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		<title><![CDATA[First Strike Forums — commander]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=8065</link>
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		<description><![CDATA[The most recent posts in commander.]]></description>
		<lastBuildDate>Mon, 18 Aug 2008 20:23:21 +0000</lastBuildDate>
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			<title><![CDATA[Re: commander]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=113606#p113606</link>
			<description><![CDATA[<p>gave into making a commander then. i have missed quite a lot</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Mon, 18 Aug 2008 20:23:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=113606#p113606</guid>
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			<title><![CDATA[Re: commander]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=113322#p113322</link>
			<description><![CDATA[<div class="quotebox"><cite>NoubleDegative wrote:</cite><blockquote><p>It&#039;d be cool if Imperials had Orbital Strikes in certain maps.&nbsp; Ion cannon for the rebels.</p></blockquote></div><p>Ryloth for example.<br />Orbital bombardments (BF 2142 Vanilla Orbital Strike) &amp; Ion Cannon (BF 2142 Vanilla EMP-Strike) from the SD in the Sky.</p><p>It&#039;s o.k what both sides must use the same type of attack, it should be still possible to place only for one side the trailers for the commander toys.<br />Maybe it&#039;s also possible to make the Trailers spawn after the capture of a flag...<br />so you must first take a flag, to get the possibilty to call an Orbital Bombardment.</p><p>To avoid a lone wolf commander the Orbital Strike / EMP Strike Order should not be a option in the commanders Menu, it should be only in the Squad-Leaders Menu.<br />This way the Commander needs a Squadleader who requests a Orbital Bombardment or an Ion Cannon blast to use his toys.<br />(Hm, how about a BOT as Commander who does nothing else than granting a request if the attack is aviable ? If a human player takes over, the Bot quits.)</p><p>From the toy of Vanilla most should be convertable to the Star Wars Universe:<br />Orbital Strike = Orbital Bombardment<br />Ion Cannon Strike = EMP Strike<br />UAV = Probe Droid (Modell, Function like Vanilla UAV)<br />Supply Crate = Droid (Gonk or R2 / R5)</p>]]></description>
			<author><![CDATA[null@example.com (Alreech)]]></author>
			<pubDate>Wed, 13 Aug 2008 20:03:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=113322#p113322</guid>
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			<title><![CDATA[Re: commander]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=113263#p113263</link>
			<description><![CDATA[<p>yea ! ...<br />I look better in drag than all you ... and you dont have a right to make fun of me when My miniskirt slips.</p>]]></description>
			<author><![CDATA[null@example.com (Luke SkyRaper)]]></author>
			<pubDate>Wed, 13 Aug 2008 02:09:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=113263#p113263</guid>
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			<title><![CDATA[Re: commander]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=113255#p113255</link>
			<description><![CDATA[<p>Oh i&#039;m fine</p>]]></description>
			<author><![CDATA[null@example.com (Rissien)]]></author>
			<pubDate>Tue, 12 Aug 2008 22:39:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=113255#p113255</guid>
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			<title><![CDATA[Re: commander]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=113246#p113246</link>
			<description><![CDATA[<div class="quotebox"><cite>Rissien wrote:</cite><blockquote><p>Your excused, and get your genders right.</p></blockquote></div><p>Lighten up.&nbsp; No need to be up-tight and serious on the internet.</p>]]></description>
			<author><![CDATA[null@example.com (NoubleDegative)]]></author>
			<pubDate>Tue, 12 Aug 2008 21:34:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=113246#p113246</guid>
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			<title><![CDATA[Re: commander]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=113242#p113242</link>
			<description><![CDATA[<p>Your excused, and get your genders right.</p>]]></description>
			<author><![CDATA[null@example.com (Rissien)]]></author>
			<pubDate>Tue, 12 Aug 2008 21:10:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=113242#p113242</guid>
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			<title><![CDATA[Re: commander]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=113226#p113226</link>
			<description><![CDATA[<div class="quotebox"><cite>Rissien wrote:</cite><blockquote><div class="quotebox"><cite>NoubleDegative wrote:</cite><blockquote><div class="quotebox"><cite>Rissien wrote:</cite><blockquote><p>knock off from eaw? The rebel ion cannon orbital strike was useless.</p></blockquote></div><p>It could be made to, you know, work.&nbsp; Imperials get Orbital Bombardment which targets a large area and is mostly Anti-personnel while the Ion cannon could be a more precise 1-2 shot and be more Anti-Vehicle.</p></blockquote></div><p>Oribital bombardments, a turbolaser barrage from an orbiting Star Destroyer.... Large impact radius and damage from one strike alone, flash boils water, destroys pretty much anything it hits. Far more powerful than just some anti-infantry weapon. Ion Cannons only work on sheilds and cause emp effects. All an Ion cannon strike would do would be pretty much exactly like the vanilla Emp strike. Temporarily disable the vehicle and screw up a persons veiw, though any good players can still pretty much fire accurately even with that effect.</p></blockquote></div><p>Well, excuuuuuuuuuuuuuuse me, princess.</p>]]></description>
			<author><![CDATA[null@example.com (NoubleDegative)]]></author>
			<pubDate>Tue, 12 Aug 2008 18:48:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=113226#p113226</guid>
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			<title><![CDATA[Re: commander]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=113213#p113213</link>
