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		<title><![CDATA[First Strike Forums — Jetpacks for All Players]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=8133</link>
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		<description><![CDATA[The most recent posts in Jetpacks for All Players.]]></description>
		<lastBuildDate>Wed, 27 Aug 2008 16:46:04 +0000</lastBuildDate>
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			<title><![CDATA[Re: Jetpacks for All Players]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=114123#p114123</link>
			<description><![CDATA[<div class="quotebox"><cite>Luke SkyRaper wrote:</cite><blockquote><p>JetPacks <br />&nbsp; &nbsp; &nbsp;JetPacks ! </p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Im not a mutt<br />&nbsp; when I fly thru the air<br />You can see my butt ! </p><p>JetPacks !!</p></blockquote></div><p>Do you think we can get him sectioned? Either that or burned at the stake for witchcraft for always wanting to sacrifice chickens <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Athlon)]]></author>
			<pubDate>Wed, 27 Aug 2008 16:46:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=114123#p114123</guid>
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			<title><![CDATA[Re: Jetpacks for All Players]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=114094#p114094</link>
			<description><![CDATA[<div class="quotebox"><cite>Bandu wrote:</cite><blockquote><p>Adding the Jetpacks opened a can of worms. </p><p>The obvious thing in my mind would be to take them out of all ground maps, then create a space map whereby there are a number of platform space stations and an ISD as a base. Imp Troops would need to jet pack over to the platforms and try and take them, balancing the Jetpacks in a way that 90% of their use is merely transportation from platform to platform (fuel amounts , replenish times etc).</p></blockquote></div><p>Now theres a situation where I would like jetpacks. Though I imagine the zero gravity on ragdolls would be weird in the 2142 engine, if possible at all. Also, skyraper, you should get that poem published. <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Wed, 27 Aug 2008 09:52:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=114094#p114094</guid>
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			<title><![CDATA[Re: Jetpacks for All Players]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=114082#p114082</link>
			<description><![CDATA[<p>JetPacks <br />&nbsp; &nbsp; &nbsp;JetPacks ! </p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Im not a mutt<br />&nbsp; when I fly thru the air<br />You can see my butt ! </p><p>JetPacks !!</p>]]></description>
			<author><![CDATA[null@example.com (Luke SkyRaper)]]></author>
			<pubDate>Tue, 26 Aug 2008 23:49:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=114082#p114082</guid>
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			<title><![CDATA[Re: Jetpacks for All Players]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=114075#p114075</link>
			<description><![CDATA[<div class="quotebox"><cite>S-Guy wrote:</cite><blockquote><div class="quotebox"><cite>Bandu wrote:</cite><blockquote><p>Adding the Jetpacks opened a can of worms. </p><p>The obvious thing in my mind would be to take them out of all ground maps, then create a space map whereby there are a number of platform space stations and an ISD as a base. Imp Troops would need to jet pack over to the platforms and try and take them, balancing the Jetpacks in a way that 90% of their use is merely transportation from platform to platform (fuel amounts , replenish times etc).</p></blockquote></div><p>Deja vu. Didn&#039;t <em>I</em> have a thread about this back there somewhere? &quot;Exiting Capital Ships&quot; I think?</p></blockquote></div><p>No idea. You&#039;d know the answer to that better than I...</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Tue, 26 Aug 2008 22:00:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=114075#p114075</guid>
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			<title><![CDATA[Re: Jetpacks for All Players]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=114067#p114067</link>
			<description><![CDATA[<div class="quotebox"><cite>Bandu wrote:</cite><blockquote><p>Adding the Jetpacks opened a can of worms. </p><p>The obvious thing in my mind would be to take them out of all ground maps, then create a space map whereby there are a number of platform space stations and an ISD as a base. Imp Troops would need to jet pack over to the platforms and try and take them, balancing the Jetpacks in a way that 90% of their use is merely transportation from platform to platform (fuel amounts , replenish times etc).</p></blockquote></div><p>Deja vu. Didn&#039;t <em>I</em> have a thread about this back there somewhere? &quot;Exiting Capital Ships&quot; I think? Someone mentioned jetpacks for space transportation in there and we expanded upon it. :P</p>]]></description>
			<author><![CDATA[null@example.com (S-Guy)]]></author>
