<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title><![CDATA[First Strike Forums — DSGaming.net Server is Back!]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=8192</link>
		<atom:link href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=8192&amp;type=rss" rel="self" type="application/rss+xml" />
		<description><![CDATA[The most recent posts in DSGaming.net Server is Back!.]]></description>
		<lastBuildDate>Fri, 10 Oct 2008 23:47:25 +0000</lastBuildDate>
		<generator>PunBB 1.4.5</generator>
		<item>
			<title><![CDATA[Re: DSGaming.net Server is Back!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=116697#p116697</link>
			<description><![CDATA[<p>Processor upgraded on the server today for even smoother handling.&nbsp; See next to no server side lag now (Intel Xeon X3220)</p>]]></description>
			<author><![CDATA[null@example.com (Imperial)]]></author>
			<pubDate>Fri, 10 Oct 2008 23:47:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=116697#p116697</guid>
		</item>
		<item>
			<title><![CDATA[Re: DSGaming.net Server is Back!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115202#p115202</link>
			<description><![CDATA[<p>DS has a 3GHz Pentium D and 4GB of RAM</p>]]></description>
			<author><![CDATA[null@example.com (Imperial)]]></author>
			<pubDate>Sun, 14 Sep 2008 03:45:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115202#p115202</guid>
		</item>
		<item>
			<title><![CDATA[Re: DSGaming.net Server is Back!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115200#p115200</link>
			<description><![CDATA[<p>What type of CPU is the Rogue Tribe server using?</p>]]></description>
			<author><![CDATA[null@example.com (DUKE815)]]></author>
			<pubDate>Sun, 14 Sep 2008 02:28:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115200#p115200</guid>
		</item>
		<item>
			<title><![CDATA[Re: DSGaming.net Server is Back!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115179#p115179</link>
			<description><![CDATA[<p>I like how we&#039;ve got one server with FF and one without now.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sat, 13 Sep 2008 22:35:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115179#p115179</guid>
		</item>
		<item>
			<title><![CDATA[Re: DSGaming.net Server is Back!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115176#p115176</link>
			<description><![CDATA[<p>The server has been doing fine load wise.&nbsp; And SamZi, last night we had 30 people for a while.</p>]]></description>
			<author><![CDATA[null@example.com (Imperial)]]></author>
			<pubDate>Sat, 13 Sep 2008 22:15:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115176#p115176</guid>
		</item>
		<item>
			<title><![CDATA[Re: DSGaming.net Server is Back!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115174#p115174</link>
			<description><![CDATA[<p>If its a PC based server , thats not enough.<br />A xeon 5150 or better would solve that.</p>]]></description>
			<author><![CDATA[null@example.com (Luke SkyRaper)]]></author>
			<pubDate>Sat, 13 Sep 2008 22:11:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115174#p115174</guid>
		</item>
		<item>
			<title><![CDATA[Re: DSGaming.net Server is Back!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115170#p115170</link>
			<description><![CDATA[<p>Monitor your server CPU usage at peak times, particularly on Ryloth and Yavin, to see how it&#039;s coping with the load. Renegade found that the RT server was overloaded with 32 players; hence the starfighters warping across the screen on Yavin, and hence the switch back to 24 slots. Even with just 24 players, the RT server maxes out on Yavin and Ryloth, so we still get lag spikes. A more powerful server is the only answer to this...</p>]]></description>
			<author><![CDATA[null@example.com (RabidJohn)]]></author>
			<pubDate>Sat, 13 Sep 2008 20:05:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115170#p115170</guid>
		</item>
		<item>
			<title><![CDATA[Re: DSGaming.net Server is Back!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115168#p115168</link>
			<description><![CDATA[<p>I actually prefer smaller games with 10-30 people, myself. Less then 10 is boring though.</p>]]></description>
			<author><![CDATA[null@example.com (TIEpilot234)]]></author>
			<pubDate>Sat, 13 Sep 2008 18:10:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115168#p115168</guid>
		</item>
		<item>
			<title><![CDATA[Re: DSGaming.net Server is Back!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115167#p115167</link>
