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	<title type="html"><![CDATA[First Strike Forums — Keeping squads at end of round.]]></title>
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	<updated>2009-04-11T19:31:16Z</updated>
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			<title type="html"><![CDATA[Re: Keeping squads at end of round.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=124002#p124002" />
			<content type="html"><![CDATA[<p>Tough one. There&#039;s serious benefits in the continuity of the same 1 or 2 squads, but i&#039;ll likely leave it switching for now.</p>]]></content>
			<author>
				<name><![CDATA[RSF Angel]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1548</uri>
			</author>
			<updated>2009-04-11T19:31:16Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=124002#p124002</id>
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		<entry>
			<title type="html"><![CDATA[Re: Keeping squads at end of round.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=123995#p123995" />
			<content type="html"><![CDATA[<p>Right, it&#039;s the choice you have to make.&nbsp; Reform squads every round and switch sides, or keep squads and have sides remain the same.</p>]]></content>
			<author>
				<name><![CDATA[Imperial]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=587</uri>
			</author>
			<updated>2009-04-11T17:34:51Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=123995#p123995</id>
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		<entry>
			<title type="html"><![CDATA[Re: Keeping squads at end of round.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=123989#p123989" />
			<content type="html"><![CDATA[<p>Problem with that is your stuck as either Rebel or Imperial for the duration of your night and theres no point in playing 2 rounds of a map</p>]]></content>
			<author>
				<name><![CDATA[Athlon]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2050</uri>
			</author>
			<updated>2009-04-11T15:55:04Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=123989#p123989</id>
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		<entry>
			<title type="html"><![CDATA[Re: Keeping squads at end of round.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=123987#p123987" />
			<content type="html"><![CDATA[<p>Turn off swap team at end of round</p>]]></content>
			<author>
				<name><![CDATA[Imperial]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=587</uri>
			</author>
			<updated>2009-04-11T15:02:00Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=123987#p123987</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Keeping squads at end of round.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=123986#p123986" />
			<content type="html"><![CDATA[<p>I was playing on a server (either wolf gaming or&nbsp; a french server, i don&#039;t recall) and when a round ended or the map changed, the same squads were still in place.<br />I thought this was really cool.</p><p>Anyone know how to make that happen?</p>]]></content>
			<author>
				<name><![CDATA[RSF Angel]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1548</uri>
			</author>
			<updated>2009-04-11T14:40:29Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=123986#p123986</id>
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