<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[First Strike Forums — The Resurgance of the FS Community Game]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=8324&amp;type=atom" />
	<updated>2008-10-13T22:06:41Z</updated>
	<generator version="1.4.5">PunBB</generator>
	<id>https://forums.fsmod.com/viewtopic.php?id=8324</id>
		<entry>
			<title type="html"><![CDATA[Re: The Resurgance of the FS Community Game]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=116832#p116832" />
			<content type="html"><![CDATA[<p>It does make me smile this thread. </p><p>I was under the impression choice is not a bad thing. We never have had complaints like this before. So I get the impression we need to spend some money to upgrade our server or pull it, so other servers can fill up. </p><p>The fact that most of our clanmembers keep the server rolling and active kills the mod. </p><p>How about we have three of our members each go on a different server and try and get those started? As soon as they have we&#039;ll play on our own. We&#039;ll even play with pistols only not to scare people away. We&#039;ll falll on mines cunnily placed in the middle of the road and try and toss back grenades. </p><p>Come on get this community game going and hopefully we&#039;ll have a abundance of people to play with. I would suggest setting your communications people to work. </p><p>Thank you and good night.</p>]]></content>
			<author>
				<name><![CDATA[<RT> Jimwalker-NL]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=510</uri>
			</author>
			<updated>2008-10-13T22:06:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=116832#p116832</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Resurgance of the FS Community Game]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=116830#p116830" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>Well when your server fills, which I am under the impression that it does often? Players don&#039;t want to start another server on their own when they see a full one that they are missing out on, and then they leave if they cannot join soon after.</p></blockquote></div><p>Oh no, you can&#039;t blame RT for players not wanting to start other servers! </p><p>It&#039;s a load of old rubbish anyway. Tonight there has been a maximum of 8 players on RT and (when I looked) 14 on DS. That&#039;s a clear choice of two servers to join, yet the community stayed away in droves...</p><p>It&#039;s been the same for a couple of weeks now. I don&#039;t know exactly why FS isn&#039;t a popular as it deserves to be, but it isn&#039;t. Coming up with spurious, illogical reasons to blame RT for that situation isn&#039;t going to help matters.</p>]]></content>
			<author>
				<name><![CDATA[RabidJohn]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1590</uri>
			</author>
			<updated>2008-10-13T21:10:20Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=116830#p116830</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Resurgance of the FS Community Game]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=116828#p116828" />
			<content type="html"><![CDATA[<div class="quotebox"><blockquote><p>I hope you do eventually improve your server because imo, and I don&#039;t say this lightly, the way it is setup atm hurts the mod and its community/playerbase.</p></blockquote></div><p>Agreed.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-10-13T20:29:34Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=116828#p116828</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Resurgance of the FS Community Game]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=116826#p116826" />
			<content type="html"><![CDATA[<p>Well when your server fills, which I am under the impression that it does often? Players don&#039;t want to start another server on their own when they see a full one that they are missing out on, and then they leave if they cannot join soon after.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2008-10-13T19:14:30Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=116826#p116826</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Resurgance of the FS Community Game]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=116824#p116824" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Bandu wrote:</cite><blockquote><p>I hope you do eventually improve your server because imo, and I don&#039;t say this lightly, the way it is setup atm hurts the mod and its community/playerbase.</p></blockquote></div><p>Seriously, how is our server set-up &#039;hurting&#039; the mod?</p>]]></content>
			<author>
				<name><![CDATA[RabidJohn]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1590</uri>
			</author>
			<updated>2008-10-13T19:03:22Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=116824#p116824</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Resurgance of the FS Community Game]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=116822#p116822" />
			<content type="html"><![CDATA[<p>The key to preventing lag on Yavin is the server&#039;s processor.&nbsp; Upgrade this and you will experience a lot less.</p>]]></content>
			<author>
				<name><![CDATA[Imperial]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=587</uri>
			</author>
			<updated>2008-10-13T18:51:46Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=116822#p116822</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Resurgance of the FS Community Game]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=116820#p116820" />
			<content type="html"><![CDATA[<p>&lt;--- is lost about the date of the next community</p>]]></content>
			<author>
				<name><![CDATA[Ormindo]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2120</uri>
			</author>