			<description><![CDATA[<p>True, but one of the problems we&#039;ve had has been the fact that there is only one server populated, that makes the mod look unpopular and can quite easily lead to a mod losing a fanbase as people just see one server and think, &#039;Well it can&#039;t be that good then.&#039; The more populated servers we have the better, it makes the community look like it is growing (which it is by the way), and gives players the most important thing which is choice.</p><p>Another thing to note is that currently <strong>First Strike</strong> doesn&#039;t seem to handle really heavily populated servers that well at the moment. Anything over 30+ players, particularly in a space map like <strong>Battle of Yavin</strong> or a vehicle heavy map like <strong>Ryloth</strong> and (for me at least) the game has a tendancy to grind to a halt when the lasers start flying. I&#039;ve found that around 20+ people in a server provides me with the best games, it doesn&#039;t get too laggy and there are still enough people to have epic battles.</p><p>That said, if the server ran smooth for me with nearly 60 players in there? I would jump at the chance to have&nbsp; a scrap on that scale, but I just don&#039;t think the game/server/or my machine performs well enough to achieve that.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Sat, 13 Sep 2008 17:59:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115167#p115167</guid>
		</item>
		<item>
			<title><![CDATA[Re: DSGaming.net Server is Back!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115166#p115166</link>
			<description><![CDATA[<div class="quotebox"><cite>RabidJohn wrote:</cite><blockquote><p>As Imperial pointed out, both DS and RT servers were well populated last night.</p></blockquote></div><p>Ours didn&#039;t go much over 10 players at any time. It was rather dull. I didn&#039;t feel like playing much with so few players and overall played a bit over an hour. With both servers combined we could&#039;ve got to 30+ players.</p>]]></description>
			<author><![CDATA[null@example.com (SamZi)]]></author>
			<pubDate>Sat, 13 Sep 2008 17:47:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115166#p115166</guid>
		</item>
		<item>
			<title><![CDATA[Re: DSGaming.net Server is Back!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115151#p115151</link>
			<description><![CDATA[<div class="quotebox"><cite>Stardestroyersarecool wrote:</cite><blockquote><p>Remember when we had to organise community games to get 15 people together? Those were the days...</p></blockquote></div><p>yup good times <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (blind3001)]]></author>
			<pubDate>Sat, 13 Sep 2008 11:55:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115151#p115151</guid>
		</item>
		<item>
			<title><![CDATA[Re: DSGaming.net Server is Back!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115149#p115149</link>
			<description><![CDATA[<p>Remember when we had to organise community games to get 15 people together? Those were the days...</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Sat, 13 Sep 2008 11:36:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115149#p115149</guid>
		</item>
		<item>
			<title><![CDATA[Re: DSGaming.net Server is Back!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115148#p115148</link>
			<description><![CDATA[<div class="quotebox"><cite>SamZi wrote:</cite><blockquote><p>I suggest we start playing on our server (64 slots) mainly in the weekend instead of RogueTribe (24 slots) as there will be more players but probably not enough to fill 2 servers. We might even consider turning off FF if the RT&#039;ers can&#039;t stand it. Take into account that all the clan games will be played with FF on (if there would be any!)</p></blockquote></div><p>I disagree. Keep things just as they are.</p><p>As Imperial pointed out, both DS and RT servers were well populated last night. I believe that&#039;s because we both stuck to our respective servers to get them populated. We&#039;ve known for some time that there are sufficient regular players out there to populate multiple servers, but many of them appear to reluctant to join a server that&#039;s not already populated. We gave them a choice of 2 servers up and running last night, and they took both choices. That&#039;s nothing but good news!</p><p>I like playing with SamZi, Gwynzer and the rest of the DS crew, but I&#039;m happy to forgo to pleasure if it means we end up with more players overall. There are other advantages, too; Samzi won&#039;t be able to steal my kills and gold stars if we&#039;re on different servers! <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (RabidJohn)]]></author>
			<pubDate>Sat, 13 Sep 2008 11:28:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115148#p115148</guid>
		</item>
		<item>
			<title><![CDATA[Re: DSGaming.net Server is Back!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115131#p115131</link>
			<description><![CDATA[<p>Yeah 64 pople then we could play Ryloth and no one can yell at me for not having enough people <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (gaurd502)]]></author>
			<pubDate>Sat, 13 Sep 2008 01:17:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115131#p115131</guid>
		</item>
		<item>
			<title><![CDATA[Re: DSGaming.net Server is Back!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115124#p115124</link>
			<description><![CDATA[<p>yeah, would be really awesome to get a full 64 man round going <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (herbanator3)]]></author>
			<pubDate>Fri, 12 Sep 2008 23:56:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115124#p115124</guid>
		</item>
	</channel>
</rss>
