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	<title type="html"><![CDATA[First Strike Forums — Realistic AT-AT and AT-ST walking]]></title>
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	<updated>2007-08-21T20:31:52Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=802</id>
		<entry>
			<title type="html"><![CDATA[Re: Realistic AT-AT and AT-ST walking]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=72994#p72994" />
			<content type="html"><![CDATA[<p>Ok, but WILL we be able to trip the AT-ATs, and possibly AT-STs with the snowspeeders/landspeeders?</p>]]></content>
			<author>
				<name><![CDATA[TIEpilot234]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=988</uri>
			</author>
			<updated>2007-08-21T20:31:52Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=72994#p72994</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Realistic AT-AT and AT-ST walking]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=72985#p72985" />
			<content type="html"><![CDATA[<p>By no means, Gaiden, it&#039;d be interesting was if AT-ATs really were all-terrain. Actually, it&#039;d be awesome if they could just go straight through trees if they were on a map with woods, because I imagine they&#039;d just cut them down, like tanks run down trees in real life.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-08-21T20:00:59Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=72985#p72985</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Realistic AT-AT and AT-ST walking]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=72915#p72915" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>Battlefront was a great game if you didn&#039;t mind the thousand inconsistencies and liked an arcade approach. As such, it was similar to RS. </p><p>And to be honest, I didn&#039;t really like BF, and definitely didn&#039;t like BF2.</p></blockquote></div><p>Battlefront soon put me of because of its major lag, it was a nice little game. But not fun enough, just my opinion.</p>]]></content>
			<author>
				<name><![CDATA[BlasterFreak]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=630</uri>
			</author>
			<updated>2007-08-21T09:37:57Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=72915#p72915</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Realistic AT-AT and AT-ST walking]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=72882#p72882" />
			<content type="html"><![CDATA[<p>Ok Ok... obviously the AT-AT walks... I just have one question... Snow speeders. Will they have the tow cable to bring down General Viers&#039; gigantic walker? Oh and on the question of will it tilt on hills and stuff. I believe it should be able to go through some hills on the account that AT-AT means - All-Terrain-Armored-Transport. In my opinion, anything a quad can get over, the AT-AT should be able to get over. Am I wrong to compare the AT-AT to a quad? I mean it seems right to me. Ok, I got my 2 cents in... let the Gaiden bashing begin.</p>]]></content>
			<author>
				<name><![CDATA[F22Gaiden]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=987</uri>
			</author>
			<updated>2007-08-21T05:16:51Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=72882#p72882</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Realistic AT-AT and AT-ST walking]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=72832#p72832" />
			<content type="html"><![CDATA[<p>I liked battlefront because its was the first game I played where it was star wars in a battlefield setting.</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2007-08-20T20:14:57Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=72832#p72832</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Realistic AT-AT and AT-ST walking]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=72756#p72756" />
			<content type="html"><![CDATA[<p>Battlefront was a great game if you didn&#039;t mind the thousand inconsistencies and liked an arcade approach. As such, it was similar to RS. </p><p>And to be honest, I didn&#039;t really like BF, and definitely didn&#039;t like BF2.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-08-20T00:27:10Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=72756#p72756</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Realistic AT-AT and AT-ST walking]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=72734#p72734" />
			<content type="html"><![CDATA[<p>I wouldn&#039;t say that again, your gunna get sliced and diced by a lightsaber <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-08-19T19:43:32Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=72734#p72734</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Realistic AT-AT and AT-ST walking]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=72720#p72720" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>&lt;RT&gt; Jimwalker-NL wrote:</cite><blockquote><div class="quotebox"><cite>Stardestroyersarecool wrote:</cite><blockquote><p>Have you guys looked at how the at-at walks in star wars battlefront? I think it looks pretty good.</p></blockquote></div><p>HE mentoined Battlefront. &lt;Pulls out the Stun Baton.&gt;</p><p>But seriously. It&#039;s mostly the BF2142 engine the Dev&#039;s are having problems with. They know how the walker should walk.</p></blockquote></div><p>Battlefront is a good game, but I hate battlefront 2</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2007-08-19T17:30:33Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=72720#p72720</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Realistic AT-AT and AT-ST walking]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=72684#p72684" />
			<content type="html"><![CDATA[<p>I have understood that AT-ST is made onto bf2142 walker, so it acts pretty much same way in most situations. Or have I understood wrong? And I am really passionately waiting for real size AT-AT walking towards me. Just imaging it gives me chills <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Kayin]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1083</uri>
			</author>
			<updated>2007-08-19T08:03:01Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=72684#p72684</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Realistic AT-AT and AT-ST walking]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=72118#p72118" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Stardestroyersarecool wrote:</cite><blockquote><p>Have you guys looked at how the at-at walks in star wars battlefront? I think it looks pretty good.</p></blockquote></div><p>HE mentoined Battlefront. &lt;Pulls out the Stun Baton.&gt;</p><p>But seriously. It&#039;s mostly the BF2142 engine the Dev&#039;s are having problems with. They know how the walker should walk.</p>]]></content>
			<author>
				<name><![CDATA[<RT> Jimwalker-NL]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=510</uri>
			</author>
			<updated>2007-08-14T20:38:18Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=72118#p72118</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Realistic AT-AT and AT-ST walking]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=72081#p72081" />
			<content type="html"><![CDATA[<p>Have you guys looked at how the at-at walks in star wars battlefront? I think it looks pretty good.</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2007-08-14T15:24:58Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=72081#p72081</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Realistic AT-AT and AT-ST walking]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=12064#p12064" />
			<content type="html"><![CDATA[<p><img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Sasquatch]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=20</uri>
			</author>
			<updated>2006-02-25T01:53:11Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=12064#p12064</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Realistic AT-AT and AT-ST walking]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=11455#p11455" />
			<content type="html"><![CDATA[<p>This has been brought up several times before in different threads. Some people think that if the Imperials have speeder bikes, it&#039;s not fair to the Rebels, and others argue that it should be included because it&#039;s in the movie. No decision that I know of has been posted or announced, so we&#039;ll just have to wait.</p>]]></content>
			<author>
				<name><![CDATA[generalandrew]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=79</uri>
			</author>
			<updated>2006-02-22T02:10:48Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=11455#p11455</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Realistic AT-AT and AT-ST walking]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=11447#p11447" />
			<content type="html"><![CDATA[<p>Will AT ATs really be big enough to carry 20 troops and a speeder bike?</p>]]></content>
			<author>
				<name><![CDATA[y dawg314]]></name>
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			</author>
			<updated>2006-02-22T01:18:24Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=11447#p11447</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Realistic AT-AT and AT-ST walking]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=11420#p11420" />
			<content type="html"><![CDATA[<p>Very good explanation. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[RevanJOM]]></name>
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			</author>
			<updated>2006-02-21T21:57:01Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=11420#p11420</id>
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