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	<title type="html"><![CDATA[First Strike Forums — Space map tips.]]></title>
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	<updated>2008-08-01T22:37:22Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=8023</id>
		<entry>
			<title type="html"><![CDATA[Re: Space map tips.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=112422#p112422" />
			<content type="html"><![CDATA[<p>That&#039;s the space bombs. Torpedoes have a 2 km range or something, I think.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-08-01T22:37:22Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=112422#p112422</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space map tips.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=112421#p112421" />
			<content type="html"><![CDATA[<p>In XWA its 6km.... <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>I think its a little over a klick... the proton bombs have 600, range tho.</p>]]></content>
			<author>
				<name><![CDATA[RSF Angel]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1548</uri>
			</author>
			<updated>2008-08-01T22:36:43Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=112421#p112421</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space map tips.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=112420#p112420" />
			<content type="html"><![CDATA[<p>I think its 600 meters?</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2008-08-01T22:34:15Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=112420#p112420</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space map tips.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=112416#p112416" />
			<content type="html"><![CDATA[<p>I go by the hit indicators, Safe-Keeper. What&#039;s the max range of the torpedos, by the way?</p>]]></content>
			<author>
				<name><![CDATA[RabidJohn]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1590</uri>
			</author>
			<updated>2008-08-01T22:06:13Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=112416#p112416</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space map tips.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=112403#p112403" />
			<content type="html"><![CDATA[<p>I still think he needs to use the force, personally</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Woodrow]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=385</uri>
			</author>
			<updated>2008-08-01T21:13:58Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=112403#p112403</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space map tips.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=112381#p112381" />
			<content type="html"><![CDATA[<p>Did you get hit indicators for all four torps? Otherwise you may have been firing the first two from out of range, which causes them to detonate before hitting and gives the impression that you&#039;ve actually hit the target (since you see the explosion).</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-08-01T18:28:15Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=112381#p112381</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space map tips.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=112380#p112380" />
			<content type="html"><![CDATA[<p>I get the impression that the torps do increasing damage the closer you are to the target. I have had turrets survive 4 torps...</p>]]></content>
			<author>
				<name><![CDATA[RabidJohn]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1590</uri>
			</author>
			<updated>2008-08-01T18:12:22Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=112380#p112380</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space map tips.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=112379#p112379" />
			<content type="html"><![CDATA[<p>It is indeed possibly to go head-on if you have a significant advantage in firepower and know what you&#039;re doing. In fact, if you&#039;re flying a B-Wing, going head-to-head with lasers and ion cannons is the #1 best way of getting a kill.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-08-01T18:10:23Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=112379#p112379</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space map tips.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=112377#p112377" />
			<content type="html"><![CDATA[<p>Erm... 2 torps is all it ever takes to kill a turret.</p>]]></content>
			<author>
				<name><![CDATA[RSF Angel]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1548</uri>
			</author>
			<updated>2008-08-01T17:44:02Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=112377#p112377</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space map tips.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=112354#p112354" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>RabidJohn wrote:</cite><blockquote><p>I didn&#039;t know about the weak spot (thanks Twigs) but 4 Y-Wing torps does them no matter where you hit.</p></blockquote></div><p>Thats true, but hit the right spot and an XWing can take one out with both torps, leaving it free to move on to engage ties while the bombers fire all four at the tower. Thats a bonus for the team then as a turret is dead and more torps are on the objective. </p><p>You can go head to head and survive against a Y if your aim is true and steady. It&#039;s difficult an you need some distance, but hitting any target head on is usaully harder due to a smaller profile. Going side on or from above or below gives a larger area to hit at. Never aim at a ship, it&#039;s not there. It&#039;s not a bug, just the engine dynamics, which anyone that played XvT or XWA online will probably know all about. Aim in front of a ship, then add a little for lag as you need to compensate for target speed and network catchup. Takes a little getting used to but once you get the hang of it you can take down a target from a VERY long way away no matter which direction its flying in.</p>]]></content>
