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		<title><![CDATA[First Strike Forums — Request help with map mounting custom objects]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=9117</link>
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		<description><![CDATA[The most recent posts in Request help with map mounting custom objects.]]></description>
		<lastBuildDate>Sun, 02 Aug 2009 15:19:44 +0000</lastBuildDate>
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			<title><![CDATA[Re: Request help with map mounting custom objects]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=126711#p126711</link>
			<description><![CDATA[<p>Ok, I figured it out.&nbsp; &nbsp;The objects should be seperated just like TYD2 suggested into server and client zip files for each category of objects, like staticobjects, vegitation, weapons, vehicles, etc ...</p><p>Basically, custom map objects should be mounted just like for a mod, with map specific serverarchives and clientarchives files.</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Sun, 02 Aug 2009 15:19:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=126711#p126711</guid>
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			<title><![CDATA[Re: Request help with map mounting custom objects]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=126634#p126634</link>
			<description><![CDATA[<p>Thanks Django, I tried running a customobject.con file like in podracer, but I have the same issue.&nbsp; The statics still show up without textures.&nbsp; &nbsp;So, do the textures have to be assigned differently in bf2142 than bf2 in the mesh file?</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Fri, 31 Jul 2009 02:10:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=126634#p126634</guid>
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			<title><![CDATA[Re: Request help with map mounting custom objects]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=126626#p126626</link>
			<description><![CDATA[<p>Hey Dnamro<br />Edit the *.staticmesh with the BF2material.exe tool (by Rexman)<br />and check/correct the Texture Paths.<br />Hope that helps<br />You can also dl&nbsp; my Podracer Testmap and use it as a Blueprint.<br />All custom Statics and vehicles will be directly loaded into the Map.<br />Discover it and you will get the idea.</p>]]></description>
			<author><![CDATA[null@example.com (Django)]]></author>
			<pubDate>Thu, 30 Jul 2009 22:52:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=126626#p126626</guid>
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			<title><![CDATA[Re: Request help with map mounting custom objects]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=126621#p126621</link>
			<description><![CDATA[<p>I am not totally sure, but you might have to split them up into seperate folder and change their .con to reflect it. I haven&#039;t dont much custom objects work in 2142 or BF2. But if I remember correctly the textures are seperated from the objects meshes in 2142 and FS so it would make sense that they have to be seperated as custom objects too...</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Thu, 30 Jul 2009 22:06:14 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=126621#p126621</guid>
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			<title><![CDATA[Request help with map mounting custom objects]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=126607#p126607</link>
			<description><![CDATA[<p>I was trying to convert a map created for BF2 to BF2142.&nbsp; The map has overgrowth and custom objects that are map mounted, but apparently map mounting is different between BF2 and BF2142 because so far I have not been able to get the custom objects to show up correctly in BF2142.&nbsp; The map is Solomon Showdown by ImTheHeadHunter and the customs are placed all in one object.zip file.</p><p>So in the server.zip, I changed the clientArchieves and the serverArchieves con files to:</p><p>fileManager.mountArchive Levels/Solomon_Showdown/Objects_Showdown.zip Objects\StaticObjects<br />fileManager.mountArchive Levels/Solomon_Showdown/Objects_Showdown.zip Objects\vegitation</p><p>But this gives me only the statics, but no textures.&nbsp; Do I need to seperate the textures from the statics into different zip files or do I need to change my archieve con files?</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Thu, 30 Jul 2009 12:13:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=126607#p126607</guid>
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