<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title><![CDATA[First Strike Forums — Aliens (and Trandosha)]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=8911</link>
		<atom:link href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=8911&amp;type=rss" rel="self" type="application/rss+xml" />
		<description><![CDATA[The most recent posts in Aliens (and Trandosha).]]></description>
		<lastBuildDate>Mon, 27 Apr 2009 21:45:18 +0000</lastBuildDate>
		<generator>PunBB 1.4.5</generator>
		<item>
			<title><![CDATA[Re: Aliens (and Trandosha)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=124562#p124562</link>
			<description><![CDATA[<p>Hm, the Ewok Glider as vehicle ?<br />Sounds so silly what it must be done !!!1111 <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> would be funny, even if it does nothing.</p><p>About the ewoks:<br />Is it possible to spawn them randomly at specific places around the bunker entrance after the stronghold is lost ?<br />If the Ewoks are destroyable a dream for every imperial soldier would come true...</p>]]></description>
			<author><![CDATA[null@example.com (Alreech)]]></author>
			<pubDate>Mon, 27 Apr 2009 21:45:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=124562#p124562</guid>
		</item>
		<item>
			<title><![CDATA[Re: Aliens (and Trandosha)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=124541#p124541</link>
			<description><![CDATA[<p>Ewok says: Yub Nub!</p>]]></description>
			<author><![CDATA[null@example.com (blind3001)]]></author>
			<pubDate>Mon, 27 Apr 2009 15:50:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=124541#p124541</guid>
		</item>
		<item>
			<title><![CDATA[Re: Aliens (and Trandosha)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=124501#p124501</link>
			<description><![CDATA[<p>Except that the rocks did nothing at all...</p>]]></description>
			<author><![CDATA[null@example.com (Slyfox_Elite)]]></author>
			<pubDate>Mon, 27 Apr 2009 00:40:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=124501#p124501</guid>
		</item>
		<item>
			<title><![CDATA[Re: Aliens (and Trandosha)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=124498#p124498</link>
			<description><![CDATA[<div class="quotebox"><cite>RSF Angel wrote:</cite><blockquote><p>Yeah you&#039;re right, the idea of ewoks at all isn&#039;t very useful. And it is gimmicky.<br />Which is why it will be fun if implimented <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>I hadn&#039;t thought of using the trees as is- I was thinking for a theoretical ewok V ? map that we would spawn in ewok vehicles (ala starfighters) rather than spawn as infantry.</p><p>And the ewok class would be a good place to put a reskinned zipline(if vehicles can be made to use those)</p></blockquote></div><p>I must admit, I&#039;ve always loved the thought of being able to use an Ewok glider and drop rocks on a walker <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Sun, 26 Apr 2009 23:22:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=124498#p124498</guid>
		</item>
		<item>
			<title><![CDATA[Re: Aliens (and Trandosha)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=124496#p124496</link>
			<description><![CDATA[<div class="quotebox"><cite>Twigs wrote:</cite><blockquote><div class="quotebox"><cite>RSF Angel wrote:</cite><blockquote><p>welllll..... we can make probe droids... so if we made a wookie vehicle....</p><p>ATM the ewoks are just gun turrets. Could they be easily made into player controlled, movable turrets?</p></blockquote></div><p>What, enter a tree stump and turn in to an ewok? Wouldnt that be kind of gimmicky rather than useful? Hit points would be low and weapons limited to a spear or a catapult. Plus as a vehicle it would take some time for animations etc to get the legs working right.</p></blockquote></div><p>Yeah you&#039;re right, the idea of ewoks at all isn&#039;t very useful. And it is gimmicky.<br />Which is why it will be fun if implimented <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>I hadn&#039;t thought of using the trees as is- I was thinking for a theoretical ewok V ? map that we would spawn in ewok vehicles (ala starfighters) rather than spawn as infantry.</p><p>And the ewok class would be a good place to put a reskinned zipline(if vehicles can be made to use those)</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Sun, 26 Apr 2009 23:15:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=124496#p124496</guid>
		</item>
		<item>
			<title><![CDATA[Re: Aliens (and Trandosha)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=124492#p124492</link>
			<description><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p> people possessing Ewoks is just odd.</p></blockquote></div><p>Star Wars Voodoo magic?</p>]]></description>
			<author><![CDATA[null@example.com (Gwynzer)]]></author>
			<pubDate>Sun, 26 Apr 2009 20:02:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=124492#p124492</guid>
		</item>
		<item>
			<title><![CDATA[Re: Aliens (and Trandosha)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=124491#p124491</link>
