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		<title><![CDATA[First Strike Forums — The Resurgance of the FS Community Game]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=8324</link>
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		<description><![CDATA[The most recent posts in The Resurgance of the FS Community Game.]]></description>
		<lastBuildDate>Mon, 13 Oct 2008 22:06:41 +0000</lastBuildDate>
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			<title><![CDATA[Re: The Resurgance of the FS Community Game]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=116832#p116832</link>
			<description><![CDATA[<p>It does make me smile this thread. </p><p>I was under the impression choice is not a bad thing. We never have had complaints like this before. So I get the impression we need to spend some money to upgrade our server or pull it, so other servers can fill up. </p><p>The fact that most of our clanmembers keep the server rolling and active kills the mod. </p><p>How about we have three of our members each go on a different server and try and get those started? As soon as they have we&#039;ll play on our own. We&#039;ll even play with pistols only not to scare people away. We&#039;ll falll on mines cunnily placed in the middle of the road and try and toss back grenades. </p><p>Come on get this community game going and hopefully we&#039;ll have a abundance of people to play with. I would suggest setting your communications people to work. </p><p>Thank you and good night.</p>]]></description>
			<author><![CDATA[null@example.com (<RT> Jimwalker-NL)]]></author>
			<pubDate>Mon, 13 Oct 2008 22:06:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=116832#p116832</guid>
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			<title><![CDATA[Re: The Resurgance of the FS Community Game]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=116830#p116830</link>
			<description><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>Well when your server fills, which I am under the impression that it does often? Players don&#039;t want to start another server on their own when they see a full one that they are missing out on, and then they leave if they cannot join soon after.</p></blockquote></div><p>Oh no, you can&#039;t blame RT for players not wanting to start other servers! </p><p>It&#039;s a load of old rubbish anyway. Tonight there has been a maximum of 8 players on RT and (when I looked) 14 on DS. That&#039;s a clear choice of two servers to join, yet the community stayed away in droves...</p><p>It&#039;s been the same for a couple of weeks now. I don&#039;t know exactly why FS isn&#039;t a popular as it deserves to be, but it isn&#039;t. Coming up with spurious, illogical reasons to blame RT for that situation isn&#039;t going to help matters.</p>]]></description>
			<author><![CDATA[null@example.com (RabidJohn)]]></author>
			<pubDate>Mon, 13 Oct 2008 21:10:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=116830#p116830</guid>
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			<title><![CDATA[Re: The Resurgance of the FS Community Game]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=116828#p116828</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>I hope you do eventually improve your server because imo, and I don&#039;t say this lightly, the way it is setup atm hurts the mod and its community/playerbase.</p></blockquote></div><p>Agreed.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Mon, 13 Oct 2008 20:29:34 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=116828#p116828</guid>
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			<title><![CDATA[Re: The Resurgance of the FS Community Game]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=116826#p116826</link>
			<description><![CDATA[<p>Well when your server fills, which I am under the impression that it does often? Players don&#039;t want to start another server on their own when they see a full one that they are missing out on, and then they leave if they cannot join soon after.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Mon, 13 Oct 2008 19:14:30 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=116826#p116826</guid>
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			<title><![CDATA[Re: The Resurgance of the FS Community Game]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=116824#p116824</link>
			<description><![CDATA[<div class="quotebox"><cite>Bandu wrote:</cite><blockquote><p>I hope you do eventually improve your server because imo, and I don&#039;t say this lightly, the way it is setup atm hurts the mod and its community/playerbase.</p></blockquote></div><p>Seriously, how is our server set-up &#039;hurting&#039; the mod?</p>]]></description>
			<author><![CDATA[null@example.com (RabidJohn)]]></author>
			<pubDate>Mon, 13 Oct 2008 19:03:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=116824#p116824</guid>
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			<title><![CDATA[Re: The Resurgance of the FS Community Game]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=116822#p116822</link>
			<description><![CDATA[<p>The key to preventing lag on Yavin is the server&#039;s processor.&nbsp; Upgrade this and you will experience a lot less.</p>]]></description>
			<author><![CDATA[null@example.com (Imperial)]]></author>
			<pubDate>Mon, 13 Oct 2008 18:51:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=116822#p116822</guid>
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			<title><![CDATA[Re: The Resurgance of the FS Community Game]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=116820#p116820</link>
			<description><![CDATA[<p>&lt;--- is lost about the date of the next community</p>]]></description>
			<author><![CDATA[null@example.com (Ormindo)]]></author>
			<pubDate>Mon, 13 Oct 2008 18:48:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=116820#p116820</guid>
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			<title><![CDATA[Re: The Resurgance of the FS Community Game]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=116818#p116818</link>
