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		<title><![CDATA[First Strike Forums — Revamp existing maps]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=8188</link>
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		<description><![CDATA[The most recent posts in Revamp existing maps.]]></description>
		<lastBuildDate>Mon, 08 Sep 2008 22:15:44 +0000</lastBuildDate>
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			<title><![CDATA[Re: Revamp existing maps]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=114811#p114811</link>
			<description><![CDATA[<p>Most Buildings in BF2 and BF 2142 are too empty, they look like no one has ever lived in them.</p><p>PoE has some nice statics like a fishing rod or playyards, adding much more immersion...</p><p>Safe Keeper examples are great, I hope it is possible to add some funiture into the Buildings without too much lag.<br />Some blankets for the rooms on Tatooine would be nice... or small grafittis on the walls in the more broken parts of the neighbourhood <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (Alreech)]]></author>
			<pubDate>Mon, 08 Sep 2008 22:15:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=114811#p114811</guid>
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			<title><![CDATA[Re: Revamp existing maps]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=114702#p114702</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>wow I was just writing more focused on adding crates, boxes, consoles, chairs, map boards and other common &quot;interior&quot; items to some of the structures to help fill up rooms and not make them look so vacant and shallow. I wasn&#039;t going into the pagodas on a mideast map or ill fitting statics on a map.</p></blockquote></div><p>Oooh, right, now I get you. You want the maps to look less barren, so that for example the incredible bare Imperial Outpost on EST is &#039;furnitured&#039; like the one overlooking Bestine.</p><p>What about this, then <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> ?<br /><span class="postimg"><img src="http://i147.photobucket.com/albums/r292/safe-keeper/Foyerandlivingroom.jpg" alt="http://i147.photobucket.com/albums/r292/safe-keeper/Foyerandlivingroom.jpg" /></span></p><p><span class="postimg"><img src="http://i147.photobucket.com/albums/r292/safe-keeper/Furniture.jpg" alt="http://i147.photobucket.com/albums/r292/safe-keeper/Furniture.jpg" /></span></p><p><span class="postimg"><img src="http://i147.photobucket.com/albums/r292/safe-keeper/Bedroom.jpg" alt="http://i147.photobucket.com/albums/r292/safe-keeper/Bedroom.jpg" /></span></p><p>I&#039;d love for the buildings in Mos Espa with interiors to be at least partly furnitured. It can impossibly increase lag that much.</p><p>Oh, and I hate to tell you this, but those screenies aren&#039;t from an official map.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sun, 07 Sep 2008 11:43:14 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=114702#p114702</guid>
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			<title><![CDATA[Re: Revamp existing maps]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=114698#p114698</link>
			<description><![CDATA[<div class="quotebox"><cite>johnnyhavoc wrote:</cite><blockquote><p>Hell even mass graves, frozen corpses or grave markers would be sweet.</p></blockquote></div><p>*Flinch.</p><p>I agree that more clutter would be nice in some areas- particularly inside the houses and dwelling areas. Problem is that tables and stuff would end up impeding combat somewhat.. It would have to be done right.</p><p>I&#039;d like to see discarded weapons on racks and that sort of jazz. The rebel posters on Ryloth are such a nice touch- theres a lot of scope for that kind of thing. Imperials don&#039;t do clutter though. I was a little surprised to see the boxes/ crates on Endor were not lined exactly parallel with the face of the outpost&nbsp; <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Sun, 07 Sep 2008 09:21:05 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=114698#p114698</guid>
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			<title><![CDATA[Re: Revamp existing maps]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=114692#p114692</link>
			<description><![CDATA[<p>wow I was just writing more focused on adding crates, boxes, consoles, chairs, map boards and other common &quot;interior&quot; items to some of the structures to help fill up rooms and not make them look so vacant and shallow. I wasn&#039;t going into the pagodas on a mideast map or ill fitting statics on a map. How about clusters of appropriate colored or snow covered rocks on Rhen Varr and Ryloth. More snow covered or textured statics (I covered this a while ago) on Rhen Varr, every nonvertical surface would probably have snow on it. Junk, trash, adandoned equipment, check points, relay stations add to the atmosphere too. I just think the envirnoments if they&#039;ve had personnel on them for more than 2 days wouldn&#039;t be very sterile. Hell even mass graves, frozen corpses or grave markers would be sweet.</p>]]></description>
			<author><![CDATA[null@example.com (johnnyhavoc)]]></author>
			<pubDate>Sun, 07 Sep 2008 01:53:14 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=114692#p114692</guid>
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			<title><![CDATA[Re: Revamp existing maps]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=114690#p114690</link>
			<description><![CDATA[<p>That is an <strong>Imperial</strong> construct that is portable, all <strong>Star Destroyers</strong> carry them so we can put them up wherever we want the<strong> Empire</strong> to establish a strong presence, but they are the exception.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Sun, 07 Sep 2008 01:22:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=114690#p114690</guid>
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			<title><![CDATA[Re: Revamp existing maps]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=114687#p114687</link>
			<description><![CDATA[<p>Um. Exception <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> .</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sun, 07 Sep 2008 00:21:09 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=114687#p114687</guid>
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			<title><![CDATA[Re: Revamp existing maps]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=114683#p114683</link>
			<description><![CDATA[<p>Um. You used the exactly same Imperial outpost statics on Rhen Var as the ones on Endor.</p>]]></description>
			<author><![CDATA[null@example.com (TIEpilot234)]]></author>
			<pubDate>Sat, 06 Sep 2008 23:47:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=114683#p114683</guid>
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			<title><![CDATA[Re: Revamp existing maps]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=114677#p114677</link>
			<description><![CDATA[<p>I agree some maps need a bit of a facelift, to a limited degree (Mos Espa is surrounded by completely flat terrain, for example). I don&#039;t really agree with carrying over statics, though - I feel the statics of a map or planet belong there only, like you&#039;d not expect to see pagodas in the Middle East in BF2 - but that&#039;s maybe just me.</p><p>But yes, more clutter. Definitely.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sat, 06 Sep 2008 22:09:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=114677#p114677</guid>
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			<title><![CDATA[Re: Revamp existing maps]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=114675#p114675</link>
			<description><![CDATA[<p>They have been changing things slightly. Turrets on Endor, for example. I think Bestine&#039;s been changed a bit since original release, and etc. Of course, more improvements would be welcome. I&#039;d really like to see Endor, complete with bunker and openable/closable/destroyable doors. And an updated objective of destroying the reactor or whatever inside.</p>]]></description>
			<author><![CDATA[null@example.com (TIEpilot234)]]></author>
			<pubDate>Sat, 06 Sep 2008 21:55:09 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=114675#p114675</guid>
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			<title><![CDATA[Re: Revamp existing maps]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=114661#p114661</link>
			<description><![CDATA[<p>I second this.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Sat, 06 Sep 2008 19:16:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=114661#p114661</guid>
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			<title><![CDATA[Revamp existing maps]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=114654#p114654</link>
			<description><![CDATA[<p>As new statics are made I hope efforts are taken to update existing maps. What do I mean? Take those Echo base control room map and console statics and start plugging them into the currently bare structures on several maps like Rhen Varr and Tatooine. Currently those are nice structures but are completely bare inside. Details, details, that&#039;s the reason those Tatooine maps already look so good. Spread the wealth and add more detail to Ryloth and Rhen Varr, the landscapes and certain areas look very vanilla BF1942 with their lack of clutter.</p>]]></description>
			<author><![CDATA[null@example.com (johnnyhavoc)]]></author>
			<pubDate>Sat, 06 Sep 2008 17:47:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=114654#p114654</guid>
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