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	<title type="html"><![CDATA[First Strike Forums — Battle of Yavin suggestions for 1.35]]></title>
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	<updated>2008-09-18T21:13:12Z</updated>
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		<entry>
			<title type="html"><![CDATA[Re: Battle of Yavin suggestions for 1.35]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=115485#p115485" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>FSDev| General Un-Co wrote:</cite><blockquote><p>Actually the reason is that some of our statics don&#039;t work properly with bots, once that has been fully fixed, SP/Co-op will be added.</p></blockquote></div><p>*GASP* <img src="https://forums.fsmod.com/img/smilies/yikes.png" width="15" height="15" alt="yikes" /> That&#039;s awesome news! Homina! Homina! Homina! <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /> <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>My internet connection is horrible and I&#039;m tired of getting slaughtered &#039;cuz of it. I&#039;m also constantly TKing my squadmates by mistake. Which, needless to say, is quite embarrassing. <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /> I&#039;d love to be able to, at the very least, practice and goof around without screwing up my buddies. Not to mention, my rank. lol</p>]]></content>
			<author>
				<name><![CDATA[mechag2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=94</uri>
			</author>
			<updated>2008-09-18T21:13:12Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=115485#p115485</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Battle of Yavin suggestions for 1.35]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=115463#p115463" />
			<content type="html"><![CDATA[<p>I think the new maps are not nearly as refined as the old ones. The devs did a lot in a small amount of time but i dont think it all worked out great. some maps are perfect and other need still work to make them balanced and tactical. Also the rebels really need a good tank.</p>]]></content>
			<author>
				<name><![CDATA[yultemsee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1484</uri>
			</author>
			<updated>2008-09-18T16:42:08Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=115463#p115463</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Battle of Yavin suggestions for 1.35]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=115462#p115462" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>FSDev| General Un-Co wrote:</cite><blockquote><p>Actually the reason is that some of our statics don&#039;t work properly with bots, once that has been fully fixed, SP/Co-op will be added.</p></blockquote></div><p>Thanx !!!</p><p>Botsupport will be great for Games at Lanpartys.</p>]]></content>
			<author>
				<name><![CDATA[Alreech]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1975</uri>
			</author>
			<updated>2008-09-18T16:27:56Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=115462#p115462</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Battle of Yavin suggestions for 1.35]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=115457#p115457" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>FSDev| General Un-Co wrote:</cite><blockquote><p>Actually the reason is that some of our statics don&#039;t work properly with bots, once that has been fully fixed, SP/Co-op will be added.</p></blockquote></div><p>ZOMG info-zors...</p><p>That sounds fantastic.</p>]]></content>
			<author>
				<name><![CDATA[RSF Angel]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1548</uri>
			</author>
			<updated>2008-09-18T13:54:34Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=115457#p115457</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Battle of Yavin suggestions for 1.35]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=115452#p115452" />
			<content type="html"><![CDATA[<p>Actually the reason is that some of our statics don&#039;t work properly with bots, once that has been fully fixed, SP/Co-op will be added.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| General Un-Co]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=34</uri>
			</author>
			<updated>2008-09-18T07:27:03Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=115452#p115452</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Battle of Yavin suggestions for 1.35]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=115413#p115413" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Alreech wrote:</cite><blockquote><p>Oh, second suggestion:<br />Add Botsupport for Coop and Singleplayer. </p><p>Maybe it&#039;s possible to use the navmeshes from the Singleplayer Minimod ?</p></blockquote></div><p>Just use the singleplayer minimod.</p><p>Right now, I think the devs are cocerned about filesize, the maps will also take *alog* longer to make if they have to include half decent AI mechanics, meaning even longer between patches.</p>]]></content>
			<author>
				<name><![CDATA[Gwynzer]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2316</uri>
			</author>
			<updated>2008-09-17T17:31:27Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=115413#p115413</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Battle of Yavin suggestions for 1.35]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=115411#p115411" />
			<content type="html"><![CDATA[<p>Oh, second suggestion:<br />Add Botsupport for Coop and Singleplayer. </p><p>Maybe it&#039;s possible to use the navmeshes from the Singleplayer Minimod ?</p>]]></content>
			<author>
				<name><![CDATA[Alreech]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1975</uri>
			</author>
			<updated>2008-09-17T16:46:36Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=115411#p115411</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Battle of Yavin suggestions for 1.35]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=115410#p115410" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Pam wrote:</cite><blockquote><div class="quotebox"><cite>Canadiens1160 wrote:</cite><blockquote><p>I just think it&#039;s WAY too far along in the game to release numerous new maps that don&#039;t include air, ground and infantry combat options, TBH.&nbsp; Goes against the very spirit of what makes the traditional Battlefield engine/gameplay great.</p></blockquote></div><p>DID ANY OF THE DEVS ACTUALLY READ THIS? </p><p>thanks Canadiens1160, words of truth always appreciated</p></blockquote></div><p>Chill dudette. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> </p><p>I think its safe to say there will be more combined arms maps in future releases.</p>]]></content>
			<author>
				<name><![CDATA[Bandu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=77</uri>
			</author>
			<updated>2008-09-17T16:45:29Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=115410#p115410</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Battle of Yavin suggestions for 1.35]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=115409#p115409" />