			<pubDate>Tue, 26 Aug 2008 20:54:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=114067#p114067</guid>
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			<title><![CDATA[Re: Jetpacks for All Players]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=114063#p114063</link>
			<description><![CDATA[<p>Adding the Jetpacks opened a can of worms. </p><p>The obvious thing in my mind would be to take them out of all ground maps, then create a space map whereby there are a number of platform space stations and an ISD as a base. Imp Troops would need to jet pack over to the platforms and try and take them, balancing the Jetpacks in a way that 90% of their use is merely transportation from platform to platform (fuel amounts , replenish times etc).</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Tue, 26 Aug 2008 20:22:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=114063#p114063</guid>
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			<title><![CDATA[Re: Jetpacks for All Players]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=114056#p114056</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>I think you get quite a bit of action and intesnsity in FS.</p></blockquote></div><p>Of course you do, but it&#039;s a different kind of action. Battlefront is run-and-gun, while FS&#039; truly spectacular moments take teamwork and co-ordination (space ships flying together against opposing fleets, E-Web positions with shields being attacked by enemy squads, etc.).</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Tue, 26 Aug 2008 19:06:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=114056#p114056</guid>
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			<title><![CDATA[Re: Jetpacks for All Players]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=114055#p114055</link>
			<description><![CDATA[<p>just play a game of FS single player ( available ) networked on hamachi for a humans + bots game.<br />I set the server to have like 100 bots balancing the two teams, and I have to say it was images right of a multiplayer nightmare.<br />Like we went around a corner and theres 75 stormtroopers in a huge wad running toward us shooting lasers , mortars, grenades , everything. THey pushed us back to our spawn, and we fought like hell to keep our last flag, <br />Ive got video of that somewhere, I would throw proton grenades out the window blindly of a tower we were trying to defend, and scores of bodies would fly in all directions...<br />If the videogame kiddies want a syringe full of &quot;action&quot; ... try this for your fix.<br />Others who want to play a fat game on a hamachi server like this, I can arrange a public meet and host it.</p><p>space maps are also quite crazy doing it this way too.</p>]]></description>
			<author><![CDATA[null@example.com (Luke SkyRaper)]]></author>
			<pubDate>Tue, 26 Aug 2008 19:00:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=114055#p114055</guid>
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			<title><![CDATA[Re: Jetpacks for All Players]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=114052#p114052</link>
			<description><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>I think it&#039;s a good concept, myself - Battlefront I and II for the arcade people who want action and intensity, and Galactic Conquest and its &quot;stepchild&quot; First Strike for the more &quot;serious&quot; of us, those who crave teamwork and faithfulness to SW lore (not that FS can&#039;t provide bucket loads of intensity <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> ).</p></blockquote></div><p>I think you get quite a bit of action and intesnsity in FS.&nbsp; Yeah, it may not be as often as you get in SWBF, but that is to do with the playercount we have.</p>]]></description>
			<author><![CDATA[null@example.com (Gwynzer)]]></author>
			<pubDate>Tue, 26 Aug 2008 18:28:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=114052#p114052</guid>
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			<title><![CDATA[Re: Jetpacks for All Players]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=114051#p114051</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>UNBELIEVABLE.&nbsp; That pretentious and elitist attitude is not serving First Strike or Star Wars fans well at all.&nbsp; &nbsp;Keep in mind the First Strike servers are virtually empty during the evening hours here in the USA and Battlefront 2 servers are packed with people well into the late night hours.</p></blockquote></div><p>I think it&#039;s a good concept, myself - Battlefront I and II for the arcade people who want action and intensity, and Galactic Conquest and its &quot;stepchild&quot; First Strike for the more &quot;serious&quot; of us, those who crave teamwork and faithfulness to SW lore (not that FS can&#039;t provide bucket loads of intensity <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> ).</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Tue, 26 Aug 2008 18:04:51 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=114051#p114051</guid>
