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	<title type="html"><![CDATA[First Strike Forums — Squad up (friendly reminder)!]]></title>
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	<updated>2008-07-29T18:38:12Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=8003</id>
		<entry>
			<title type="html"><![CDATA[Re: Squad up (friendly reminder)!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=112044#p112044" />
			<content type="html"><![CDATA[<p>I read it, I just probably forgot. <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>Anywho, someone remind me to install 2142 on my other computer. I probably missed a good battle because of my evil laziness. &gt;_&lt;</p>]]></content>
			<author>
				<name><![CDATA[S-Guy]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1899</uri>
			</author>
			<updated>2008-07-29T18:38:12Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=112044#p112044</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Squad up (friendly reminder)!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=112014#p112014" />
			<content type="html"><![CDATA[<div class="quotebox"><blockquote><p>By a lot more rewarding, he means, A: You get to use a lot more of the awesome gear you have, rather than just some of it. A few cool little gadgets are locked until you join a squad with a certain number of people in it.</p><p>Next to that, you&#039;ll perform a lot better. If you&#039;re organized, you can capture a base in seconds: You can find some cover, set up a few sensors, drop some bacta and ammo, and you&#039;ll be ready for anything that comes your way. Now, if you wander in and try to capture it alone, you&#039;ll get shot up pretty fast, no matter what class you are.</p></blockquote></div><p>I... wrote that in my post. Had you bothered to read it <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> .</p><div class="quotebox"><blockquote><p>You can pass on or reject the commander&#039;s orders (if there is one) by simply pressing Pg Up for yes or Pg Dn for no, the same as voting.</p></blockquote></div><p>Be warned, though, that if the commander is Woodrow, you run a severe risk of getting yelled at if you press the Page Down key. Just saying.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-07-29T13:04:32Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=112014#p112014</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Squad up (friendly reminder)!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=112008#p112008" />
			<content type="html"><![CDATA[<p>Nice post SK, my thoughts exactly! Welcome to all the new folks too!</p>]]></content>
			<author>
				<name><![CDATA[FSDev| BLITZ]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=65</uri>
			</author>
			<updated>2008-07-29T12:41:00Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=112008#p112008</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Squad up (friendly reminder)!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=112000#p112000" />
			<content type="html"><![CDATA[<p>Don&#039;t wait to be invited into a squad. Press Caps Lock to bring up the squad screen and click on &#039;Join&#039;. You will almost always be welcome because, as has been mentioned, your presence in the squad increases the assets they and you can use. </p><p>Ideally, join a squad <em>before</em> you spawn in and use the VOIP to ask the squad leader what class he needs you to be. If you or the SL don&#039;t have a mic, have a look at what classes the squad are playing as. The icon to the left of the name in the squad list is the class. Is there anything missing? </p><p>The squad leader has just fallen foul of Punkbuster and been disconnected from the server – and you suddenly find yourself squad leader for the first time! What do you do? Well, if you really don&#039;t want to do it, bring up the squad screen then leave and rejoin the squad. That should pass the leadership onto another member. If you fancy giving it a go, you need to know how to give orders, otherwise all you&#039;ll hear for the rest of the round is &quot;Your orders, sir?&quot; and &quot;I need orders!&quot;</p><p>You can pass on or reject the commander&#039;s orders (if there is one) by simply pressing Pg Up for yes or Pg Dn for no, the same as voting. You can also bring up the squad screen and right click on the map to bring up a menu of orders that you can issue yourself. However, by far the easiest and least intrusive way of issuing your own orders is to make use of the Tactical Comms Rose (T by default) and the 3D map. </p><p>Use Left Alt (by default) to toggle the 3D map on and off; you&#039;ll need it on so you can see the icons over the CP positions. Centre your crosshair on the icon above a CP then press T and left click the mouse (i.e. fire) to issue the order. It&#039;s context sensitive, so it will automatically put down an orange attack marker on an enemy or neutral CP, and a purple defence marker on a friendly CP. Using T and fire on anything other than a 3D map icon will give you a yellow &#039;Move to this position&#039; marker. With a little practise, you&#039;ll find it easy to give orders while on the move, while flying a starfighter or driving a vehicle. Also using T and fire is the <em>only</em> way to put down an order that will track a moving target in space. </p><p>Here&#039;s a little trick I discovered the other day for putting down a tracking defence order on a Capital ship or transport that you are occupying yourself: press F12 to get into fly-by view then use T and fire on the little 3D map icon above the ship to issue the order before pressing F9 to get back into normal view. </p><p>As a squad member, you can also use T and fire to ask for new orders.</p>]]></content>
			<author>
				<name><![CDATA[RabidJohn]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1590</uri>
			</author>
			<updated>2008-07-29T11:21:13Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=112000#p112000</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Squad up (friendly reminder)!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111987#p111987" />