			<updated>2008-10-13T18:48:39Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=116820#p116820</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Resurgance of the FS Community Game]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=116818#p116818" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>RabidJohn wrote:</cite><blockquote><p>If 24 slots isn&#039;t enough for what you have in mind then it&#039;ll have to be held elsewhere. Not a problem for me – I merely misunderstood what you meant by &#039;cap&#039;.</p><p>Funny how the passage of a few months rewrites people&#039;s memories, isn&#039;t it?</p><p>RT had a 32-slot server for only a week or so before we realised the server couldn&#039;t handle it and went down to 24. I seem to recall it was only 22 before that...</p><p>Regardless of the number of slots, RT&#039;s First Strike server has been and remains one of, if not the most popular server since 1.2, so we&#039;re happy leaving it as is for now. Nowt&#039;s bust, so there&#039;s nowt to fix. </p><p>That said, we do intend upgrading the server as and when we can afford it, so we&#039;ll up the slots as much as we can when that time comes.</p></blockquote></div><p>Yes RT is probably the most played on , tho mainly because the community isnt big enough for 2 decently sized servers and most clan members are RT, who obviously jump on their own server meaning that is the one that gets used.</p><p>I hope you do eventually improve your server because imo, and I don&#039;t say this lightly, the way it is setup atm hurts the mod and its community/playerbase. This isnt a scathing attack on RT (obviously) , just the nature of the current reality, as I see it.</p>]]></content>
			<author>
				<name><![CDATA[Bandu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=77</uri>
			</author>
			<updated>2008-10-13T18:44:48Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=116818#p116818</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Resurgance of the FS Community Game]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=116816#p116816" />
			<content type="html"><![CDATA[<p>If 24 slots isn&#039;t enough for what you have in mind then it&#039;ll have to be held elsewhere. Not a problem for me – I merely misunderstood what you meant by &#039;cap&#039;.</p><p>Funny how the passage of a few months rewrites people&#039;s memories, isn&#039;t it?</p><p>RT had a 32-slot server for only a week or so before we realised the server couldn&#039;t handle it and went down to 24. I seem to recall it was only 22 before that...</p><p>Regardless of the number of slots, RT&#039;s First Strike server has been and remains one of, if not the most popular server since 1.2, so we&#039;re happy leaving it as is for now. Nowt&#039;s bust, so there&#039;s nowt to fix. </p><p>That said, we do intend upgrading the server as and when we can afford it, so we&#039;ll up the slots as much as we can when that time comes.</p>]]></content>
			<author>
				<name><![CDATA[RabidJohn]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1590</uri>
			</author>
			<updated>2008-10-13T18:19:49Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=116816#p116816</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Resurgance of the FS Community Game]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=116815#p116815" />
			<content type="html"><![CDATA[<p>Taloraan is really only fun with a full server. And we&#039;ve got Commanders now anyhow.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-10-13T18:15:48Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=116815#p116815</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Resurgance of the FS Community Game]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=116812#p116812" />
			<content type="html"><![CDATA[<p>It&#039;s kinda funny to see RT get shot down... <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>Anyways, I don&#039;t see the hubub about large games. I&#039;ve never had one enjoyable game where there was more that 30 people. Its too disorganized and chaotic. In a bad way, that is.</p>]]></content>
			<author>
				<name><![CDATA[TIEpilot234]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=988</uri>
			</author>
			<updated>2008-10-13T17:58:21Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=116812#p116812</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Resurgance of the FS Community Game]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=116808#p116808" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>FSDev| TALON wrote:</cite><blockquote><p>Yeah, but what did it run like? It tends to run really laggy for most people with those sort of numbers in there. I reflection on the map , not the quality of the server.</p></blockquote></div><p>Aye, hopefully those fixes will help in the future</p>]]></content>
			<author>
				<name><![CDATA[Bandu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=77</uri>
			</author>
			<updated>2008-10-13T15:45:47Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=116808#p116808</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Resurgance of the FS Community Game]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=116804#p116804" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>FSDev| TALON wrote:</cite><blockquote><p>Yeah, but what did it run like? It tends to run really laggy for most people with those sort of numbers in there. I reflection on the map , not the quality of the server.</p></blockquote></div><p>Personally, I had a small but not very noticable increase in lag.&nbsp; But it effects everyone differently, and I have a fairly decent Rig, and had a very stable connection at the time.</p>]]></content>
			<author>
				<name><![CDATA[Gwynzer]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2316</uri>
			</author>
			<updated>2008-10-13T14:41:37Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=116804#p116804</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Resurgance of the FS Community Game]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=116803#p116803" />
			<content type="html"><![CDATA[<p>32 is rarely full.. but do bump it for the night if you can.<br />Just in case <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[RSF Angel]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1548</uri>
			</author>
			<updated>2008-10-13T14:39:16Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=116803#p116803</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Resurgance of the FS Community Game]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=116802#p116802" />
			<content type="html"><![CDATA[<p>We can bump the number of slots on our server if you think we need to for a Community Game. It is at 32 right now but just takes a minute to change the slot count and restart it.</p>]]></content>
			<author>
				<name><![CDATA[Skates]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2476</uri>
			</author>
			<updated>2008-10-13T14:14:08Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=116802#p116802</id>
		</entry>
</feed>
