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		<title><![CDATA[First Strike Forums — Modding Q&A]]></title>
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		<description><![CDATA[The most recent posts in Modding Q&A.]]></description>
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			<title><![CDATA[Re: Modding Q&A]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=116400#p116400</link>
			<description><![CDATA[<p>No there isnt, you have to make a new kit to apply to that map, we have done with with a few kits such as the medic, trooper and officer</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| BLITZ)]]></author>
			<pubDate>Fri, 03 Oct 2008 18:38:57 +0000</pubDate>
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			<title><![CDATA[Modding Q&A]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=116398#p116398</link>
			<description><![CDATA[<p>Required reading: A <a href="http://spreadsheets.google.com/ccc?key=0Aoq_7X01ets8cFBuVzZ5R3dWZXBIazFyQ1l2ZUloR1E&amp;hl=en#gid=0">guide</a> to the coding language of 2142.</p><p>OK, so since the Mapping Q&amp;A thread got used so much, I thought I&#039;d try making one for modding, too.</p><p>I&#039;ll start: as far as I understand, if I&#039;m making a new kit that has, for example, a frag grenade (which uses slot four in the kit) and a fusion cutter (which also uses slot four), I need to clone either the fusion cutter or frag grenade and give the clone a different ItemIndex number so they won&#039;t overlap? Are there really no &#039;shortcuts&#039; here?</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Fri, 03 Oct 2008 18:37:49 +0000</pubDate>
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