad of 5-6 players throughout the round, but they could not see <em>any</em> of the beacons I placed nor see me as SL <em>after</em> I respawned.</p>]]></content>
			<author>
				<name><![CDATA[RabidJohn]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1590</uri>
			</author>
			<updated>2008-07-28T09:19:40Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111895#p111895</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: SL spawn bug]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111883#p111883" />
			<content type="html"><![CDATA[<p>If you place the beacon is a small crevice or a tight space, it will not work, and will afaik become an orange square on the map. Same thing if you are SL, if you are in a small space they will not be able to spawn on you. </p><p>I don&#039;t really know about the beacon&gt;destroy&gt;SL spawn&nbsp; issue though... never noticed that.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2008-07-28T04:03:43Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111883#p111883</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: SL spawn bug]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111872#p111872" />
			<content type="html"><![CDATA[<p>this happend toady on RT on mos Espa&nbsp; Rabid you were there same thing happend.the becon got destroyed but john was still alive but we didn&#039;t he see him on the map</p>]]></content>
			<author>
				<name><![CDATA[gaurd502]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2136</uri>
			</author>
			<updated>2008-07-28T01:31:10Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111872#p111872</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: SL spawn bug]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111846#p111846" />
			<content type="html"><![CDATA[<p>Afaik: no, once you place a beacon you cease to be the spawn point and only resume being the spawn point once the beacon is no longer deployed and you re-spawn, in that order.</p><p>Also, a poorly placed beacon (or one that has freshly spawned troops crowded around it ) will not function, but should have registered on the spawn screen- perhaps your squad didn&#039;t notice it?</p><p>Lastly, if your squad dropped below beacon requisite point after the thing was deployed, it should have cease to function.</p>]]></content>
			<author>
				<name><![CDATA[RSF Angel]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1548</uri>
			</author>
			<updated>2008-07-27T20:23:11Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111846#p111846</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: SL spawn bug]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111821#p111821" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>SamZi wrote:</cite><blockquote><p>I don&#039;t think your squad members can spawn on you if you destroy the beacon.</p></blockquote></div><p>They can, can&#039;t they? I&#039;m pretty sure that under normal circumstances, the SL spawn reverts to the SL himself as soon as the beacon goes down. I&#039;ve had surviving squad members shoot the beacon when we&#039;ve lost the Tree Village before, and other squad members were immediately able to spawn on my position.</p><p>Anyway, there was something weird going on with the SL spawn on RT last night!</p>]]></content>
			<author>
				<name><![CDATA[RabidJohn]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1590</uri>
			</author>
			<updated>2008-07-27T15:59:33Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111821#p111821</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: SL spawn bug]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111815#p111815" />
			<content type="html"><![CDATA[<p>Happened yesterday on the RT server: Omen put the beacon in one of the huts at the Ewok tree village and died soon after. Then he couldn&#039;t spawn back and I noticed the green icon was some way to the north in the map of where it should&#039;ve been. Then it moved to the south of where it should&#039;ve been. Omen then replaced the beacon and it worked from then on. I&#039;m not sure if he had to destroy and resupply in order to replace the beacon or if he was able to pick it up normally.</p><p>Oh, and John, I don&#039;t think your squad members can spawn on you if you destroy the beacon.</p>]]></content>
			<author>
				<name><![CDATA[SamZi]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2343</uri>
			</author>
			<updated>2008-07-27T12:38:46Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111815#p111815</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[SL spawn bug]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111812#p111812" />
			<content type="html"><![CDATA[<p>I joined RTs server last night while Bestine was running and joined JimWalker&#039;s squad. He was there as a green icon on the map for me to spawn on. We were Rebels and we got up the hill and into the house in Northern Steppes where he put down a beacon. Quite a while later, I got killed, but when I tried to respawn on the beacon, there was no green icon at all... The beacon was still there, but I couldn&#039;t see it. </p><p>A round or two later, I was SL defending on EST. I spawned as Officer, grabbed the speederbike and headed back to the Tree Village where I planted the beacon and got all set up with an Eweb, like you do. We quickly lost the 1st CP then the VOIP queries started: &quot;Where are you?&quot; and &quot;I can&#039;t see you to spawn on!&quot;</p><p>I checked and the beacon was still there. I pressed G, but couldn&#039;t pick it up! I shot it out and told them to spawn on me, but they still couldn&#039;t see me! Needless to say, we quickly lost the Village, and the bug meant I couldn&#039;t keep a squad together for the whole round.</p><p>Playing the other way the next round, the Imps put up a brillant defence and we didn&#039;t get past the Village. I asked in chat if they were able to spawn on their beacons; they were!</p><p>So, the bug seemed to come and go, and I don&#039;t think I&#039;ve encountered it before, but I can tell you it was highly frustrating when it happened!</p>]]></content>
			<author>
				<name><![CDATA[RabidJohn]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1590</uri>
			</author>
			<updated>2008-07-27T09:32:03Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111812#p111812</id>
		</entry>
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