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	<title type="html"><![CDATA[First Strike Forums — what causes the deserted servers?]]></title>
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	<updated>2009-09-01T16:59:05Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=9179</id>
		<entry>
			<title type="html"><![CDATA[Re: what causes the deserted servers?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=127830#p127830" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>OldBoy wrote:</cite><blockquote><div class="quotebox"><cite>Thomas12255 wrote:</cite><blockquote><p>I was like having the most kills then those people never came back for some reason.</p></blockquote></div><p>I&#039;m sure it was because of you having the most kills</p></blockquote></div><br /><p>Yeaaaaaaaaa!!</p>]]></content>
			<author>
				<name><![CDATA[Thomas12255]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2368</uri>
			</author>
			<updated>2009-09-01T16:59:05Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=127830#p127830</id>
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		<entry>
			<title type="html"><![CDATA[Re: what causes the deserted servers?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=127828#p127828" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Thomas12255 wrote:</cite><blockquote><p>I was like having the most kills then those people never came back for some reason.</p></blockquote></div><p>I&#039;m sure it was because of you having the most kills</p>]]></content>
			<author>
				<name><![CDATA[OldBoy]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1238</uri>
			</author>
			<updated>2009-09-01T15:19:04Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=127828#p127828</id>
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		<entry>
			<title type="html"><![CDATA[Re: what causes the deserted servers?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=127827#p127827" />
			<content type="html"><![CDATA[<p>I remember when we had a 50 player community night and I was like having the most kills then those people never came back for some reason.</p>]]></content>
			<author>
				<name><![CDATA[Thomas12255]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2368</uri>
			</author>
			<updated>2009-09-01T15:14:50Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=127827#p127827</id>
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		<entry>
			<title type="html"><![CDATA[Re: what causes the deserted servers?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=127801#p127801" />
			<content type="html"><![CDATA[<p>of course and i know how<br />Advertising the mod LOL</p>]]></content>
			<author>
				<name><![CDATA[alenoguerol]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2902</uri>
			</author>
			<updated>2009-09-01T07:11:48Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=127801#p127801</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: what causes the deserted servers?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=127799#p127799" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>alenoguerol wrote:</cite><blockquote><p>oh well that sucks then.<br />devs should set some people to advertise the mod</p></blockquote></div><p>Well, hopefully this team will get started sometime soon.</p><div class="quotebox"><blockquote><p>and as i said beafore. i never tryed to mod any battlefield. i just though that same engine = easy ports</p></blockquote></div><p>Actually, for a number of things this is the case.&nbsp; BF2142 is really just a (albeit very advanced) mod of BF2. However, it adds alot of things to the game engine, most of which are not open source meaning we can&#039;t just copy the bits over to BF2 that we want to copy over.&nbsp; Walker code is one of those things, I belive <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /></p><p>I wouldn&#039;t want us on BF2 anyway, yeah they would be more players, but there wouldn&#039;t be epic visuals like <a href="http://www.xfire.com/screenshots/gwynzer/">This</a>, I would really miss that <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" />.&nbsp; FS has it&#039;s busy periods and it&#039;s quiet periods.&nbsp; Right now, it&#039;s getting quiet again, but I&#039;m confident that will change soon.</p>]]></content>
			<author>
				<name><![CDATA[Gwynzer]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2316</uri>
			</author>
			<updated>2009-09-01T06:49:17Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=127799#p127799</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: what causes the deserted servers?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=127798#p127798" />
			<content type="html"><![CDATA[<p>oh well that sucks then.<br />devs should set some people to advertise the mod <br />and as i said beafore. i never tryed to mod any battlefield. i just though that same engine = easy ports</p>]]></content>
			<author>
				<name><![CDATA[alenoguerol]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2902</uri>
			</author>
			<updated>2009-09-01T03:08:56Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=127798#p127798</id>
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		<entry>
			<title type="html"><![CDATA[Re: what causes the deserted servers?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=127788#p127788" />
