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		<title><![CDATA[First Strike Forums — Small maps that can be used when noone is on]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=8526</link>
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		<description><![CDATA[The most recent posts in Small maps that can be used when noone is on.]]></description>
		<lastBuildDate>Sat, 27 Dec 2008 18:02:52 +0000</lastBuildDate>
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			<title><![CDATA[Re: Small maps that can be used when noone is on]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=119746#p119746</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>P.S. Let your mappers in training do a couple of those, before we have to suffer another map like Lok...</p></blockquote></div><p>You made my day, Pam. Can&#039;t wait &#039;til ole Tyler sees this <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> .</p><p>(despite the above, let it be known that I loved Lok <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> )</p><div class="quotebox"><blockquote><p>Unfortunately they were mixed into the normal 64 player server rotations, which usually left you with a 30 vs. 30 on a map way too small... intense but pointless...</p></blockquote></div><p>Yeah, didn&#039;t really see the point of that. The maps didn&#039;t work with so few numbers, and all it led to was people spamming the forums with requests to put more vehicles into the maps. &#039;twas weird.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sat, 27 Dec 2008 18:02:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=119746#p119746</guid>
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			<title><![CDATA[Re: Small maps that can be used when noone is on]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=119730#p119730</link>
			<description><![CDATA[<p>the new RSF server is 16player maps all the time.&nbsp; Try out that, no?</p>]]></description>
			<author><![CDATA[null@example.com (Gwynzer)]]></author>
			<pubDate>Sat, 27 Dec 2008 15:54:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=119730#p119730</guid>
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			<title><![CDATA[Re: Small maps that can be used when noone is on]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=119727#p119727</link>
			<description><![CDATA[<div class="quotebox"><cite>yultemsee wrote:</cite><blockquote><p>Its only ripping off if the mod is still going. Otherwise its just a damn good idea.</p></blockquote></div><p>Interesting logic, but... WRONG</p><p>Anyway, there were Mini Dantooine, Mini Wastelands (Lok), Mini Wayfar (Tatooine), and Mini Chandrila <br />Those inf maps were fun to play with 10-12 players max<br />Unfortunately they were mixed into the normal 64 player server rotations, which usually left you with a 30 vs. 30 on a map way too small... intense but pointless...<br />Now as i dont see that happening in FS, i believe its a good idea to have a couple of those small inf maps.</p><p>P.S. Let your mappers in training do a couple of those, before we have to suffer another map like Lok...</p>]]></description>
			<author><![CDATA[null@example.com (Pam)]]></author>
			<pubDate>Sat, 27 Dec 2008 15:49:35 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=119727#p119727</guid>
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			<title><![CDATA[Re: Small maps that can be used when noone is on]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=119707#p119707</link>
			<description><![CDATA[<p>Its only ripping off if the mod is still going. Otherwise its just a damn good idea.</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Sat, 27 Dec 2008 12:52:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=119707#p119707</guid>
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			<title><![CDATA[Re: Small maps that can be used when noone is on]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=119706#p119706</link>
			<description><![CDATA[<p>The GC_Mini maps, they were used for the infantry tournament that was held. Awesome small, intense maps</p>]]></description>
			<author><![CDATA[null@example.com (nekosaur)]]></author>
			<pubDate>Sat, 27 Dec 2008 12:49:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=119706#p119706</guid>
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			<title><![CDATA[Re: Small maps that can be used when noone is on]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=119705#p119705</link>
			<description><![CDATA[<p>what maps were those on GC? cant remeber.</p>]]></description>
			<author><![CDATA[null@example.com (krenyo)]]></author>
			<pubDate>Sat, 27 Dec 2008 12:03:05 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=119705#p119705</guid>
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			<title><![CDATA[Re: Small maps that can be used when noone is on]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=119702#p119702</link>
			<description><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>I&#039;ve thought of this myself - small &#039;skirmish&#039; maps intended to be played with four to eight people. They&#039;d be nice to have in the beginning of server rotations, and would be great to fall back to when server population starts dwindling.</p><p>Then again, GC did this, too, and I feel that if we did the same thing it&#039;d be kind of a rip-off.</p></blockquote></div><p>I&#039;ve thought of this too, and while GC may have done it (those were some fun maps), i don&#039;t really see a problem with us doing it as well.</p>]]></description>
			<author><![CDATA[null@example.com (nekosaur)]]></author>
			<pubDate>Sat, 27 Dec 2008 11:51:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=119702#p119702</guid>
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			<title><![CDATA[Re: Small maps that can be used when noone is on]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=119691#p119691</link>
			<description><![CDATA[<p><span class="postimg"><img src="http://i12.photobucket.com/albums/a202/ty2d2/Citadel/screen118.png" alt="http://i12.photobucket.com/albums/a202/ty2d2/Citadel/screen118.png" /></span></p><br /><p>WHAT IS THAT? </p><br /><br /><br /><p>THATS AN ICE BRIDGE</p><br /><br /><br /><br /><p>....Yes. The answer to your question is Yes.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sat, 27 Dec 2008 06:48:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=119691#p119691</guid>
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			<title><![CDATA[Re: Small maps that can be used when noone is on]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=119690#p119690</link>
			<description><![CDATA[<p>OMIGAWD WTF CITADEL!</p><br /><br /><p><a href="http://forums.fsmod.com/viewtopic.php?id=8252">http://forums.fsmod.com/viewtopic.php?id=8252</a></p><br /><p>Edit: Edit:Edit:Edit: lol</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sat, 27 Dec 2008 06:28:30 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=119690#p119690</guid>
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			<title><![CDATA[Re: Small maps that can be used when noone is on]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=119688#p119688</link>
			<description><![CDATA[<p>Rhen Var Citadel!</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sat, 27 Dec 2008 06:16:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=119688#p119688</guid>
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			<title><![CDATA[Re: Small maps that can be used when noone is on]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=119687#p119687</link>
			<description><![CDATA[<p>I&#039;ve thought of this myself - small &#039;skirmish&#039; maps intended to be played with four to eight people. They&#039;d be nice to have in the beginning of server rotations, and would be great to fall back to when server population starts dwindling.</p><p>Then again, GC did this, too, and I feel that if we did the same thing it&#039;d be kind of a rip-off.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sat, 27 Dec 2008 06:10:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=119687#p119687</guid>
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			<title><![CDATA[Small maps that can be used when noone is on]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=119686#p119686</link>
			<description><![CDATA[<p>Hey guys,</p><p>I frequently play but seem to run into problems because the maps(even though a lot of them are awesome) are big for under 16 players. The majority of the time there are not very many players. I suggest 1 or 2 maps to run on the servers that can be used to build up a population. I think with a few smaller maps people will stay longer and bigger games will happen more frequently. A few ideas are.</p><p>Starfighters in open space(Xwings vs Ties but on a smaller map)</p><p>Destroy or disable the corvette(either side could attack a single corvette or lambda with maybe an escort fighter or 2)</p><p>Some sort of base like the Null sensor station but with only the facility and not the rest of the points.</p><p>I think some small maps would be way more fun than looking for people for 20 min or being destroyed by 2 guys in tanks or walkers while you have nothing. If you could get one server to do this I think that more people would play more frequently and then they could just map vote when there are enough players.</p><br /><p>Thanks and great job the mod looks and plays great.</p><p>Imawsom</p>]]></description>
			<author><![CDATA[null@example.com (imawsom)]]></author>
			<pubDate>Sat, 27 Dec 2008 05:57:09 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=119686#p119686</guid>
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