			<content type="html"><![CDATA[<p>Sure, but there are always going to be specific maps that don&#039;t tick all these boxes, a battle within <strong>Tantive IV</strong>&nbsp; or the space battle above<strong> Endor</strong> for instance, you can&#039;t just shoehorn in additional infantry or armour elements to a map that doesn&#039;t require it. And not all <strong>BF</strong> maps have all these elements of war either, there are several infantry only or maps without air support. So in my opinion it is not realistic to say that every map requires all of these elements. That said I do agree that we do need more combined arms maps in <strong>First Strike</strong>, but I don&#039;t believe every new map we release has to be one.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| TALON]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=536</uri>
			</author>
			<updated>2008-09-17T16:42:47Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=115409#p115409</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Battle of Yavin suggestions for 1.35]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=115407#p115407" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Canadiens1160 wrote:</cite><blockquote><p>I just think it&#039;s WAY too far along in the game to release numerous new maps that don&#039;t include air, ground and infantry combat options, TBH.&nbsp; Goes against the very spirit of what makes the traditional Battlefield engine/gameplay great.</p></blockquote></div><p>DID ANY OF THE DEVS ACTUALLY READ THIS? </p><p>thanks Canadiens1160, words of truth always appreciated</p>]]></content>
			<author>
				<name><![CDATA[Pam]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=871</uri>
			</author>
			<updated>2008-09-17T15:26:03Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=115407#p115407</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Battle of Yavin suggestions for 1.35]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=115372#p115372" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><div class="quotebox"><blockquote><p>The constant complaints about space maps just highlights the lack of combined arms maps in general in FS.&nbsp; Space maps should provide something for non-pilots to do as much as Endor Clearing and Mos Espa should have something for pilots to do.</p><p>Hell, every map coming out from now on should provide at least a pilot option and an extensive infantry combat option, let alone tanks and such.</p></blockquote></div><p>It sorta scares me how you&#039;re starting to rival Ty in controversial FS suggestions <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> .</p></blockquote></div><p>I just think it&#039;s WAY too far along in the game to release numerous new maps that don&#039;t include air, ground and infantry combat options, TBH.&nbsp; Goes against the very spirit of what makes the traditional Battlefield engine/gameplay great.</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2008-09-16T23:43:07Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=115372#p115372</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Battle of Yavin suggestions for 1.35]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=115364#p115364" />
			<content type="html"><![CDATA[<div class="quotebox"><blockquote><p>The constant complaints about space maps just highlights the lack of combined arms maps in general in FS.&nbsp; Space maps should provide something for non-pilots to do as much as Endor Clearing and Mos Espa should have something for pilots to do.</p><p>Hell, every map coming out from now on should provide at least a pilot option and an extensive infantry combat option, let alone tanks and such.</p></blockquote></div><p>It sorta scares me how you&#039;re starting to rival Ty in controversial FS suggestions <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> .</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-09-16T19:58:10Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=115364#p115364</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Battle of Yavin suggestions for 1.35]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=115358#p115358" />
			<content type="html"><![CDATA[<p>Hehe, those Yavin rounds last night were awesome! The usual lag but I have come to expect that these days, particualrly on this map. I would say that most TRA players are able to cope with it because our core games are XvT and XWA, both old and lag infested games. Give us a flying map with lag and we shine <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>As it was I managed to destroy the death star then keep rebels at bay in both rounds <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[Twigs]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1382</uri>
			</author>
			<updated>2008-09-16T18:28:23Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=115358#p115358</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Battle of Yavin suggestions for 1.35]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=115357#p115357" />
			<content type="html"><![CDATA[<p>I agree that the manned turrets should be more easily identifiable and repairable, but I don&#039;t agree that there should be more of them.</p><p>I once got shot down four times in a round by the invisible autolasers, so they are not altogether useless. Nevertheless, I think getting rid of them altogether would significantly reduce the (over)load on the server CPUs, which is what causes most of the lag (and I believe the Windfarm is the cause of similar overload on Ryloth). The lack of autolasers would be more than offset by having repairable manned turrets, and that may mean reducing the hit strength of the Deflection Towers to compensate. However, I wouldn&#039;t reduce the strength of the Towers simply to reduce the length of the round.</p><p>&quot;The map lasts way too long&quot; is not an opinion I share. </p><p>We ran two rounds of Yavin on RT&#039;s server last night and it remained fully populated thoughout both highly enjoyable rounds. It is the possibly the best map in the whole mod for eliciting a feeling of being there in the film, and it&#039;s highly popular.</p>]]></content>
			<author>
				<name><![CDATA[RabidJohn]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1590</uri>
			</author>
			<updated>2008-09-16T18:15:43Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=115357#p115357</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Battle of Yavin suggestions for 1.35]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=115333#p115333" />
			<content type="html"><![CDATA[<p>Not such a bad concept. Even if its just some transports or something light.</p>]]></content>
			<author>
				<name><![CDATA[Luke SkyRaper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1938</uri>
			</author>
			<updated>2008-09-16T02:08:45Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=115333#p115333</id>
		</entry>
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