			<description><![CDATA[<div class="quotebox"><cite>RabidJohn wrote:</cite><blockquote><p>If 24 slots isn&#039;t enough for what you have in mind then it&#039;ll have to be held elsewhere. Not a problem for me – I merely misunderstood what you meant by &#039;cap&#039;.</p><p>Funny how the passage of a few months rewrites people&#039;s memories, isn&#039;t it?</p><p>RT had a 32-slot server for only a week or so before we realised the server couldn&#039;t handle it and went down to 24. I seem to recall it was only 22 before that...</p><p>Regardless of the number of slots, RT&#039;s First Strike server has been and remains one of, if not the most popular server since 1.2, so we&#039;re happy leaving it as is for now. Nowt&#039;s bust, so there&#039;s nowt to fix. </p><p>That said, we do intend upgrading the server as and when we can afford it, so we&#039;ll up the slots as much as we can when that time comes.</p></blockquote></div><p>Yes RT is probably the most played on , tho mainly because the community isnt big enough for 2 decently sized servers and most clan members are RT, who obviously jump on their own server meaning that is the one that gets used.</p><p>I hope you do eventually improve your server because imo, and I don&#039;t say this lightly, the way it is setup atm hurts the mod and its community/playerbase. This isnt a scathing attack on RT (obviously) , just the nature of the current reality, as I see it.</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Mon, 13 Oct 2008 18:44:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=116818#p116818</guid>
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			<title><![CDATA[Re: The Resurgance of the FS Community Game]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=116816#p116816</link>
			<description><![CDATA[<p>If 24 slots isn&#039;t enough for what you have in mind then it&#039;ll have to be held elsewhere. Not a problem for me – I merely misunderstood what you meant by &#039;cap&#039;.</p><p>Funny how the passage of a few months rewrites people&#039;s memories, isn&#039;t it?</p><p>RT had a 32-slot server for only a week or so before we realised the server couldn&#039;t handle it and went down to 24. I seem to recall it was only 22 before that...</p><p>Regardless of the number of slots, RT&#039;s First Strike server has been and remains one of, if not the most popular server since 1.2, so we&#039;re happy leaving it as is for now. Nowt&#039;s bust, so there&#039;s nowt to fix. </p><p>That said, we do intend upgrading the server as and when we can afford it, so we&#039;ll up the slots as much as we can when that time comes.</p>]]></description>
			<author><![CDATA[null@example.com (RabidJohn)]]></author>
			<pubDate>Mon, 13 Oct 2008 18:19:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=116816#p116816</guid>
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			<title><![CDATA[Re: The Resurgance of the FS Community Game]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=116815#p116815</link>
			<description><![CDATA[<p>Taloraan is really only fun with a full server. And we&#039;ve got Commanders now anyhow.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Mon, 13 Oct 2008 18:15:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=116815#p116815</guid>
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			<title><![CDATA[Re: The Resurgance of the FS Community Game]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=116812#p116812</link>
			<description><![CDATA[<p>It&#039;s kinda funny to see RT get shot down... <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>Anyways, I don&#039;t see the hubub about large games. I&#039;ve never had one enjoyable game where there was more that 30 people. Its too disorganized and chaotic. In a bad way, that is.</p>]]></description>
			<author><![CDATA[null@example.com (TIEpilot234)]]></author>
			<pubDate>Mon, 13 Oct 2008 17:58:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=116812#p116812</guid>
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			<title><![CDATA[Re: The Resurgance of the FS Community Game]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=116808#p116808</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| TALON wrote:</cite><blockquote><p>Yeah, but what did it run like? It tends to run really laggy for most people with those sort of numbers in there. I reflection on the map , not the quality of the server.</p></blockquote></div><p>Aye, hopefully those fixes will help in the future</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Mon, 13 Oct 2008 15:45:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=116808#p116808</guid>
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			<title><![CDATA[Re: The Resurgance of the FS Community Game]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=116804#p116804</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| TALON wrote:</cite><blockquote><p>Yeah, but what did it run like? It tends to run really laggy for most people with those sort of numbers in there. I reflection on the map , not the quality of the server.</p></blockquote></div><p>Personally, I had a small but not very noticable increase in lag.&nbsp; But it effects everyone differently, and I have a fairly decent Rig, and had a very stable connection at the time.</p>]]></description>
			<author><![CDATA[null@example.com (Gwynzer)]]></author>
			<pubDate>Mon, 13 Oct 2008 14:41:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=116804#p116804</guid>
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			<title><![CDATA[Re: The Resurgance of the FS Community Game]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=116803#p116803</link>
			<description><![CDATA[<p>32 is rarely full.. but do bump it for the night if you can.<br />Just in case <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Mon, 13 Oct 2008 14:39:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=116803#p116803</guid>
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			<title><![CDATA[Re: The Resurgance of the FS Community Game]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=116802#p116802</link>
			<description><![CDATA[<p>We can bump the number of slots on our server if you think we need to for a Community Game. It is at 32 right now but just takes a minute to change the slot count and restart it.</p>]]></description>
			<author><![CDATA[null@example.com (Skates)]]></author>
			<pubDate>Mon, 13 Oct 2008 14:14:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=116802#p116802</guid>
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