			<content type="html"><![CDATA[<p>Oh let it go SK.&nbsp; They&#039;ll figure it out soon enough <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[FSDev| Woodrow]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=385</uri>
			</author>
			<updated>2008-07-29T06:29:10Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111987#p111987</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Squad up (friendly reminder)!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111986#p111986" />
			<content type="html"><![CDATA[<p>Yeah. The reason I&#039;m writing all that is because of the evil match where we had NO MEDICS, uncoordinated squads, NO SUPPORT, a couple officers, and way too many troopers. Freaky. <img src="https://forums.fsmod.com/img/smilies/neutral.png" width="15" height="15" alt="neutral" /></p>]]></content>
			<author>
				<name><![CDATA[S-Guy]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1899</uri>
			</author>
			<updated>2008-07-29T06:23:38Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111986#p111986</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Squad up (friendly reminder)!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111982#p111982" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>S-Guy wrote:</cite><blockquote><div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>But trust me - simply joining a squad and sticking with it will make the mod so much more rewarding, simply because you&#039;re far more dangerous as part of a group of soldiers attacking or defending together than when you&#039;re on your own. This means more kills, more CP captures and defends, more enemy vehicles destroyed, and most important of all - less dying. Joining a large squad also unlocks certain devices in your kit which aren&#039;t available to lone wolves.</p></blockquote></div><p>Alright kids, listen to safe-keeper. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>By a lot more rewarding, he means, A: You get to use a lot more of the awesome gear you have, rather than just some of it. A few cool little gadgets are locked until you join a squad with a certain number of people in it. </p><p>Next to that, you&#039;ll perform a lot better. If you&#039;re organized, you can capture a base in seconds: You can find some cover, set up a few sensors, drop some bacta and ammo, and you&#039;ll be ready for anything that comes your way. Now, if you wander in and try to capture it alone, you&#039;ll get shot up pretty fast, no matter what class you are. </p><p>Lastly, if you&#039;re going to be a squad leader, be sure to know how to give orders efficiently. The squad leader is the guy that makes everything work, telling troops where to go and how to take care of everything. If he doesn&#039;t give orders at all, or just does a very bad job of it, your squad isn&#039;t going to do very well. This goes hand in hand with, if you&#039;re <em>not</em> the squad leader, <strong>LISTEN</strong> to whoever is. You might have a perfect squad leader with a well balanced squad, but if nobody listens, you&#039;re screwed from the start. </p><p>Ok. I&#039;m done blabbering. <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p></blockquote></div><p>I have to say, well said.</p><div class="quotebox"><cite>S-Guy wrote:</cite><blockquote><p>EDIT: Oh, yeah. And only be a certain class if you&#039;re GOOD AT IT. Please. I hate it when we get a whole team of heavy weapons guys because they just think the mortar looks cool, but they&#039;re in reality no good at actually using it. Don&#039;t hesitate to become a medic if your team doesn&#039;t have many. The same goes for support, trooper, and even officer. Every class makes the team work, but you have to have them all spread out evenly. The way to get this together is just to take some time to try the classes and find out what you&#039;re really good at. This can take some time, but it helps in the end. One last bit is &quot;What you&#039;re good at&quot; isn&#039;t just measured in the kills you make. If you&#039;re good a reviving and healing people as medic, or resupplying people as support, or deploying shields as heavyweps, that counts just as much as how many kills you have, since you&#039;re effectively helping out your team. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>OK...now I&#039;m really done blabbering.</p></blockquote></div><p>Way to take a page out of my book <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>And yes, squadding up and teamwork is KEY.</p>]]></content>
			<author>
				<name><![CDATA[TIEpilot234]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=988</uri>
			</author>
			<updated>2008-07-29T04:44:38Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111982#p111982</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Squad up (friendly reminder)!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111976#p111976" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>But trust me - simply joining a squad and sticking with it will make the mod so much more rewarding, simply because you&#039;re far more dangerous as part of a group of soldiers attacking or defending together than when you&#039;re on your own. This means more kills, more CP captures and defends, more enemy vehicles destroyed, and most important of all - less dying. Joining a large squad also unlocks certain devices in your kit which aren&#039;t available to lone wolves.</p></blockquote></div><p>Alright kids, listen to safe-keeper. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>By a lot more rewarding, he means, A: You get to use a lot more of the awesome gear you have, rather than just some of it. A few cool little gadgets are locked until you join a squad with a certain number of people in it. </p><p>Next to that, you&#039;ll perform a lot better. If you&#039;re organized, you can capture a base in seconds: You can find some cover, set up a few sensors, drop some bacta and ammo, and you&#039;ll be ready for anything that comes your way. Now, if you wander in and try to capture it alone, you&#039;ll get shot up pretty fast, no matter what class you are. </p><p>Lastly, if you&#039;re going to be a squad leader, be sure to know how to give orders efficiently. The squad leader is the guy that makes everything work, telling troops where to go and how to take care of everything. If he doesn&#039;t give orders at all, or just does a very bad job of it, your squad isn&#039;t going to do very well. This goes hand in hand with, if you&#039;re <em>not</em> the squad leader, <strong>LISTEN</strong> to whoever is. You might have a perfect squad leader with a well balanced squad, but if nobody listens, you&#039;re screwed from the start. </p><p>Ok. I&#039;m done blabbering. <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>EDIT: Oh, yeah. And only be a certain class if you&#039;re GOOD AT IT. Please. I hate it when we get a whole team of heavy weapons guys because they just think the mortar looks cool, but they&#039;re in reality no good at actually using it. Don&#039;t hesitate to become a medic if your team doesn&#039;t have many. The same goes for support, trooper, and even officer. Every class makes the team work, but you have to have them all spread out evenly. The way to get this together is just to take some time to try the classes and find out what you&#039;re really good at. This can take some time, but it helps in the end. One last bit is &quot;What you&#039;re good at&quot; isn&#039;t just measured in the kills you make. If you&#039;re good a reviving and healing people as medic, or resupplying people as support, or deploying shields as heavyweps, that counts just as much as how many kills you have, since you&#039;re effectively helping out your team. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>OK...now I&#039;m really done blabbering.</p>]]></content>
			<author>
				<name><![CDATA[S-Guy]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1899</uri>
			</author>
			<updated>2008-07-29T03:54:35Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111976#p111976</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Squad up (friendly reminder)!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111975#p111975" />
			<content type="html"><![CDATA[<div class="quotebox"><blockquote><p>The JKA clan I&#039;m apart of is trying to get some people into this mod, hopefully if we get enough people on there we get form our own squad and roll out <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>Thanks for spreading the word.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-07-29T03:44:33Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111975#p111975</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Squad up (friendly reminder)!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111972#p111972" />
			<content type="html"><![CDATA[<p>Advice taken.&nbsp; I&#039;m new to the mod and the community, so I don&#039;t know many people here, thus I usually end up lone wolfin&#039; it, but I&#039;ll try and get in a crew next time.</p><p>The JKA clan I&#039;m apart of is trying to get some people into this mod, hopefully if we get enough people on there we get form our own squad and roll out <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Gailen Masenight]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2356</uri>
			</author>
			<updated>2008-07-29T02:57:21Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111972#p111972</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Squad up (friendly reminder)!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=111970#p111970" />
			<content type="html"><![CDATA[<p>OK, so 1.3 hasn&#039;t been out for that long, but we&#039;ve still seen some incredibly intense matches and I&#039;m glad to hear the positive feedback the mod&#039;s received <img src="https://forums.fsmod.com/img/smilies/cool.png" width="15" height="15" alt="cool" /> . I&#039;ve noticed one thing, though - that some of the matches were pretty uneven, with one side consistently winning and the other one getting its butt kicked. This comes in part from the fact that in some rounds, us testers and clan members all ended up on the same team (regrettably <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /> ), but also from the simple fact that if one team squads up and keeps its players staying together while the other doesn&#039;t, <strong>it&#039;s pretty much won the game</strong>.</p><p>Look, I realize the mod is new and that you may feel like taking it easy and explore on your own. There&#039;s absolutely nothing wrong with that. FS offers a whole lot of new equipment and other features and can appear very unintuitive to new players. But trust me - simply joining a squad and sticking with it will make the mod so much more rewarding, simply because you&#039;re far more dangerous as part of a group of soldiers attacking or defending together than when you&#039;re on your own. This means more kills, more CP captures and defends, more enemy vehicles destroyed, and most important of all - less dying. Joining a large squad also unlocks certain devices in your kit which aren&#039;t available to lone wolves.</p><p><span style="color: wheat"><strong>In short - the thing to keep in mind for those sitting on the fence wondering if they should be lone wolves or squad members is that while FS doesn&#039;t force gameplay, but it sure as Heck makes sure to reward it <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> .</strong></span></p><p>Either way, welcome aboard and good luck out there. Hope you&#039;ll join us in the Friday community game, which I promise will be a fairly special event <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> .</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-07-29T02:46:21Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=111970#p111970</id>
		</entry>
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