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		<title><![CDATA[First Strike Forums — those craaaazy bots]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=9012</link>
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		<description><![CDATA[The most recent posts in those craaaazy bots.]]></description>
		<lastBuildDate>Fri, 29 May 2009 19:01:34 +0000</lastBuildDate>
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			<title><![CDATA[Re: those craaaazy bots]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=125296#p125296</link>
			<description><![CDATA[<p>it aint complicated..I fly with a stick and still manage to use the keyboard and mouse for the controls I dont have mapped. Must be all those years in XvT <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Fri, 29 May 2009 19:01:34 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=125296#p125296</guid>
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			<title><![CDATA[Re: those craaaazy bots]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=125294#p125294</link>
			<description><![CDATA[<p>First it&#039;s good for newbies to have a map with bot support and the possibility to train space combat ! <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><br /><p>So, feedback:<br />The hangar problem should be easy to fix:<br />Let the TIEs spawn over the surface of the Deathstar, like the X-Wings and Y-Wings do, maybe a little lower.<br />If it isn&#039;t possible to use different Spawnpoints in Singleplayer / Coop, make a map called &quot;Yavin Coop Training&quot;.</p><p>The Rebell bots also don&#039;t use the Torps against the Towers. Making the Torps Heatseakers like in BF2 an putting a heatsorce on each tower should work to fix it.<br />Putting Heatsources on Turbolaser Turrets would be also a good idea, but can also lead to confusion. Idea -&gt; BF 2 has two different kind of heatseakers: Ground and air.<br />Make the Towers &quot;ground&quot; targets and arm the Y-Wings with &quot;ground&quot; Torps.<br />Make the Turbolaser Turrets &quot;air&quot; targets and arm the X-Wings with &quot;air&quot; Torps.</p><p>Also the Rebell Bots sometimes ram the Towers.&nbsp; Is there a setting to make them envade sooner ?</p><p>To give the Bots Orders you must be Squadleader. <br />If you fly with mouse and keyboard it&#039;s not difficult to set orders:<br />Aim at the CPs Icon (so it&#039;s marked yellow), press T and press &quot;Give Order&quot;<br />As commander you can select the squads with the Mousewheel while pressing T</p><p>I don&#039;t know if the Bots react if you use the Commonrose for calling backup, probatly not.</p><p>If you fly with Joystick it is more complicated.<br />You must asign the Squad-Rose to a Joystick button, and then use an editior to edit the controls.con so you can use your trigger to press the &quot;Give Order&quot; field.</p><p>In the sub section:<br />ControlMap.create defaultGameControlMap</p><p>search for:<br />ControlMap.addButtonToTriggerMapping c_GIOk IDFMouse IDButton_0 0 0</p><p>and add below of it:<br />ControlMap.addButtonToTriggerMapping c_GIOk IDFGameController_0 IDButton_0 0 1</p><p>If you want to use the joystick in the commonroses search in the same section for:<br />ControlMap.addAxisToAxisMapping c_GIMouseLookX IDFMouse IDAxis_0 0 0<br />ControlMap.addAxisToAxisMapping c_GIMouseLookY IDFMouse IDAxis_1 0 0</p><p>and add below of each line the matching joystick axis:<br />ControlMap.addAxisToAxisMapping c_GIMouseLookX IDFGameController_0 IDAxis_0 0 1</p><p>ControlMap.addAxisToAxisMapping c_GIMouseLookY IDFGameController_0 IDAxis_1 1 1</p><p>Warning ! Make a copy of the Controls.con before editing end after editing and store it outside the profile, so you can restore the contronls.con if something went wrong.<br />I have a drawer called storage, holding the original_controls.con and last_edited_controls.con <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (Alreech)]]></author>
			<pubDate>Fri, 29 May 2009 17:54:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=125294#p125294</guid>
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			<title><![CDATA[Re: those craaaazy bots]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=125288#p125288</link>
			<description><![CDATA[<div class="quotebox"><cite>Twigs wrote:</cite><blockquote><p>I think if anything this is more of a time filler/practice map for flying.</p></blockquote></div><p>TY for feedback.<br />I think its a server filler, seems to be fairly popular with those who don&#039;t have&nbsp; vacuum-phobia&nbsp; in the community.</p><p>Even those guys who prefer ground by default seem to go &#039;hey- targets!&#039; and busy themselves popping ties or wasting untrained farmboy bot x-wing pilots.</p><p>And it is great for learning to fly- the deathstar surface keeps you oriented, theres objective markers and stuff to do.</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Fri, 29 May 2009 15:49:59 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=125288#p125288</guid>
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			<title><![CDATA[Re: those craaaazy bots]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=125286#p125286</link>
			<description><![CDATA[<p>1) Go commander, the sqauds usually behave themselves then. As for fighting back..they do seem kind of dumb, no idea why the X&#039;s seem to be the ships in particular that don&#039;t fire at anything. </p><p>2) No idea whats changed, perhaps a setting got smudged in the placement file. But yes, can be annoying to bump the lip and end up with 50% HP.</p><p>3) Not a big deal IMO, Rebels aren&#039;t smart enough to know what the objective is, instead use a move order to put the squads in position and take the heat off the human players. </p><p>I think if anything this is more of a time filler/practice map for flying.</p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Fri, 29 May 2009 15:38:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=125286#p125286</guid>
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			<title><![CDATA[those craaaazy bots]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=125285#p125285</link>
			<description><![CDATA[<p>Couple o&#039; questions for the devs and anyone who cares to answer, about the new co-op yavin.</p><p>1: can we see some sort of quickly thrown together bot FAQ? It can be amended later if needed, but stuff like <br />How do you make the rebels fight back instead of flying in a straight line<br />How do you make the squad follow orders<br />what settings should we use... etc and so forth.</p><p>2: Is there a reason that the Ties are harder to get out of the hangar on this one?<br />The bots def have difficulty, but its tough for us humans too.<br />I find it helps if you yaw left or right- the rotation tends to help you not hit the lip on the way out.</p><p>3: Where did the CP marker over the exhaust port go? Can we have it back? If its still there, its not on the minimap.</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Fri, 29 May 2009 15:09:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=125285#p125285</guid>
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