			<content type="html"><![CDATA[<p>if only things were as simple as Porting animations, or having a US Server for US players.</p><p>US Server was up for US players -&gt; At one point, US servers outmatched the EU servers. However, the Euro servers still always had more players on them than the USers.&nbsp; Advertising the mod (for major sites) requires being able to contact those officials on Behalf of the FS Dev team.&nbsp; Most the people interested in getting FS &quot;out there&quot; don&#039;t have any status in FS.&nbsp; It took me over 2 weeks of pestering to even get FS 1.4 hosted on Battlefield.Filefront.com.&nbsp; This was about 3 or 4 months after it was released too.</p>]]></content>
			<author>
				<name><![CDATA[Gwynzer]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2316</uri>
			</author>
			<updated>2009-08-31T20:50:36Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=127788#p127788</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: what causes the deserted servers?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=127786#p127786" />
			<content type="html"><![CDATA[<p>well in that case wouldnt you be able to port the animations into BF2?<br />but anyway i know that nowadays most ppl are from EU but if you advertise the mod in major sites. it will atract more ppl and lots of americans too. they will need a server and they will advertise the mod to their friends and so on.<br />otherwise the mod will just stick as an EU mod</p>]]></content>
			<author>
				<name><![CDATA[alenoguerol]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2902</uri>
			</author>
			<updated>2009-08-31T20:36:53Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=127786#p127786</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: what causes the deserted servers?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=127777#p127777" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>alenoguerol wrote:</cite><blockquote><p>remember that most populated servers on most games are from US</p></blockquote></div><p>Erm..only for US players. You&#039;ll also find servers in Europe populated 24/7 by euro players..same for asia and australia. </p><p>The biggest nail in the mods coffin is that fact that 2142 was never as popular as BF2, with most seeing it as little more than an expansion rather than bringing anything new to the series. FS chose 2142 however because the walker made it possible to have better anims for the ATST or something. Not only that, it also suffers from mod syndrome, as in many people are afraid to try it in case it does something to their vanilla game, or they have to change settings they normally dont touch. The average computer user is actually pretty useless when it comes to doing anything other than mash the keyboad or press a switch.</p>]]></content>
			<author>
				<name><![CDATA[Twigs]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1382</uri>
			</author>
			<updated>2009-08-31T19:13:28Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=127777#p127777</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: what causes the deserted servers?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=127776#p127776" />
			<content type="html"><![CDATA[<p>Populated servers on most games are from the US, yes.&nbsp; FS&#039;s players are mostly from the EU.</p><p>There was, for a while, a few American servers up, and there were events such as the &quot;American Community Game&quot; which was hosted on one of those servers.&nbsp; Few people showed up.</p>]]></content>
			<author>
				<name><![CDATA[Gwynzer]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2316</uri>
			</author>
			<updated>2009-08-31T19:13:19Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=127776#p127776</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: what causes the deserted servers?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=127774#p127774" />
			<content type="html"><![CDATA[<p>oh well that explains it then<br />but i dont get how the stats works in FS anyway..<br />and btw. the main servers location is important.<br />i know some ppl that didnt tryed the mod because the only time that server gets enough ppl for a big match is in a netherlands server and the ping would be too big.<br />thats important for sure<br />remember that most populated servers on most games are from US</p>]]></content>
			<author>
				<name><![CDATA[alenoguerol]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2902</uri>
			</author>
			<updated>2009-08-31T19:04:26Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=127774#p127774</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: what causes the deserted servers?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=127757#p127757" />
			<content type="html"><![CDATA[<p>The best you could do for a boarding map is something to do with an abandoned base, such as a mining facility or the Azameen home base (XWA fans!) Boarding ships won&#039;t work. </p><p>As to making something like the ISD move..I haven&#039;t tried it but I believe the collisionbox is too large or something. </p><p>Advertising would be great.</p><p>Stats we have. We cant have offiical 2142 ranked servers because its against some kind of EA/Dice rule I believe, running a mod on a ranked server could lead to cheating. That can end up with your player account deleted and your cd code made invalid.</p>]]></content>
			<author>
				<name><![CDATA[Twigs]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1382</uri>
			</author>