			<author>
				<name><![CDATA[Twigs]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1382</uri>
			</author>
			<updated>2008-08-01T11:49:24Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=112354#p112354</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space map tips.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=112352#p112352" />
			<content type="html"><![CDATA[<p>I&#039;ve got a slight modification to the &#039;never go head on&#039; and &#039;wait till you&#039;re in range&#039; rules, which are good rules for most situations. However, RSFKrow has clearly demonstrated that Y-Wing pilots should <em>always</em> try to take TIEs head on (check out the Rebel Pilot class stats), as soon as you locate one flying towards you. The closer you let it get, the easier it will be for it to evade your fire, and you&#039;re dead if a good TIE pilot gets behind you. Also Airspeeders will more easily take out both TIE Starfighters and Bombers in head-on confrontations than in any other situation than having them flying conveniently straight and level away from you.</p><p>Hitting a target traversing across in front of you can be really hard to get your head around because of the so-called space invulnerability bug. If you appear to be hitting the enemy, but the hits are not registering, simply increase your aiming lead on the target until they do. It may well <em>look</em> like you are missing, but the hits <em>will</em> register if you get it right.</p><p>On ICR, TIE Defender pilots should <em>never</em> attack the static Rebel Nebulon B. You are being absolutely no help to yourself or your team; all you are doing is making a nice easy target for surviving Y-Wing pilots returning to rearm. You are supposed to be defending the freighters, so defend them!</p><p>As a Rebel on Yavin learn to fly a Y-Wing <em>really</em> low, down in between the &#039;buildings&#039;, below the horizon of the manned turbolaser turrets. Take note of any manned turret positions. They are easily distinguished from the AI autoturrets because you can actually see the green laser bolts and they show a red icon up close. Try to pop around cover less than 200m from them and open up with your torpedoes only. I didn&#039;t know about the weak spot (thanks Twigs) but 4 Y-Wing torps does them no matter where you hit. Nice easy kills on an otherwise thankless bombing run, and a big help to your teammates as well. Without the HUD indicators, I was able stay low and hidden in a Y-Wing for ages on Yavin, circling out of sight while my torps regenerated. Now they&#039;re back it&#039;s not so easy, but it&#039;s still a good tactic against the turbolaser whores.</p>]]></content>
			<author>
				<name><![CDATA[RabidJohn]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1590</uri>
			</author>
			<updated>2008-08-01T11:20:23Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=112352#p112352</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space map tips.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=112349#p112349" />
			<content type="html"><![CDATA[<p>Thanks guys, i am already seeing myself get a bit better, hope to see you guys in-game!</p>]]></content>
			<author>
				<name><![CDATA[Thomas12255]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2368</uri>
			</author>
			<updated>2008-08-01T10:21:19Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=112349#p112349</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space map tips.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=112332#p112332" />
			<content type="html"><![CDATA[<p>great tips there, but when firing at the Yavin turbolaser towers, best point to hit is the box right under the guns rotating part. Hitting the guns dead on even with two missiles won&#039;t always take it down unless you hit the sweet spot.</p>]]></content>
			<author>
				<name><![CDATA[Twigs]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1382</uri>
			</author>
			<updated>2008-08-01T07:08:59Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=112332#p112332</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space map tips.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=112328#p112328" />
			<content type="html"><![CDATA[<p>Great tips bud , but...</p><div class="quotebox"><cite>Canadiens1160 wrote:</cite><blockquote><p>* EVERY TIME you die in a fighter carrying unspent torpedos you are WASTING ORDINANCE!!!!</p></blockquote></div><p>Ordnance. Ordinances are religious ceremonies- like baptism or marriage, which of course you wouldn&#039;t want to waste either. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[RSF Angel]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1548</uri>
			</author>
			<updated>2008-08-01T06:21:11Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=112328#p112328</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space map tips.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=112303#p112303" />
