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		<title><![CDATA[First Strike Forums — 16-player map tweaks]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=8070</link>
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		<description><![CDATA[The most recent posts in 16-player map tweaks.]]></description>
		<lastBuildDate>Sat, 20 Sep 2008 05:38:50 +0000</lastBuildDate>
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			<title><![CDATA[Re: 16-player map tweaks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115655#p115655</link>
			<description><![CDATA[<p>I ahve addressed these issues and a few others internal suggestions already and submited them to the rest of the team :] </p><br /><br /><p>all jsut for you RJ <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sat, 20 Sep 2008 05:38:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115655#p115655</guid>
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			<title><![CDATA[Re: 16-player map tweaks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115382#p115382</link>
			<description><![CDATA[<p>Its worth Pointing out that though ME tweaks are a week away the patch they will be included in isn&#039;t <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" />.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Wed, 17 Sep 2008 05:23:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115382#p115382</guid>
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			<title><![CDATA[Re: 16-player map tweaks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115356#p115356</link>
			<description><![CDATA[<p>Oh, I&#039;m getting out of my depth here! The world has changed indeed if an FS Dev can use a term as concrete as &#039;next week&#039;! I hope you&#039;re not contravening the NDA. </p><p>I jest of course... I look forward to experiencing the results of your tinkering, whenever that may be.</p><p>I have no actual fear of the S-word itself, but it does play havoc with my enormous lack of patience. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (RabidJohn)]]></author>
			<pubDate>Tue, 16 Sep 2008 17:50:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115356#p115356</guid>
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			<title><![CDATA[Re: 16-player map tweaks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115335#p115335</link>
			<description><![CDATA[<p>Actually I said a couple of days ago on the dev forums before the thread necromancer did his magic on this thread I would be tweaking ME a bit, on my uni break (next week). Hopefully that helps your fear of the S word.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Tue, 16 Sep 2008 05:23:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115335#p115335</guid>
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			<title><![CDATA[Re: 16-player map tweaks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115207#p115207</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| General Un-Co wrote:</cite><blockquote><p>I&#039;ll get onto Mos Espa soon.</p></blockquote></div><p>Lol - you had to go use the S-word, didn&#039;t you?</p>]]></description>
			<author><![CDATA[null@example.com (RabidJohn)]]></author>
			<pubDate>Sun, 14 Sep 2008 10:17:51 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115207#p115207</guid>
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			<title><![CDATA[Re: 16-player map tweaks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115204#p115204</link>
			<description><![CDATA[<p>I&#039;ll get onto Mos Espa soon.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Sun, 14 Sep 2008 06:56:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115204#p115204</guid>
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			<title><![CDATA[Re: 16-player map tweaks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115159#p115159</link>
			<description><![CDATA[<p>Thanks for the responses. </p><p>As I&#039;ve mentioned elsewhere, Bestine is almost perfect as it is. Mos Espa is the one I&#039;d really like to see balanced up.</p>]]></description>
			<author><![CDATA[null@example.com (RabidJohn)]]></author>
			<pubDate>Sat, 13 Sep 2008 16:33:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115159#p115159</guid>
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			<title><![CDATA[Re: 16-player map tweaks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115152#p115152</link>
			<description><![CDATA[<p>Woo, gj Ty.</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Sat, 13 Sep 2008 13:14:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115152#p115152</guid>
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			<title><![CDATA[Re: 16-player map tweaks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115130#p115130</link>
			<description><![CDATA[<p>I will fix Bestine for ya RJ :] and I will put in word for the other changes.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sat, 13 Sep 2008 01:11:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115130#p115130</guid>
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			<title><![CDATA[Re: 16-player map tweaks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115111#p115111</link>
			<description><![CDATA[<p>Bumpy bump bump.</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Fri, 12 Sep 2008 21:42:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115111#p115111</guid>
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			<title><![CDATA[Re: 16-player map tweaks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115095#p115095</link>
			<description><![CDATA[<p>Look at me!! I has rezponse! But seriously, I agree with these suggestions.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Fri, 12 Sep 2008 17:52:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115095#p115095</guid>
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		<item>
			<title><![CDATA[Re: 16-player map tweaks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115090#p115090</link>
			<description><![CDATA[<p>Bumping in the hope of a response from a Dev...</p><p>We&#039;ve been asked to add the smaller versions of the maps to our server rotations. These are perfectly reasonable suggestions to improve their playability. Why no response?</p>]]></description>
			<author><![CDATA[null@example.com (RabidJohn)]]></author>
			<pubDate>Fri, 12 Sep 2008 17:01:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115090#p115090</guid>
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			<title><![CDATA[Re: 16-player map tweaks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=113947#p113947</link>
			<description><![CDATA[<p>Another one...</p><p>Can the 16-player version of Bestine be tweaked so that the other side&#039;s ticket start to bleed as soon as the Imperial Overwatch is taken? This will force the bleeding team to try and take the Overwatch rather than simply spreading out around the balcony and spawncamping the f*ck out of it, as currently happens.</p>]]></description>
			<author><![CDATA[null@example.com (RabidJohn)]]></author>
			<pubDate>Mon, 25 Aug 2008 08:29:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=113947#p113947</guid>
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		<item>
			<title><![CDATA[16-player map tweaks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=113067#p113067</link>
			<description><![CDATA[<p>I&#039;ve noticed that a couple of the 16-player size maps are quite biased in favour of the Imperials.</p><p>On Endor Clearing there are no vehicles and the Rebels seem to spawn about 200 yards further away from the Crash Site than the Imperials. The Imps capture the CP before the Rebs even get into the flag radius and the Rebel tickets start bleeding before the game has really started. Two possible tweaks to even things up a bit are: make the Reb and Imp spawnpoints equidistant from the Crash Site, or leave the spawnpoints as they are but give the Rebs a slight advantage in ticket numbers to offset the fact that they will never capture the middle CP before the Imps.</p><p>On Mos Espa again there are no vehicles and the Rebs have much further to go to capture Jabba&#039;s than the Imps do to get Gardulla&#039;s. I&#039;ve seen Imps arriving in the flag zone of Jabba&#039;s before the Rebs have had the opportunity to turn it. This one could be evened up either by moving to CP from Gardulla&#039;s into the middle of the &#039;hangar&#039; that&#039;s above it on the minimap, or by moving the Imp spawnpoint into the desert near Slave Quarters, so they have a comparable distance to go to Gardulla&#039;s as the Rebs have to go to Jabba&#039;s.</p><p>On top of all that, the Imps have a 40-point ticket advantage... Why? They don&#039;t have to get across the desert to prevent ticket bleed. Surely, if you are going to leave it like that, the Rebs should start with Gardulla&#039;s and Jabba&#039;s, and the Imps should bleed until they get Gardulla&#039;s.</p>]]></description>
			<author><![CDATA[null@example.com (RabidJohn)]]></author>
			<pubDate>Sun, 10 Aug 2008 09:07:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=113067#p113067</guid>
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