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		<title><![CDATA[First Strike Forums — Blaster scorch marks]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=8033</link>
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		<description><![CDATA[The most recent posts in Blaster scorch marks.]]></description>
		<lastBuildDate>Sat, 02 Aug 2008 16:37:57 +0000</lastBuildDate>
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			<title><![CDATA[Re: Blaster scorch marks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=112463#p112463</link>
			<description><![CDATA[<p>A crappy smoke nade maybe...</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Sat, 02 Aug 2008 16:37:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=112463#p112463</guid>
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			<title><![CDATA[Re: Blaster scorch marks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=112459#p112459</link>
			<description><![CDATA[<p>hehe anyone else try to draw pictures with their lightsaber in that game?&nbsp; <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" />&nbsp; I think the blaster marks are great as they are now.&nbsp; In some places you can just shoot up the ground or a wall for a unconventional smoke grenade!</p>]]></description>
			<author><![CDATA[null@example.com (Crix Madine)]]></author>
			<pubDate>Sat, 02 Aug 2008 15:43:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=112459#p112459</guid>
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			<title><![CDATA[Re: Blaster scorch marks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=112444#p112444</link>
			<description><![CDATA[<p>Sometimes the holes were glowing with residual heat. Check out Jediknight II.</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Sat, 02 Aug 2008 09:44:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=112444#p112444</guid>
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			<title><![CDATA[Re: Blaster scorch marks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=112438#p112438</link>
			<description><![CDATA[<p>Yea its a good idea, just a lot of tedious work if we need custom ones for stuff. Like the Tatooine homes made of dirt.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sat, 02 Aug 2008 06:36:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=112438#p112438</guid>
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			<title><![CDATA[Blaster scorch marks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=112427#p112427</link>
			<description><![CDATA[<p>I just found out about First Strike, and I love what I&#039;ve seen so far, and I especially like how blaster impacts make fire and lots of smoke, but I&#039;m wondering, is it possible to have it so blasters leave burn marks where they hit the walls and stuff?&nbsp; I know bf2142 has bullet holes, so couldn&#039;t the same be adapted for scorch marks?</p><p>First Strike looks very realistic, and I think burn marks would add even more realism.&nbsp; In the movies, blaster shots left smoking holes.&nbsp; The smoking is there, just not the holes, lol.&nbsp; After a massive firefight, it would look appropriately like the place had been torn up and shot to pieces.&nbsp; I always wished Battlefront would have had burn marks.</p><p>Idk if it would bog the game down, but in that case they could be made to dissappear after a minute or so..<br />(or be an option that you could turn off?)</p><p>Any thoughts?</p>]]></description>
			<author><![CDATA[null@example.com (jhpiv4)]]></author>
			<pubDate>Sat, 02 Aug 2008 01:51:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=112427#p112427</guid>
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