			<updated>2009-08-31T10:05:25Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=127757#p127757</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: what causes the deserted servers?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=127754#p127754" />
			<content type="html"><![CDATA[<p>I&#039;ve actually recently approcahed a couple of Devs about starting a group of people that focuses on advertising First Strike and getting us known.&nbsp; I&#039;ve heard nothing back yet, but personally I think it&#039;s a great idea.&nbsp; I&#039;ve done a fair bit of FS publicising, but being able to do that while also stampted as &quot;First Strike Official Representative&quot; really increases the amount one can do.</p><p>Project Reality, for Battlefield 2, is featured by DICE and on the BF2 front page: We can have this done for FS, especially because DICE loves FS after the FS &quot;Dev Team of Old&quot; met up with them.</p><br /><br /><p>ISD&#039;s are NOT to big to move, they are just to big to be player controlled and moveable.&nbsp; They can move just fine, with a little bit of fancy coding.</p><br /><p>-weekly updates, pics makes ppl go DO WANT! more and follow mods<br />I agree, except I&#039;d rather see the devs working on fixing the current ingame bugs than working on new content.</p><br /><p>-a new trailer showing the mod features<br />Agreed, and has been getting recently discussed in some community groups.</p><br /><p>-ranked servers<br />FS has stats, unfortunately the stats server either needs maintenece or upgrading, and is VERY unrelaiable at this time.</p><br /><p>-announce the mod on every Star Wars and Battlefield sites/forums as posible<br />Something I have done a little of personally.&nbsp; Being an official representative would change the reception to the advertising.&nbsp; For one thing, you can contact bigger sites like FileFront and Planet Battlefield to discuss things with the highups, instead of just advertising on forums and the like.</p><br /><p>-More updates on Moddb<br />It&#039;s been mentioned to one or two devs already, but we NEED an update on ModDB saying the launcher now DOESN&#039;T play with vanilla content, anymore.&nbsp; This will bring a number of people back, I belive.</p><br /><p>-post this mod everywere as if it were a Battlefront III (i know its not but ppl will get excited and will try the mod and will see that FS is far better than battlefront, more balanced and no arcade-ish so it will atract ppl trust me)<br />We&#039;re simply not Battlefront, even saying we are is enough to send some of us off for a lie down.&nbsp; It&#039;s better to show FS for what it is, instead of say something it isn&#039;t and hope the crowd we attract (one thing: SWBF crowd - we don&#039;t want to attract most of them) sticks with us.</p><br /><br /><br /><p>Regarding the boarding: FS tries to stay close to Lore as possible, there are no indidents (which would work in FS) where the rebels board an ISD.&nbsp; The best I can think of would be Tantive IV, but I can&#039;t see much chance of the devs doing this any time soon - it involves alot of custom models etc.&nbsp; &nbsp;There aren&#039;t any lore-acurate situations where there 2 large ships in the air deploying troops while throwing missiles and stuff at each other. If we could find one, there would still be alot of work in making interiors for the ship and messing around with (the rather complex) Titan code.</p><br /><p><img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Gwynzer]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2316</uri>
			</author>
			<updated>2009-08-31T07:08:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=127754#p127754</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: what causes the deserted servers?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=127753#p127753" />
			<content type="html"><![CDATA[<p>ok but its good to know. im new in this forums and i never tryed BF modding so i dunno what&#039;s possible and what isnt <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[alenoguerol]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2902</uri>
			</author>
			<updated>2009-08-31T05:06:15Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=127753#p127753</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: what causes the deserted servers?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=127752#p127752" />
			<content type="html"><![CDATA[<p>We do have ranked servers. How did we get stats then? (look at the top of the website and click something called&nbsp; &quot;stats&quot;).</p><p> I think publicity would help too, but a lot of people don&#039;t play because they get annoyed at dying, it seems.</p><p>The weekly updates, it&#039;s definitely possible, but the devs are... umm... somewhat lazy:P.</p><p>Right now we prefer smaller maps because we don&#039;t have a lot of people.</p><p>We really need a trailer.</p><p>I really doubt that we will lie about FirstStrike being SW Battlefront 3. It&#039;s just not right.</p><p>The Star Destroyer is simply too big to move. It has to remain as a static object. I&#039;ve already asked about it in a thread.</p><p>Well, I just said what I thought. I&#039;m no FSdev, so I could be wrong about some things.</p>]]></content>
			<author>
				<name><![CDATA[Slyfox_Elite]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2743</uri>
			</author>
			<updated>2009-08-31T04:55:21Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=127752#p127752</id>
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