<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title><![CDATA[First Strike Forums — Spotting Mines]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=8917</link>
		<atom:link href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=8917&amp;type=rss" rel="self" type="application/rss+xml" />
		<description><![CDATA[The most recent posts in Spotting Mines.]]></description>
		<lastBuildDate>Tue, 28 Apr 2009 17:39:13 +0000</lastBuildDate>
		<generator>PunBB 1.4.5</generator>
		<item>
			<title><![CDATA[Re: Spotting Mines]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=124600#p124600</link>
			<description><![CDATA[<p>AFIAK are the &quot;mines spotted&quot; voice overs is already in the<br /> bf2142\mods\FirstStrike\sounds_client.zip<br />-&gt; player_spotted_enemyminespotted.ogg</p><p>IMHO it would be possible to call that soundfile over the selection menu of the commrose (press Q and then right mousekey to select).</p><p>Pro: Quicker than Teamspeak, 3D Soundsample from the direction of the speaker even for players not in the squad or teamspeak channel</p><p>Con: No Red Mine Symbol on the minimap, only a red &quot;?&quot;</p><p>To place the mine symbole on the minimap the spotting system must IMHO interact with the red tag of the mine - AFIAK there is no red tag for enemy mines.</p>]]></description>
			<author><![CDATA[null@example.com (Alreech)]]></author>
			<pubDate>Tue, 28 Apr 2009 17:39:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=124600#p124600</guid>
		</item>
		<item>
			<title><![CDATA[Re: Spotting Mines]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=124482#p124482</link>
			<description><![CDATA[<p>I thought you were talking about space mines XD</p><p>Not a bad idea, tho we don&#039;t have voice actors to record new stuff, it would probably have to be just visual on the map.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sun, 26 Apr 2009 16:02:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=124482#p124482</guid>
		</item>
		<item>
			<title><![CDATA[Re: Spotting Mines]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=124475#p124475</link>
			<description><![CDATA[<p>well... remove the &quot;Enemy Droid&quot; in the q spotted menu.&nbsp; I don&#039;t think they CAN be spotted... probe droids are enemy vehicle I think... not 100% sure on that.</p><p>Either way, I&#039;m sure there are a few commands in the Q-Spotted menu which don&#039;t/can&#039;t work because the thing its spotting isn&#039;t ingame, or can&#039;t be spotted... replace it with mines.</p><p>I&#039;d like to see the mines spotted thing, pretty useful. Especially yesterday when I saw a mine on top of a hill, sidestepped and went around it for squaddies to charge right through it killing myself and 2 others...</p>]]></description>
			<author><![CDATA[null@example.com (Gwynzer)]]></author>
			<pubDate>Sun, 26 Apr 2009 14:48:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=124475#p124475</guid>
		</item>
		<item>
			<title><![CDATA[Spotting Mines]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=124474#p124474</link>
			<description><![CDATA[<p>I think it would be very useful if a player could identify enemy mines to his teammates, in the same way that enemy gun emplacements can be spotted.&nbsp; Is this possible?</p>]]></description>
			<author><![CDATA[null@example.com (CAAM)]]></author>
			<pubDate>Sun, 26 Apr 2009 14:45:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=124474#p124474</guid>
		</item>
	</channel>
</rss>