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			<title><![CDATA[Re: Jetpacks for All Players]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=114049#p114049</link>
			<description><![CDATA[<div class="quotebox"><cite>Gwynzer wrote:</cite><blockquote><div class="quotebox"><blockquote><p>There&#039;s a lot of people who would love to play All Jetpack maps.</p></blockquote></div><div class="quotebox"><cite>Samzi wrote:</cite><blockquote><p>Those people should just stick to Battlefront. First Strike is not Battlefront and that&#039;s why it&#039;s a 100 times better.</p></blockquote></div><p>Yes, exactly.&nbsp; Theres alot of people who want to play?&nbsp; None of the people I consider to be &quot;good&quot; in this mod want that, I don&#039;t think.&nbsp; They all want to concentrate on using teamplay and skill to win a map.&nbsp; The majority, if not all, of the players who want &quot;all jetpack maps&quot; really have no idea what all the concepts that make First strike so great, and better than Battlefront and Vanilla 2142, are all about.</p></blockquote></div><p>I have to put my hand up here and admit I liked Battlefront 1, for the ps2. What let it down a lot was the lack of realism and lack of teamplay/co-ordination.</p><p>I&#039;ve heard before that certain weapons or vehicles are not synonymous with teamplay- weapons like sniper rifles have a notorious rep for being lone wolf guns. Speederbikes have been lamented as the ruination of the mod- they only fit 2 guys and can get pretty much anywhere. Arty tanks seemingly would be a lone wolf weapon, but all of them are in first strike and can be used for teamplay.</p><p>I don&#039;t really think a map with all jetpacks (in their current form) would fit well into the mod but I would like to see the idea of a jetpack trooper evolve.&nbsp; It could be limited to bursts of use, given a ceiling or a finite fuel supply- issued to a squad en masse - something could be done to allow/encourage teamplay with the kit.</p><p>I&#039;m not saying throw 64 kits in a map and call it good.</p><p>I am saying don&#039;t throw out a good idea because its not working right now ( it hasn&#039;t been designed to work in the map right now)</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Tue, 26 Aug 2008 17:54:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=114049#p114049</guid>
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			<title><![CDATA[Re: Jetpacks for All Players]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=114047#p114047</link>
			<description><![CDATA[<div class="quotebox"><cite>DUKE815 wrote:</cite><blockquote><p>UNBELIEVABLE.&nbsp; That pretentious and elitist attitude is not serving First Strike or Star Wars fans well at all.&nbsp; &nbsp;Keep in mind the First Strike servers are virtually empty during the evening hours here in the USA and Battlefront 2 servers are packed with people well into the late night hours.</p></blockquote></div><p>This doesnt have anything to do with the fact that alot of the 2142 community just <strong>isn&#039;t intestested</strong> in modding anymore; the fact that <strong>battlefront 2</strong> has been advertised on places like the SW website and has had <strong>TV ads</strong>; nor the fact that FS is only really spread through word of mouth, does it?&nbsp; The fact it gets sold in <strong>shops</strong> where the retailers advertise it so it gets sold really increases the amount of players.</p><br /><div class="quotebox"><blockquote><p>All I was suggesting was that there should be maps with jetpacks for all and other maps with NO jetpacks.&nbsp; Then people can decide which maps they want to play on which servers.&nbsp; If you don&#039;t want to play the All Jetpack maps, Gwynzer, then you wouldn&#039;t have to join the servers which featured the All Jetpack maps.</p></blockquote></div><p>Right now, all jetpack users to are: <br />Sit and camp the JP Spawn point until they get the kit;<br />When they DO get the kit, they just sit messing flying around, not helping the team in any way.</p><p>Maps using the jetpack heavily? Go and make one yourself if you want it, and you will see how much a <strong>mistake</strong> this would be.&nbsp; How would it work? &quot;Oh, all of a sudden everyone has jetpacks!&quot;. What the objective of the map? To fly around aimlessly missing the enemy team whenever you fire.&nbsp; Seriously, think your ideas through before you suggest them.</p><div class="quotebox"><blockquote><p>There&#039;s a lot of people who would love to play All Jetpack maps.</p></blockquote></div><div class="quotebox"><cite>Samzi wrote:</cite><blockquote><p>Those people should just stick to Battlefront. First Strike is not Battlefront and that&#039;s why it&#039;s a 100 times better.</p></blockquote></div><p>Yes, exactly.&nbsp; Theres alot of people who want to play?&nbsp; None of the people I consider to be &quot;good&quot; in this mod want that, I don&#039;t think.&nbsp; They all want to concentrate on using teamplay and skill to win a map.&nbsp; The majority, if not all, of the players who want &quot;all jetpack maps&quot; really have no idea what all the concepts that make First strike so great, and better than Battlefront and Vanilla 2142, are all about.</p>]]></description>
