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		<title><![CDATA[First Strike Forums — Coop dogfighting]]></title>
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		<description><![CDATA[The most recent posts in Coop dogfighting.]]></description>
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			<title><![CDATA[Re: Coop dogfighting]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=126037#p126037</link>
			<description><![CDATA[<p><img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sat, 11 Jul 2009 20:55:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=126037#p126037</guid>
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			<title><![CDATA[Re: Coop dogfighting]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=126033#p126033</link>
			<description><![CDATA[<p>It seems to me that it would be good to have the bots flying around on the map even if they don&#039;t get on the ground on a server.&nbsp; When there aren&#039;t enough players to fill up a server the bots dogfighting overhead add gives the immersion of a larger battle going on overhead.&nbsp; &nbsp;The bots will also attack the players when they are out in the open.&nbsp; &nbsp;So it does make it a challeng traveling between CPs.</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Sat, 11 Jul 2009 14:31:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=126033#p126033</guid>
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			<title><![CDATA[Re: Coop dogfighting]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=125997#p125997</link>
			<description><![CDATA[<p>I don&#039;t think we&#039;ve all had a chance to play it, yet.&nbsp; &nbsp;i&#039;ll try it out when I get the chance and get back to ye <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Gwynzer)]]></author>
			<pubDate>Wed, 08 Jul 2009 22:19:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=125997#p125997</guid>
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			<title><![CDATA[Re: Coop dogfighting]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=125996#p125996</link>
			<description><![CDATA[<p>That can be done</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Wed, 08 Jul 2009 21:43:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=125996#p125996</guid>
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			<title><![CDATA[Re: Coop dogfighting]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=125994#p125994</link>
			<description><![CDATA[<p>I think it would help if the CPs were still capturable with the bots dogfighting overhead. </p><p>So a normal round can carry on with the bots duking it out above human players.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Wed, 08 Jul 2009 19:39:09 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=125994#p125994</guid>
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			<title><![CDATA[Coop dogfighting]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=125990#p125990</link>
			<description><![CDATA[<p>In the latest version of the singleplayer mini-mod,&nbsp; I made two of the fs maps into coop dogfighting maps (ryloth and bandoleer) by adding bot only spawns into the sky. Players can still spawn in at the CPs&nbsp; &nbsp;</p><p>Is there enough interests to do this for more maps?</p><p>Would it help if objectives were added?</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Wed, 08 Jul 2009 16:42:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=125990#p125990</guid>
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