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		<title><![CDATA[First Strike Forums — Realistic AT-AT and AT-ST walking]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=802</link>
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		<description><![CDATA[The most recent posts in Realistic AT-AT and AT-ST walking.]]></description>
		<lastBuildDate>Tue, 21 Aug 2007 20:31:52 +0000</lastBuildDate>
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			<title><![CDATA[Re: Realistic AT-AT and AT-ST walking]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=72994#p72994</link>
			<description><![CDATA[<p>Ok, but WILL we be able to trip the AT-ATs, and possibly AT-STs with the snowspeeders/landspeeders?</p>]]></description>
			<author><![CDATA[null@example.com (TIEpilot234)]]></author>
			<pubDate>Tue, 21 Aug 2007 20:31:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=72994#p72994</guid>
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			<title><![CDATA[Re: Realistic AT-AT and AT-ST walking]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=72985#p72985</link>
			<description><![CDATA[<p>By no means, Gaiden, it&#039;d be interesting was if AT-ATs really were all-terrain. Actually, it&#039;d be awesome if they could just go straight through trees if they were on a map with woods, because I imagine they&#039;d just cut them down, like tanks run down trees in real life.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Tue, 21 Aug 2007 20:00:59 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=72985#p72985</guid>
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			<title><![CDATA[Re: Realistic AT-AT and AT-ST walking]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=72915#p72915</link>
			<description><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>Battlefront was a great game if you didn&#039;t mind the thousand inconsistencies and liked an arcade approach. As such, it was similar to RS. </p><p>And to be honest, I didn&#039;t really like BF, and definitely didn&#039;t like BF2.</p></blockquote></div><p>Battlefront soon put me of because of its major lag, it was a nice little game. But not fun enough, just my opinion.</p>]]></description>
			<author><![CDATA[null@example.com (BlasterFreak)]]></author>
			<pubDate>Tue, 21 Aug 2007 09:37:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=72915#p72915</guid>
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			<title><![CDATA[Re: Realistic AT-AT and AT-ST walking]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=72882#p72882</link>
			<description><![CDATA[<p>Ok Ok... obviously the AT-AT walks... I just have one question... Snow speeders. Will they have the tow cable to bring down General Viers&#039; gigantic walker? Oh and on the question of will it tilt on hills and stuff. I believe it should be able to go through some hills on the account that AT-AT means - All-Terrain-Armored-Transport. In my opinion, anything a quad can get over, the AT-AT should be able to get over. Am I wrong to compare the AT-AT to a quad? I mean it seems right to me. Ok, I got my 2 cents in... let the Gaiden bashing begin.</p>]]></description>
			<author><![CDATA[null@example.com (F22Gaiden)]]></author>
			<pubDate>Tue, 21 Aug 2007 05:16:51 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=72882#p72882</guid>
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			<title><![CDATA[Re: Realistic AT-AT and AT-ST walking]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=72832#p72832</link>
			<description><![CDATA[<p>I liked battlefront because its was the first game I played where it was star wars in a battlefield setting.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Mon, 20 Aug 2007 20:14:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=72832#p72832</guid>
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			<title><![CDATA[Re: Realistic AT-AT and AT-ST walking]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=72756#p72756</link>
			<description><![CDATA[<p>Battlefront was a great game if you didn&#039;t mind the thousand inconsistencies and liked an arcade approach. As such, it was similar to RS. </p><p>And to be honest, I didn&#039;t really like BF, and definitely didn&#039;t like BF2.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Mon, 20 Aug 2007 00:27:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=72756#p72756</guid>
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			<title><![CDATA[Re: Realistic AT-AT and AT-ST walking]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=72734#p72734</link>
			<description><![CDATA[<p>I wouldn&#039;t say that again, your gunna get sliced and diced by a lightsaber <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sun, 19 Aug 2007 19:43:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=72734#p72734</guid>
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			<title><![CDATA[Re: Realistic AT-AT and AT-ST walking]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=72720#p72720</link>
			<description><![CDATA[<div class="quotebox"><cite>&lt;RT&gt; Jimwalker-NL wrote:</cite><blockquote><div class="quotebox"><cite>Stardestroyersarecool wrote:</cite><blockquote><p>Have you guys looked at how the at-at walks in star wars battlefront? I think it looks pretty good.</p></blockquote></div><p>HE mentoined Battlefront. &lt;Pulls out the Stun Baton.&gt;</p><p>But seriously. It&#039;s mostly the BF2142 engine the Dev&#039;s are having problems with. They know how the walker should walk.</p></blockquote></div><p>Battlefront is a good game, but I hate battlefront 2</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Sun, 19 Aug 2007 17:30:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=72720#p72720</guid>
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			<title><![CDATA[Re: Realistic AT-AT and AT-ST walking]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=72684#p72684</link>
			<description><![CDATA[<p>I have understood that AT-ST is made onto bf2142 walker, so it acts pretty much same way in most situations. Or have I understood wrong? And I am really passionately waiting for real size AT-AT walking towards me. Just imaging it gives me chills <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Kayin)]]></author>
			<pubDate>Sun, 19 Aug 2007 08:03:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=72684#p72684</guid>
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			<title><![CDATA[Re: Realistic AT-AT and AT-ST walking]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=72118#p72118</link>
			<description><![CDATA[<div class="quotebox"><cite>Stardestroyersarecool wrote:</cite><blockquote><p>Have you guys looked at how the at-at walks in star wars battlefront? I think it looks pretty good.</p></blockquote></div><p>HE mentoined Battlefront. &lt;Pulls out the Stun Baton.&gt;</p><p>But seriously. It&#039;s mostly the BF2142 engine the Dev&#039;s are having problems with. They know how the walker should walk.</p>]]></description>
			<author><![CDATA[null@example.com (<RT> Jimwalker-NL)]]></author>
			<pubDate>Tue, 14 Aug 2007 20:38:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=72118#p72118</guid>
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			<title><![CDATA[Re: Realistic AT-AT and AT-ST walking]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=72081#p72081</link>
			<description><![CDATA[<p>Have you guys looked at how the at-at walks in star wars battlefront? I think it looks pretty good.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Tue, 14 Aug 2007 15:24:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=72081#p72081</guid>
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			<title><![CDATA[Re: Realistic AT-AT and AT-ST walking]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=12064#p12064</link>
			<description><![CDATA[<p><img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Sasquatch)]]></author>
			<pubDate>Sat, 25 Feb 2006 01:53:11 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=12064#p12064</guid>
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			<title><![CDATA[Re: Realistic AT-AT and AT-ST walking]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=11455#p11455</link>
			<description><![CDATA[<p>This has been brought up several times before in different threads. Some people think that if the Imperials have speeder bikes, it&#039;s not fair to the Rebels, and others argue that it should be included because it&#039;s in the movie. No decision that I know of has been posted or announced, so we&#039;ll just have to wait.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Wed, 22 Feb 2006 02:10:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=11455#p11455</guid>
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			<title><![CDATA[Re: Realistic AT-AT and AT-ST walking]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=11447#p11447</link>
			<description><![CDATA[<p>Will AT ATs really be big enough to carry 20 troops and a speeder bike?</p>]]></description>
			<author><![CDATA[null@example.com (y dawg314)]]></author>
			<pubDate>Wed, 22 Feb 2006 01:18:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=11447#p11447</guid>
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			<title><![CDATA[Re: Realistic AT-AT and AT-ST walking]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=11420#p11420</link>
			<description><![CDATA[<p>Very good explanation. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (RevanJOM)]]></author>
			<pubDate>Tue, 21 Feb 2006 21:57:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=11420#p11420</guid>
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