			<content type="html"><![CDATA[<p>A couple tips for space dogfighting</p><p>* Never, never, never take on enemy fighters head-on.&nbsp; Instead, when you spot them heading toward you or an ally in radar, try to fly past them at a parallel heading and then come in behind them....close in....and take them out</p><p>* You can be a great pilot with mouse and keyboard, but you need practice.&nbsp; I play with the sensativity settings for flight set to full in Control Settings.&nbsp; You should be using the A and D rudder controls a lot more than you think you should.</p><p>* When firing at an enemy from behind, continuously roll your craft as you fire, and more of your shots will hit your target.....as soon as he starts to evade or break, you should roll your craft so that you are on the same plane as him and use your A and D rudder keys to make small heading adjustments to finish him off</p><p>* If you get involved in a circle dogfight, you need to slowly lead your counterpart toward a capital ship so that you can try to lose him by swooping, looping, doubling back, and using that capital ship (ISD also works) for cover.&nbsp; Request assistance and usually a team mate will come and help.</p><p>* If you are trailing an enemy fighter along with several other teammates, consider breaking off and dropping back behind your teammates.&nbsp; That situation is VERY likely to net you a TK or make you the victim of a TK form friendly fire, and if you drop back you can usually find a couple enemy fighters lining up your friends in their sights.</p><p>* Speaking of which, keep an eye on friendly craft as much as you do enemy contacts.&nbsp; Y-Wings, B-Wings, and TIE Bombers are FIRE MAGNETS!!!&nbsp; Trail a friendly craft that draws tons of fire, such as a B-Wing, and watch as enemy fighters go after him and swoop right into your line of sight.</p><p>* When firing at an enemy craft chasing one of your own pilots, imagine a rope from the tail of the first ship to the nose of the pursuing ship....aim about halfway between the two craft on that rope line as they weave back and forth in front of you.&nbsp; Using this rough estimate you can score a lot of hits, even from a distance.</p><p>* Watch your radar on maps like Taloraan and keep an eye on the continuous scans your friendly capital ships make....I get 3-4 kills per space map from simply spotting enemy bombers parked next to a friendly unmanned cap ship, and I fly over and take em out for easy kills.</p><p>* Use the radio......I always, always throw out a &quot;Thank you!&quot; to a teammate who comes in to save my pie in an A-Wing, and when collaboratively taking down an enemy fighter with friendly help I use a &quot;Roger that&quot; when someone makes the kill.&nbsp; People stick with you when they figure out you&#039;re a team player.</p><p>* B-Wings are tricky to kill, even from behind.&nbsp; They are tough and have a strange profile which makes them hard to hit.....aim for the connector between the engine pod and the cockpit.&nbsp; More of your shots will connect with the cockpit and engine pod than if you were aiming at the &quot;true&quot; centre of the craft.</p><p>* EVERY TIME you die in a fighter carrying unspent torpedos you are WASTING ORDINANCE!!!!&nbsp; Always, always, always fire your torpedos at an enemy cap ship as soon as possible, even if you&#039;re mainly dogfighting.&nbsp; Always, always, always fire your torpedos at a turbolaser tower on Battle of Yavin before going off to dogfight.&nbsp; You may be the lucky SOB who gets to kill an entire Galofree crew!</p><p>* If you notice a couple friendly cap ships and fighters laying into an enemy cap ship.....YOU SHOULD TOO!&nbsp; Fire your lasers, ion cannons, torpedos, fire your grandmother at the thing for crying out loud.&nbsp; Again, all you need to be is the one laser hit that takes the thing down and you&#039;ve netted 2 or 3 odd kills....a handsome space map bounty if I do say so myself.</p><p>* When in a TIE Defender or an A-Wing armed with homing missiles, make sure to fire &#039;em off before dying....you don&#039;t need to be trailing anyone.&nbsp; Just fly into a cloud of fighters and slow, ugly Y-Wing fat-asses and let &#039;em loose.&nbsp; You should be hanging onto those concussion homing missiles for as little time as possible each time they reload....a lot of the time you can be flying away from enemy fighters, fire them, and they eventually find a wounded ship and net you a kill.</p><p>* On Battle of Yavin, the player manned stationary turrets are kill goldmines for both teams.&nbsp; If you&#039;re Imperial, get in one near the action and you&#039;re likely to be a top three player on your team if you have semi-decent aim.&nbsp; If you&#039;re Rebel, hone in on the little boxes that are emitting green pew-pew (you can see this from so far off it&#039;s not even funny, come in full speed from a high angle, use A and D to correct your aim, fire two torpedos from a ways out and break off.&nbsp; You&#039;ll get a kill message two to eight seconds later.</p><p>* As Imperial, when chasing a Y-Wing....figure out which side of the ship is pointing UP and fly BELOW the horizontal plane of the ship...so you&#039;re on the bottom side of the craft.&nbsp; You can get a lot of double-kills this way while not being a prime target for the tail gunner.</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2008-07-31T22:42:44Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=112303#p112303</id>
		</entry>
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