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	<title type="html"><![CDATA[First Strike Forums — Activating Commander Assets (Similar to 2142)]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=8613&amp;type=atom" />
	<updated>2009-01-13T18:06:54Z</updated>
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			<title type="html"><![CDATA[Re: Activating Commander Assets (Similar to 2142)]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=120558#p120558" />
			<content type="html"><![CDATA[<p>Commander Assests aren&#039;t high priority atm, or I don&#039;t belive so anyway.</p><p>Really, we have all of these assets.&nbsp; Local area scans, we have the trooper UAV&#039;s and the officer scanner.&nbsp; EMP is the DEMP gun (more reliable to). Artilllery is well placed mortar/artillery.&nbsp; Really, there is no lore accurate situations where both sides have access to these assets, that seems to be the main reason that we havent just used the stuff from vanilla and edited it to look FS-ey.</p>]]></content>
			<author>
				<name><![CDATA[Gwynzer]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2316</uri>
			</author>
			<updated>2009-01-13T18:06:54Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=120558#p120558</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Activating Commander Assets (Similar to 2142)]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=120557#p120557" />
			<content type="html"><![CDATA[<p>Lol, those suggestions a pre-historic. Or at least pre 1.0. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2009-01-13T17:48:27Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=120557#p120557</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Activating Commander Assets (Similar to 2142)]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=120555#p120555" />
			<content type="html"><![CDATA[<p>Hmmm... sorry I missed it... after skimming through all 9 pages of that sticky I noticed that the opening thread was suggesting alternative Battlefield Commander assetts (Deploy AT-AT, Auto Turrets, etc...) </p><p>I guess I got swept up by all the discussion on AI, AT-AT, Deathstar and &quot;Shield Talk&quot; specific to space battles...</p><p>Wouldn&#039;t it be easy enough to re-activate the &quot;vanilla&quot; assetts w/ a StarWars theme?&nbsp; Just stick to the supplies, UAV (probe droid), SAT TRACK (destroyer scan) and Orbital Strike (from orbiting imperial or rebel star ships)...&nbsp; </p><p>So, any resolution/time-table to when we might see these?&nbsp; Or, similar?</p>]]></content>
			<author>
				<name><![CDATA[|KW|C3-DaddyO]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=543</uri>
			</author>
			<updated>2009-01-13T17:08:07Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=120555#p120555</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Activating Commander Assets (Similar to 2142)]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=120550#p120550" />
			<content type="html"><![CDATA[<p>More info about this in the <a href="http://forums.fsmod.com/viewtopic.php?id=2097">sticky</a></p>]]></content>
			<author>
				<name><![CDATA[Gwynzer]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2316</uri>
			</author>
			<updated>2009-01-13T15:57:49Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=120550#p120550</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Activating Commander Assets (Similar to 2142)]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=120549#p120549" />
			<content type="html"><![CDATA[<p>Any notion of activating the Commander Assets (supplies, sat track, UAV and orb strike)?&nbsp; They could become... supply drop, field scan, probe droid recon and destroyer orbital strikes couldn&#039;t they?</p><p>I really enjoyed being Commander in 2142 (used to be ranked in the top 100... even after not playing much this year, still like 200 something)...&nbsp; Anyway, taking over as Commander to direct the troops/rebs just isn&#039;t as rewarding without being able to also lend &quot;heavenly&quot; support from above...</p><p><img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[|KW|C3-DaddyO]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=543</uri>
			</author>
			<updated>2009-01-13T15:35:14Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=120549#p120549</id>
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