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		<title><![CDATA[First Strike Forums — Mapping Q&A]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=8044</link>
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		<description><![CDATA[The most recent posts in Mapping Q&A.]]></description>
		<lastBuildDate>Mon, 08 Aug 2011 16:58:28 +0000</lastBuildDate>
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			<title><![CDATA[Re: Mapping Q&A]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=140510#p140510</link>
			<description><![CDATA[<p>ok just wondering the most you see in FS is 10</p>]]></description>
			<author><![CDATA[null@example.com (Jackroy)]]></author>
			<pubDate>Mon, 08 Aug 2011 16:58:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=140510#p140510</guid>
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			<title><![CDATA[Re: Mapping Q&A]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=140499#p140499</link>
			<description><![CDATA[<p>A lot I think.&nbsp; Unless you want to put down a point every five meters, you should be fine. I&#039;d be surprised if you used more than ten, which in itself is enormous.</p>]]></description>
			<author><![CDATA[null@example.com (Slyfox_Elite)]]></author>
			<pubDate>Mon, 08 Aug 2011 01:22:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=140499#p140499</guid>
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			<title><![CDATA[Re: Mapping Q&A]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=140498#p140498</link>
			<description><![CDATA[<p>just wondering what is max number of control points that you can put on a map?</p>]]></description>
			<author><![CDATA[null@example.com (Jackroy)]]></author>
			<pubDate>Sun, 07 Aug 2011 23:47:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=140498#p140498</guid>
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			<title><![CDATA[Re: Mapping Q&A]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=134006#p134006</link>
			<description><![CDATA[<p>I had this texture problem when I first used the editor. You know when you choose (in the tweak bar) &quot;detail textures&quot; and &quot;colour textures&quot;? Well don&#039;t choose the colour textures, only use the detail textures and pure colours. You can select pure colours by clicking the square before or after colour texture in the tweak bar.</p><p>Now, when you paint, there is that bar to the right, and texture painting options should be open. Select detail texture mode and then select detail mode. Then paint. After that, you select colour texture mode and then select the color mode. You shouldn&#039;t have those weird colours showing up anymore.</p><p>There is also something about merging, but Benu could help you with that. It&#039;s not important for now I believe.</p><p>That&#039;s how I think I do it, but I need the editor open to be sure. Anyway, try that and see if it works. And I can&#039;t help you with the crashing problem. Sorry.</p>]]></description>
			<author><![CDATA[null@example.com (Slyfox_Elite)]]></author>
			<pubDate>Thu, 10 Jun 2010 16:05:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=134006#p134006</guid>
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			<title><![CDATA[Re: Mapping Q&A]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=134005#p134005</link>
			<description><![CDATA[<p>Also remember to set the editor to draw high-detail textures. This can be toggled from the Render drop-down menu, it&#039;ll have settings like &quot;grid&quot;, &quot;wireframe&quot;, etc. Set it to &quot;Detail texture&quot; or whatever when texturing.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Thu, 10 Jun 2010 15:22:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=134005#p134005</guid>
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			<title><![CDATA[Re: Mapping Q&A]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=134001#p134001</link>
			<description><![CDATA[<p>The textures are located in firststrike\common (_client.zip)\terrain\textures\<br />Try painting in pure colors instead of using a color texture.</p>]]></description>
			<author><![CDATA[null@example.com (Benu_Kenobi)]]></author>
			<pubDate>Thu, 10 Jun 2010 10:29:11 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=134001#p134001</guid>
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			<title><![CDATA[Re: Mapping Q&A]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=133998#p133998</link>
			<description><![CDATA[<p><span class="postimg"><img src="http://i271.photobucket.com/albums/jj132/Dunkmaster1992/textureproblems.jpg" alt="http://i271.photobucket.com/albums/jj132/Dunkmaster1992/textureproblems.jpg" /></span></p><p><span class="postimg"><img src="http://i271.photobucket.com/albums/jj132/Dunkmaster1992/textureproblems2.jpg" alt="http://i271.photobucket.com/albums/jj132/Dunkmaster1992/textureproblems2.jpg" /></span></p><p>I have followed every tutorial and help thread on the that i can find (including the two STICKY threads on here). I&#039;m on Vista 32-bit with UAC off. I have BF2, BF2142 and First Strike all playable and working perfectly with all the latest patches. BF2 Editor works for the most part. It still crashes every time I exit, and loses data when I reopen things (like what my detail and color textures were the last time I saved). As you can see, I can paint color textures fine, but not detail textures. I don&#039;t know what is wrong. I have also tries using tpaint. It doesn&#039;t seem to do anything.</p><p>Things work fine when I work with the BF2 mod, but, (as here) I cannot paint textures correctly while working with the First Strike mod.</p><p>I don&#039;t know where textures are in the mods directory (if they are even there), or even where the BF2 Editor looks to get the textures. If someone could tell me where I could find all of the textures in my directory, I may be able to solve this. There is a possibility I missed some critical points while integrating First Strike with the BF2 Editor. What I did do: I copied the mods/FirstStrike folder from 2142 to BF2. Then I unzipped the object, common, staticobjects, etc. correctly. I ran the editor in XP compatibility mode.</p>]]></description>
