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	<title type="html"><![CDATA[First Strike Forums — Blaster scorch marks]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=8033&amp;type=atom" />
	<updated>2008-08-02T16:37:57Z</updated>
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			<title type="html"><![CDATA[Re: Blaster scorch marks]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=112463#p112463" />
			<content type="html"><![CDATA[<p>A crappy smoke nade maybe...</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2008-08-02T16:37:57Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=112463#p112463</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Blaster scorch marks]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=112459#p112459" />
			<content type="html"><![CDATA[<p>hehe anyone else try to draw pictures with their lightsaber in that game?&nbsp; <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" />&nbsp; I think the blaster marks are great as they are now.&nbsp; In some places you can just shoot up the ground or a wall for a unconventional smoke grenade!</p>]]></content>
			<author>
				<name><![CDATA[Crix Madine]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1725</uri>
			</author>
			<updated>2008-08-02T15:43:52Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=112459#p112459</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Blaster scorch marks]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=112444#p112444" />
			<content type="html"><![CDATA[<p>Sometimes the holes were glowing with residual heat. Check out Jediknight II.</p>]]></content>
			<author>
				<name><![CDATA[RSF Angel]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1548</uri>
			</author>
			<updated>2008-08-02T09:44:07Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=112444#p112444</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Blaster scorch marks]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=112438#p112438" />
			<content type="html"><![CDATA[<p>Yea its a good idea, just a lot of tedious work if we need custom ones for stuff. Like the Tatooine homes made of dirt.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2008-08-02T06:36:47Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=112438#p112438</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Blaster scorch marks]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=112427#p112427" />
			<content type="html"><![CDATA[<p>I just found out about First Strike, and I love what I&#039;ve seen so far, and I especially like how blaster impacts make fire and lots of smoke, but I&#039;m wondering, is it possible to have it so blasters leave burn marks where they hit the walls and stuff?&nbsp; I know bf2142 has bullet holes, so couldn&#039;t the same be adapted for scorch marks?</p><p>First Strike looks very realistic, and I think burn marks would add even more realism.&nbsp; In the movies, blaster shots left smoking holes.&nbsp; The smoking is there, just not the holes, lol.&nbsp; After a massive firefight, it would look appropriately like the place had been torn up and shot to pieces.&nbsp; I always wished Battlefront would have had burn marks.</p><p>Idk if it would bog the game down, but in that case they could be made to dissappear after a minute or so..<br />(or be an option that you could turn off?)</p><p>Any thoughts?</p>]]></content>
			<author>
				<name><![CDATA[jhpiv4]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2370</uri>
			</author>
			<updated>2008-08-02T01:51:55Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=112427#p112427</id>
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