			<author><![CDATA[null@example.com (Gwynzer)]]></author>
			<pubDate>Tue, 26 Aug 2008 17:33:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=114047#p114047</guid>
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			<title><![CDATA[Re: Jetpacks for All Players]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=114035#p114035</link>
			<description><![CDATA[<div class="quotebox"><cite>DUKE815 wrote:</cite><blockquote><p>There&#039;s a lot of people who would love to play All Jetpack maps.</p></blockquote></div><p>Those people should just stick to Battlefront. First Strike is not Battlefront and that&#039;s why it&#039;s a 100 times better.</p>]]></description>
			<author><![CDATA[null@example.com (SamZi)]]></author>
			<pubDate>Tue, 26 Aug 2008 11:12:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=114035#p114035</guid>
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			<title><![CDATA[Re: Jetpacks for All Players]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=114031#p114031</link>
			<description><![CDATA[<div class="quotebox"><cite>S-Guy wrote:</cite><blockquote><p>[EDIT: On reflection, unless it was a very talented pilot, the rebs would probably obliterate me when I threw the smoke grenade. Now, if It WERE a very talented pilot, then I have to say, <br /></p><div class="quotebox"><cite>S-Guy wrote:</cite><blockquote><p>That would be epic, awesome, great teamwork, and a beautiful demonstration of the mod. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p></blockquote></div><p>~Couldn&#039;t have put it better myself.</p></blockquote></div><p>Erm, unless it was a very talented pilot, he would land the ship on you and crush you with the ramp, or the wings would hit the ground and the lambda would flip over, careening through you, your smoke screen and the rebel strike team.<br />Everyone in and out of the lambda would die in a fireball.</p><p>Lambdas are the bricks of the sky.</p><p>Now, a couple of jetpack players could form an amazing cavalry. The empires army has had jet/jump packs since the clone wars- they&#039;re just not much use in forests or starships.</p><p>I&#039;m not saying don&#039;t nerf the jetpack, I&#039;m just saying don&#039;t remove a fun thing.</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Tue, 26 Aug 2008 06:39:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=114031#p114031</guid>
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			<title><![CDATA[Re: Jetpacks for All Players]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=114023#p114023</link>
			<description><![CDATA[<div class="quotebox"><cite>TIEpilot234 wrote:</cite><blockquote><p>Just to let you guys know, I have not tried the jetpack kick yet, nor do I intend to. This isn&#039;t Battlefront. There shouldn&#039;t be any Bounty Hunter kits. Normal soldiers did not have jetpacks. We shouldn&#039;t either. <strong>I hope the next patch removes them.</strong></p></blockquote></div><p>Yup. Devs, I hope you&#039;re listening! <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><div class="quotebox"><cite>TIEpilot234 wrote:</cite><blockquote><p>I wouldn&#039;t mind some sort of regular type kit, available in large numbers. For instance, I&#039;d like to see a pilot kit, with a pistol(and possibly a carbine), repair tool, special smoke grenades, and other stuff, with the models of the pilots. (Though, when you pick up a kit, I think it only changes your head, so that wouldn&#039;t work) And scattered around Ryloth and Hoth hangers.</p></blockquote></div><p>Sounds cool. I&#039;ve always liked smoke grenades for some reason, ever since playing as a sniper in BF:Vietnam. I had always loved to find a place and shoot until someone spotted me, then toss a smoke grenade and hope a friendly helicopter came and picked me up for evac. Good times. I would of course love to be that imperial soldier that runs out of ammo, and is on the run from a rebel strike team, then find a hiding place, toss a smoke grenade, and watch as a lambda swoops down, clears out the rebels, and picks me up. That would be epic, awesome, great teamwork, and a beautiful demonstration of the mod. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>EDIT: On reflection, unless it was a very talented pilot, the rebs would probably obliterate me when I threw the smoke grenade. Now, if It WERE a very talented pilot, then I have to say, <br /></p><div class="quotebox"><cite>S-Guy wrote:</cite><blockquote><p>That would be epic, awesome, great teamwork, and a beautiful demonstration of the mod. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p></blockquote></div><p>~Couldn&#039;t have put it better myself.</p>]]></description>
			<author><![CDATA[null@example.com (S-Guy)]]></author>
			<pubDate>Tue, 26 Aug 2008 02:45:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=114023#p114023</guid>
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