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		<title><![CDATA[First Strike Forums — Ryloth Mines Feedback]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=8242</link>
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		<description><![CDATA[The most recent posts in Ryloth Mines Feedback.]]></description>
		<lastBuildDate>Mon, 22 Sep 2008 00:58:40 +0000</lastBuildDate>
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			<title><![CDATA[Re: Ryloth Mines Feedback]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115813#p115813</link>
			<description><![CDATA[<p>Well, you <strong>can</strong> use ziplines to get down, but I don&#039;t know if that was the idea.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Mon, 22 Sep 2008 00:58:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115813#p115813</guid>
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			<title><![CDATA[Re: Ryloth Mines Feedback]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115809#p115809</link>
			<description><![CDATA[<p>The layout came from woody and I just mapped it so Im not sure what he was thinking there.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| BLITZ)]]></author>
			<pubDate>Mon, 22 Sep 2008 00:21:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115809#p115809</guid>
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			<title><![CDATA[Re: Ryloth Mines Feedback]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115808#p115808</link>
			<description><![CDATA[<p>Couldn&#039;t the ammo be given to the medic to balance him? Sounds like a good tradeoff to me.</p><p>&nbsp; &nbsp;Oh, and Blitz, what&#039;s the deal with this plateau here, the one I&#039;m standing on in this screenshot, which for convenience&#039;s sake I shall call Kayak Dog Plateau:<br /><span class="postimg"><img src="http://i147.photobucket.com/albums/r292/safe-keeper/suggestionplateau-1.png" alt="http://i147.photobucket.com/albums/r292/safe-keeper/suggestionplateau-1.png" /></span></p><p>Seriously, there&#039;s a bridge leading to it from &quot;Plateau <em>a</em>&quot;, and you can get there from the northernmost CP, but there&#039;s no real reason to be there and I don&#039;t think I&#039;ve ever seen anyone there, either. Sure, it lets you get to the bridge leading to &quot;plateau <em>a</em>&quot; enabling flank/sneak attacks or whatever, but there&#039;s no real reason to try that either as you&#039;re sure to be spotted on your way over the bridge. Pretty much the only reason to be up there seems to be to enable you to scout out/suppress the Upper Flag.</p><p>If you altered the map slightly and made the spire across the chasm a plateau higher than the Upper Flag, accessible from the CP, and bridged the gap from Kayak Dog Plateau, there would not only be another reason to be there, <strong>and</strong> another way to attack the Upper Flag, <strong>and</strong> the ability for the Upper Flag Garrison (which I shall for convenience&#039;s sake not call Kayak Dog Garrison) to go up there for a high ground advantage which shouldn&#039;t make the map too unbalanced.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Mon, 22 Sep 2008 00:13:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115808#p115808</guid>
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			<title><![CDATA[Re: Ryloth Mines Feedback]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115785#p115785</link>
			<description><![CDATA[<p>I&#039;d like to say that I was in favour of giving the Zippers to officers instead of the Medic, but as Sam said, currently the medic is very hard to use - it suffers horrible armmo problems, and if the zipline is taken away then there will be very little incentive to use it.</p><p>Keep it with the medic.</p>]]></description>
			<author><![CDATA[null@example.com (Gwynzer)]]></author>
			<pubDate>Sun, 21 Sep 2008 16:12:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115785#p115785</guid>
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			<title><![CDATA[Re: Ryloth Mines Feedback]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115784#p115784</link>
			<description><![CDATA[<p>Naw, we&#039;d want to do the proper lore accurate version, though <strong>TY&#039;s</strong> were very nice.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Sun, 21 Sep 2008 16:10:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115784#p115784</guid>
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			<title><![CDATA[Re: Ryloth Mines Feedback]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115782#p115782</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| TALON wrote:</cite><blockquote><p>The idea is to use all dark<strong> Imps</strong> and spec op camoflauged <strong>Rebs</strong> to make best use of the dark, otherwise the <strong>Rebels</strong> would have an unfair advantage with all the <strong>Imps</strong> running around in white armour. That said. Hmmm, perhaps we could introduce the <strong>Shadowtrooper</strong>? eSame as a <strong>Stormtrooper</strong> but with black armour. Hmmm think more on this I shall.</p></blockquote></div><p>mabey you could use those stormiess TY2D2 made <a href="http://forums.fsmod.com/viewtopic.php?id=8193">http://forums.fsmod.com/viewtopic.php?id=8193</a></p>]]></description>
			<author><![CDATA[null@example.com (gaurd502)]]></author>
			<pubDate>Sun, 21 Sep 2008 15:49:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115782#p115782</guid>