			<description><![CDATA[<div class="quotebox"><cite>RSF Angel wrote:</cite><blockquote><p>welllll..... we can make probe droids... so if we made a wookie vehicle....</p><p>ATM the ewoks are just gun turrets. Could they be easily made into player controlled, movable turrets?</p></blockquote></div><br /><br /><p>Making a wookiee vehicle isn&#039;t so simple as making a wookiee and giving it a player animation.</p><p>It would have to be a walker vehicle, thus limited to run, walk, and crouch, most likely would have only 1 visible weapon... And couldn&#039;t jump.</p><p>The wookie would then have to choose between:<br />A) Walking/floating on water like our speeders do<br />B) Being invincible to water allowing them to walk around anywhere<br />C)Not being able to enter water at all</p><br /><p>Then as a vehicle, players would have to spawn into them, so we would have wookiees standing around at main bases?</p><br /><p>Among other limiting factors, this would never really work out.</p><br /><p>As for Ewoks, that would be more like an easter egg type thing... people possessing Ewoks is just odd.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sun, 26 Apr 2009 19:37:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=124491#p124491</guid>
		</item>
		<item>
			<title><![CDATA[Re: Aliens (and Trandosha)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=124489#p124489</link>
			<description><![CDATA[<div class="quotebox"><cite>RSF Angel wrote:</cite><blockquote><p>welllll..... we can make probe droids... so if we made a wookie vehicle....</p><p>ATM the ewoks are just gun turrets. Could they be easily made into player controlled, movable turrets?</p></blockquote></div><p>What, enter a tree stump and turn in to an ewok? Wouldnt that be kind of gimmicky rather than useful? Hit points would be low and weapons limited to a spear or a catapult. Plus as a vehicle it would take some time for animations etc to get the legs working right.</p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Sun, 26 Apr 2009 19:13:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=124489#p124489</guid>
		</item>
		<item>
			<title><![CDATA[Re: Aliens (and Trandosha)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=124487#p124487</link>
			<description><![CDATA[<p>welllll..... we can make probe droids... so if we made a wookie vehicle....</p><p>ATM the ewoks are just gun turrets. Could they be easily made into player controlled, movable turrets?</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Sun, 26 Apr 2009 18:48:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=124487#p124487</guid>
		</item>
		<item>
			<title><![CDATA[Re: Aliens (and Trandosha)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=124486#p124486</link>
			<description><![CDATA[<p>But we could make Trandoshans right? And Mon Cals?</p>]]></description>
			<author><![CDATA[null@example.com (Slyfox_Elite)]]></author>
			<pubDate>Sun, 26 Apr 2009 17:11:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=124486#p124486</guid>
		</item>
		<item>
			<title><![CDATA[Re: Aliens (and Trandosha)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=124480#p124480</link>
			<description><![CDATA[<p>So we will never see Ewok and Wookie classes... <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /> But if it is impossible for the gameengine to represent them correctly, then there is now way.<br />And Kashyyyk map with out Wookies is pointless, so no Kashyyyk <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" />. What a sad day.</p>]]></description>
			<author><![CDATA[null@example.com (Grizzly_74)]]></author>
			<pubDate>Sun, 26 Apr 2009 15:21:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=124480#p124480</guid>
		</item>
		<item>
			<title><![CDATA[Re: Aliens (and Trandosha)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=124468#p124468</link>
			<description><![CDATA[<p>all gotta use the same skeleton and animation, so like gwynzer says, all the characters needs to be near enuf the same size.</p>]]></description>
			<author><![CDATA[null@example.com (krenyo)]]></author>
			<pubDate>Sun, 26 Apr 2009 11:10:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=124468#p124468</guid>
		</item>
		<item>
			<title><![CDATA[Re: Aliens (and Trandosha)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=124466#p124466</link>
			<description><![CDATA[<p>BF2142 player models have to be a certain height. No smaller or no larger IIRC.&nbsp; Makes wookies look really small and the texture compressed because the model isn&#039;t high enough</p>]]></description>
			<author><![CDATA[null@example.com (Gwynzer)]]></author>
			<pubDate>Sun, 26 Apr 2009 09:51:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=124466#p124466</guid>
		</item>
		<item>
			<title><![CDATA[Re: Aliens (and Trandosha)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=124463#p124463</link>
			<description><![CDATA[<p>I want wookies! AFAIK they weren&#039;t implemented cause of the scale of wookie models. They didn&#039;t fit in the vehicles. But if we have a wookie-only map without vehicles and all Iperial vehicles are only useable by the Imps, there shouldn&#039;t be a problem.</p>]]></description>
			<author><![CDATA[null@example.com (Grizzly_74)]]></author>
			<pubDate>Sun, 26 Apr 2009 08:02:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=124463#p124463</guid>
		</item>
		<item>
			<title><![CDATA[Re: Aliens (and Trandosha)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=124457#p124457</link>
			<description><![CDATA[<div class="quotebox"><cite>Athlon wrote:</cite><blockquote><p>Ewoks V Gungans Now theres a map no one would ever play<br /> <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> Annoying little F***ers!</p></blockquote></div><p>With custom voice macros</p><p>Oh nosa, theys a gettin the key position!<br />Wessa all gointa die! AAAAAH...<br />Looky looky- bombad enemies!<br />Meesa spleeen!</p><p>Yub yub!<br />Yub grr yip yub<br />Yipeeee ya ya yub<br />Yowlll!</p><p>Make this map NOW.</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Sun, 26 Apr 2009 00:29:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=124457#p124457</guid>
		</item>
	</channel>
</rss>