			<author><![CDATA[null@example.com (ShadeSlayer)]]></author>
			<pubDate>Thu, 10 Jun 2010 08:46:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=133998#p133998</guid>
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			<title><![CDATA[Re: Mapping Q&A]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=133997#p133997</link>
			<description><![CDATA[<div class="quotebox"><cite>Zyth wrote:</cite><blockquote><div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>Why is all my layer one terrain suddenly really bright (as if the sun was shining right at it), regardlessly of where on the map it is? This only affects layer one (rocky terrain, not that it matters, I guess), but nothing else.</p></blockquote></div><p>I don&#039;t know if you&#039;ve solved this problem yet or not Safe-Keeper so I&#039;ll just give the most typical solution to this type of problem.</p><p>Make sure that you are in &quot;Detail Mode&quot; while painting.&nbsp; With &quot;Both&quot; selected as the Paint Mode and either the &quot;Texture&quot; or &quot;Color&quot; box selected.&nbsp; Select &quot;Texture&quot; if you want to paint with the &quot;ColorTexture&quot; from the Tweak bar.&nbsp; Select &quot;Color&quot; if you want to paint with the &quot;Color&quot; from the Tweak bar.&nbsp; This is assuming that you are painting using the editor.&nbsp; </p><p>Finally, after you&#039;re done laying down your layers make sure to click on Set Low Detail Texture then Generate Low Detailmap in the Texture box on the right side of the editor.&nbsp; Then save.</p></blockquote></div><p>OMG, Thank you so much. I spent two hours trying to figure out why I was clicking to paint textures and nothing was happening. I just had to select like two buttons...</p>]]></description>
			<author><![CDATA[null@example.com (ShadeSlayer)]]></author>
			<pubDate>Thu, 10 Jun 2010 07:12:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=133997#p133997</guid>
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			<title><![CDATA[Re: Mapping Q&A]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=116512#p116512</link>
			<description><![CDATA[<p><strong>Question:</strong> is randomization possible* in the BF2142 engine? Can you do something like create a spec ops mission where the defenders faced Imperials spawning at a CP that was randomly chosen from one of several sites when the map was loaded, and then, after they destroy some objectives, the Imps need to secure and hold an Pickup Zone which is also randomly selected?</p><p>*and with possible, I mean of course &#039;practical without a huge amount of struggle and headache&#039;.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Mon, 06 Oct 2008 16:42:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=116512#p116512</guid>
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			<title><![CDATA[Re: Mapping Q&A]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=116270#p116270</link>
			<description><![CDATA[<p>ive set my view distance too 2000 with no effect. Its not on statics its on the terrains textures</p>]]></description>
			<author><![CDATA[null@example.com (krenyo)]]></author>
			<pubDate>Tue, 30 Sep 2008 20:34:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=116270#p116270</guid>
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			<title><![CDATA[Re: Mapping Q&A]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=116266#p116266</link>
			<description><![CDATA[<p>He&#039;s talking about the viewdistance.&nbsp; We told you this before, set your view distance!</p>]]></description>
			<author><![CDATA[null@example.com (Imperial)]]></author>
			<pubDate>Tue, 30 Sep 2008 20:10:59 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=116266#p116266</guid>
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			<title><![CDATA[Re: Mapping Q&A]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=116262#p116262</link>
			<description><![CDATA[<p>u talking about the trees Krenyo or other statics?</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| BLITZ)]]></author>
			<pubDate>Tue, 30 Sep 2008 19:41:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=116262#p116262</guid>
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			<title><![CDATA[Re: Mapping Q&A]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=116261#p116261</link>
			<description><![CDATA[<p>got a major prob with lod switch distance on the bimmiel map. basically doesnt matter what value i put in the LodSwitchDistance tag it just ignores it in game. In game i think its set too around 100 meters which is no where near enuf! You walk around in like a little bubble and is especially noticable when driving vehicles. I&#039;ve tried all sorts too fix it, even setting all the textures too lod 0 didnt work! Any suggestions as this ruins the map completely till its fixed.</p>]]></description>
			<author><![CDATA[null@example.com (krenyo)]]></author>
			<pubDate>Tue, 30 Sep 2008 18:59:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=116261#p116261</guid>
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			<title><![CDATA[Re: Mapping Q&A]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=116247#p116247</link>
			<description><![CDATA[<p>Thanks a lot.</p><p>EDIT: Seems there&#039;s a couple more steps required, but I found this tutorial and updated Post 1 in <a href="http://www.realitymod.com/forum/f189-modding-tutorials/31987-tutorial-how-make-perfect-minimap.html">this</a> thread based on it.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Tue, 30 Sep 2008 01:41:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=116247#p116247</guid>
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			<title><![CDATA[Re: Mapping Q&A]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=116245#p116245</link>
			<description><![CDATA[<p>in the type in command area at the bottom there are 3 drop down boxes, type in renderer---------min cull distance-------5000</p><p>GL</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| BLITZ)]]></author>
			<pubDate>Tue, 30 Sep 2008 00:19:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=116245#p116245</guid>
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