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	<title type="html"><![CDATA[First Strike Forums — Spotting Mines]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=8917&amp;type=atom" />
	<updated>2009-04-28T17:39:13Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=8917</id>
		<entry>
			<title type="html"><![CDATA[Re: Spotting Mines]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=124600#p124600" />
			<content type="html"><![CDATA[<p>AFIAK are the &quot;mines spotted&quot; voice overs is already in the<br /> bf2142\mods\FirstStrike\sounds_client.zip<br />-&gt; player_spotted_enemyminespotted.ogg</p><p>IMHO it would be possible to call that soundfile over the selection menu of the commrose (press Q and then right mousekey to select).</p><p>Pro: Quicker than Teamspeak, 3D Soundsample from the direction of the speaker even for players not in the squad or teamspeak channel</p><p>Con: No Red Mine Symbol on the minimap, only a red &quot;?&quot;</p><p>To place the mine symbole on the minimap the spotting system must IMHO interact with the red tag of the mine - AFIAK there is no red tag for enemy mines.</p>]]></content>
			<author>
				<name><![CDATA[Alreech]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1975</uri>
			</author>
			<updated>2009-04-28T17:39:13Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=124600#p124600</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Spotting Mines]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=124482#p124482" />
			<content type="html"><![CDATA[<p>I thought you were talking about space mines XD</p><p>Not a bad idea, tho we don&#039;t have voice actors to record new stuff, it would probably have to be just visual on the map.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2009-04-26T16:02:00Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=124482#p124482</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Spotting Mines]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=124475#p124475" />
			<content type="html"><![CDATA[<p>well... remove the &quot;Enemy Droid&quot; in the q spotted menu.&nbsp; I don&#039;t think they CAN be spotted... probe droids are enemy vehicle I think... not 100% sure on that.</p><p>Either way, I&#039;m sure there are a few commands in the Q-Spotted menu which don&#039;t/can&#039;t work because the thing its spotting isn&#039;t ingame, or can&#039;t be spotted... replace it with mines.</p><p>I&#039;d like to see the mines spotted thing, pretty useful. Especially yesterday when I saw a mine on top of a hill, sidestepped and went around it for squaddies to charge right through it killing myself and 2 others...</p>]]></content>
			<author>
				<name><![CDATA[Gwynzer]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2316</uri>
			</author>
			<updated>2009-04-26T14:48:44Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=124475#p124475</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Spotting Mines]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=124474#p124474" />
			<content type="html"><![CDATA[<p>I think it would be very useful if a player could identify enemy mines to his teammates, in the same way that enemy gun emplacements can be spotted.&nbsp; Is this possible?</p>]]></content>
			<author>
				<name><![CDATA[CAAM]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=391</uri>
			</author>
			<updated>2009-04-26T14:45:17Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=124474#p124474</id>
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