			<description><![CDATA[<p>Turbolaser bombardment for imps and a concussion missle strike for the rebels?</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Tue, 12 Aug 2008 13:48:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=113213#p113213</guid>
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			<title><![CDATA[Re: commander]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=113210#p113210</link>
			<description><![CDATA[<div class="quotebox"><cite>NoubleDegative wrote:</cite><blockquote><div class="quotebox"><cite>Rissien wrote:</cite><blockquote><p>knock off from eaw? The rebel ion cannon orbital strike was useless.</p></blockquote></div><p>It could be made to, you know, work.&nbsp; Imperials get Orbital Bombardment which targets a large area and is mostly Anti-personnel while the Ion cannon could be a more precise 1-2 shot and be more Anti-Vehicle.</p></blockquote></div><p>Oribital bombardments, a turbolaser barrage from an orbiting Star Destroyer.... Large impact radius and damage from one strike alone, flash boils water, destroys pretty much anything it hits. Far more powerful than just some anti-infantry weapon. Ion Cannons only work on sheilds and cause emp effects. All an Ion cannon strike would do would be pretty much exactly like the vanilla Emp strike. Temporarily disable the vehicle and screw up a persons veiw, though any good players can still pretty much fire accurately even with that effect.</p>]]></description>
			<author><![CDATA[null@example.com (Rissien)]]></author>
			<pubDate>Tue, 12 Aug 2008 13:13:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=113210#p113210</guid>
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			<title><![CDATA[Re: commander]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=113196#p113196</link>
			<description><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><div class="quotebox"><cite>TIEpilot234 wrote:</cite><blockquote><div class="quotebox"><cite>Summers wrote:</cite><blockquote><p>Also PR with BF2 has the ability for the commander to deploy statics on the battlefield such as bunkers, gun emplacements etc which are pretty cool.&nbsp; Any chance thats possible with FS?</p></blockquote></div><p>Nope.</p></blockquote></div><p>This guy [TIEpilot] doesn&#039;t have a clue...</p><p>lol...</p></blockquote></div><p>&gt;:D</p>]]></description>
			<author><![CDATA[null@example.com (Gwynzer)]]></author>
			<pubDate>Tue, 12 Aug 2008 09:26:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=113196#p113196</guid>
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			<title><![CDATA[Re: commander]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=113190#p113190</link>
			<description><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><div class="quotebox"><cite>TIEpilot234 wrote:</cite><blockquote><div class="quotebox"><cite>Summers wrote:</cite><blockquote><p>Also PR with BF2 has the ability for the commander to deploy statics on the battlefield such as bunkers, gun emplacements etc which are pretty cool.&nbsp; Any chance thats possible with FS?</p></blockquote></div><p>Nope.</p></blockquote></div><p>This guy [TIEpilot] doesn&#039;t have a clue...</p><p>lol...</p></blockquote></div><p>I specifically remember one of the Devs telling me they can&#039;t make objects or items spawn like the other kits and commander buildings in PR.</p>]]></description>
			<author><![CDATA[null@example.com (TIEpilot234)]]></author>
			<pubDate>Tue, 12 Aug 2008 07:59:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=113190#p113190</guid>
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			<title><![CDATA[Re: commander]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=113185#p113185</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| General Un-Co wrote:</cite><blockquote><p>We can&#039;t make team specific coamnder powers.</p></blockquote></div><p>Can&#039;t you use the buildings 2142 uses?&nbsp; Just add them both, and give each team a building with the designated Orbital strike and voila!</p><p>Unless that is not possible then feel free to slap me about the thread.</p>]]></description>
			<author><![CDATA[null@example.com (NoubleDegative)]]></author>
			<pubDate>Tue, 12 Aug 2008 07:07:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=113185#p113185</guid>
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			<title><![CDATA[Re: commander]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=113179#p113179</link>
			<description><![CDATA[<p>We can&#039;t make team specific coamnder powers.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Tue, 12 Aug 2008 05:52:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=113179#p113179</guid>
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			<title><![CDATA[Re: commander]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=113176#p113176</link>
			<description><![CDATA[<div class="quotebox"><cite>Rissien wrote:</cite><blockquote><p>knock off from eaw? The rebel ion cannon orbital strike was useless.</p></blockquote></div><p>It could be made to, you know, work.&nbsp; Imperials get Orbital Bombardment which targets a large area and is mostly Anti-personnel while the Ion cannon could be a more precise 1-2 shot and be more Anti-Vehicle.</p>]]></description>
			<author><![CDATA[null@example.com (NoubleDegative)]]></author>
			<pubDate>Tue, 12 Aug 2008 05:32:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=113176#p113176</guid>
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			<title><![CDATA[Re: commander]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=113174#p113174</link>
			<description><![CDATA[<div class="quotebox"><cite>TIEpilot234 wrote:</cite><blockquote><div class="quotebox"><cite>Summers wrote:</cite><blockquote><p>Also PR with BF2 has the ability for the commander to deploy statics on the battlefield such as bunkers, gun emplacements etc which are pretty cool.&nbsp; Any chance thats possible with FS?</p></blockquote></div><p>Nope.</p></blockquote></div><p>This guy [TIEpilot] doesn&#039;t have a clue...</p><p>lol...</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Tue, 12 Aug 2008 05:27:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=113174#p113174</guid>
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