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			<title><![CDATA[Re: Ryloth Mines Feedback]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115778#p115778</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>Why should you give officers zip lines as well?</p></blockquote></div><p>Not as well as the Medics/Troopers - <strong>instead of</strong> the Medics/Troopers. Consider removing the MKII/E-Web from this map and replacing it with the zipline launcher. There are no generators anyhow.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sun, 21 Sep 2008 15:38:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115778#p115778</guid>
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			<title><![CDATA[Re: Ryloth Mines Feedback]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115776#p115776</link>
			<description><![CDATA[<p>I&#039;ve never been even near of running out of flares, there are enough of them already. </p><p>Why do imperial medics get flares but rebel medics don&#039;t? Is it because the T-10 aimed enables you to see a lot better in the dark? Then again, you have the choice of the carbine which has ironsights (never use the ironsights with that weapon.)</p><p>Why should you give officers zip lines as well? Only medics getting 2-3 in the final version should be enough. Would make their use more significant tactically.</p><p>Some spawn points should be moved to safer locations. Lots of spawnkilling going on.</p><p>The map could be a little bigger and the distance between points longer.</p><p>I don&#039;t know about others but I kept on running out of ammo as a medic having nothing but the blaster. Didn&#039;t see many officers around either.</p>]]></description>
			<author><![CDATA[null@example.com (SamZi)]]></author>
			<pubDate>Sun, 21 Sep 2008 15:35:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115776#p115776</guid>
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			<title><![CDATA[Re: Ryloth Mines Feedback]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115773#p115773</link>
			<description><![CDATA[<p>It crashes for me. I dont know why. other maps work</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Sun, 21 Sep 2008 15:27:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115773#p115773</guid>
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			<title><![CDATA[Re: Ryloth Mines Feedback]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115770#p115770</link>
			<description><![CDATA[<p>Simply dipping the stormies in black paint sounds like a far better idea than shoehorning pilots in there.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sun, 21 Sep 2008 15:17:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115770#p115770</guid>
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		<item>
			<title><![CDATA[Re: Ryloth Mines Feedback]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115766#p115766</link>
			<description><![CDATA[<p>The idea is to use all dark<strong> Imps</strong> and spec op camoflauged <strong>Rebs</strong> to make best use of the dark, otherwise the <strong>Rebels</strong> would have an unfair advantage with all the <strong>Imps</strong> running around in white armour. That said. Hmmm, perhaps we could introduce the <strong>Shadowtrooper</strong>? Same as a <strong>Stormtrooper</strong> but with black armour. Hmmm think more on this I shall.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Sun, 21 Sep 2008 15:03:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115766#p115766</guid>
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			<title><![CDATA[Re: Ryloth Mines Feedback]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115760#p115760</link>
			<description><![CDATA[<p>I dont know if this is still in it but I seem to recall imp pilots running around and I could never distinguish them from the rebels resulting in alot of teamkills...</p>]]></description>
			<author><![CDATA[null@example.com (Gunny12345)]]></author>
			<pubDate>Sun, 21 Sep 2008 14:49:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115760#p115760</guid>
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			<title><![CDATA[Re: Ryloth Mines Feedback]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115757#p115757</link>
			<description><![CDATA[<p>I like&nbsp; the idea of a new CP,and being able to pick up flares.At first the map seemed too dark.But after a couple of games you start to get used to using your map and flares better.</p>]]></description>
			<author><![CDATA[null@example.com (gaurd502)]]></author>
			<pubDate>Sun, 21 Sep 2008 14:28:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115757#p115757</guid>
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			<title><![CDATA[Re: Ryloth Mines Feedback]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115754#p115754</link>
			<description><![CDATA[<p>I agree with letting players pick up flares. Give us two or three only, and let us pick up the ones we throw.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sun, 21 Sep 2008 14:17:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115754#p115754</guid>
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			<title><![CDATA[Re: Ryloth Mines Feedback]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115752#p115752</link>
			<description><![CDATA[<p>I thought this&nbsp; is looking good, torch&#039;s give off just the&nbsp; right amount of light use &#039;nade&#039;s in dark corner&#039;s, Maybe heavyweapon instead of e-web.&nbsp; zipline&#039;s maybe/maybe not..yes to another CP</p>]]></description>
			<author><![CDATA[null@example.com (oddball-uk)]]></author>
			<pubDate>Sun, 21 Sep 2008 14:09:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115752#p115752</guid>
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