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		<title><![CDATA[First Strike Forums — Against the clock]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=8552</link>
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		<description><![CDATA[The most recent posts in Against the clock.]]></description>
		<lastBuildDate>Fri, 02 Jan 2009 18:50:17 +0000</lastBuildDate>
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			<title><![CDATA[Re: Against the clock]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=119999#p119999</link>
			<description><![CDATA[<p><span style="color: tan">How about this for an &quot;against the clock&quot; type map?&nbsp; I had posted this in another thread, yet I think it fits more nicely here.</span></p><div class="quotebox"><cite>I wrote:</cite><blockquote><p><span style="color: tan">Can one </span>Hoth<span style="color: tan"> map involve the </span><span style="color: red">Rebels</span><span style="color: tan"> prepping the transports for takeoff in a race against time?&nbsp; </span></p><p><span style="color: tan">It could be that a </span><span style="color: red">Reb</span><span style="color: tan"> gets into a transport and has to stay in it while it is &quot;loaded&quot; with evacuees, perhaps over 5 minutes time.&nbsp; In the meantime he and another </span><span style="color: red">Reb</span><span style="color: tan"> could man the turrets, holding off waves of </span><span style="color: blue">Imps</span><span style="color: tan"> until the transport is ready to take off...&nbsp; Or until it&#039;s premature destruction.</span></p><p><span style="color: tan">For all I know that&#039;s how it already is, or you guys have a better idea, I dunno, I&#039;m pretty out-of-the-loop.&nbsp; I&#039;m just tired of </span><span style="color: yellow">Conquest</span><span style="color: tan"> maps, I want some </span><span style="color: lightgreen">Defend and Destroy</span><span style="color: tan"> maps for once.</span></p></blockquote></div>]]></description>
			<author><![CDATA[null@example.com (Suriander)]]></author>
			<pubDate>Fri, 02 Jan 2009 18:50:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=119999#p119999</guid>
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			<title><![CDATA[Re: Against the clock]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=119933#p119933</link>
			<description><![CDATA[<p>Hey, how about all those threads about the same thing.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Thu, 01 Jan 2009 00:05:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=119933#p119933</guid>
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			<title><![CDATA[Re: Against the clock]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=119928#p119928</link>
			<description><![CDATA[<p>How about inside an ISD?</p>]]></description>
			<author><![CDATA[null@example.com (SamZi)]]></author>
			<pubDate>Wed, 31 Dec 2008 23:14:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=119928#p119928</guid>
		</item>
		<item>
			<title><![CDATA[Re: Against the clock]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=119926#p119926</link>
			<description><![CDATA[<p>This sounds a lot like yavin only inside <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (herbanator3)]]></author>
			<pubDate>Wed, 31 Dec 2008 23:11:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=119926#p119926</guid>
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			<title><![CDATA[Re: Against the clock]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=119925#p119925</link>
			<description><![CDATA[<p>I don&#039;t see this ever coming to fruition because of a few things.</p><p>1. Immense amount of custom statics and such.<br />2. BF engine collisions really suck and an entirely indoor map would strain it really badly.<br />3. BF doesn&#039;t really have indoor lighting so every single par of it would have to be lightmapped in max, I don&#039;t even know the specifics of that...<br />4. Lore, it never really happened that way in the Starwars universe.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Wed, 31 Dec 2008 23:10:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=119925#p119925</guid>
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			<title><![CDATA[Against the clock]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=119920#p119920</link>
			<description><![CDATA[<p>Had a brainwave tonight!lol!How about a gamemode where rebels are attacking the Imps within the Death Star and the rebs have to stop the imps destroying a planet within a time limit or the planet gets blown to pieces!I dont know how easy this wud be to do within the 2142 engine but i think it could be a real cool and different way of playing FS.Feedback welcome..</p>]]></description>
			<author><![CDATA[null@example.com (UKWF-Johnlocke666)]]></author>
			<pubDate>Wed, 31 Dec 2008 22:09:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=119920#p119920</guid>
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