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	<title type="html"><![CDATA[First Strike Forums — Update: Build 1013]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=9181&amp;type=atom" />
	<updated>2009-09-02T13:09:51Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=9181</id>
		<entry>
			<title type="html"><![CDATA[Re: Update: Build 1013]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=127861#p127861" />
			<content type="html"><![CDATA[<p>I guess that&#039;s one good way to look at it.. <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[herbanator3]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1038</uri>
			</author>
			<updated>2009-09-02T13:09:51Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=127861#p127861</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Update: Build 1013]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=127857#p127857" />
			<content type="html"><![CDATA[<p>It&#039;s not a bug, it&#039;s a feature!</p>]]></content>
			<author>
				<name><![CDATA[nekosaur]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=829</uri>
			</author>
			<updated>2009-09-02T11:26:48Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=127857#p127857</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Update: Build 1013]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=127855#p127855" />
			<content type="html"><![CDATA[<p>Neko broke tags! Now we&#039;re left with the &quot;Missing Material/Texture&quot; picture!</p><p><span class="postimg"><img src="http://screenshot.xfire.com/screenshot/natural/6a8188782bb3454a1e38b38e35cae2e3b48fc6b9.png" alt="http://screenshot.xfire.com/screenshot/natural/6a8188782bb3454a1e38b38e35cae2e3b48fc6b9.png" /></span></p><p>Beware of the Darth Tater.</p>]]></content>
			<author>
				<name><![CDATA[Gwynzer]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2316</uri>
			</author>
			<updated>2009-09-02T10:59:49Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=127855#p127855</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Update: Build 1013]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=127847#p127847" />
			<content type="html"><![CDATA[<p>Jumping with joy! Not really but just so you know I&#039;m quite happy with the changes.</p>]]></content>
			<author>
				<name><![CDATA[Slyfox_Elite]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2743</uri>
			</author>
			<updated>2009-09-02T04:16:22Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=127847#p127847</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Update: Build 1013]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=127821#p127821" />
			<content type="html"><![CDATA[<p>You realize that in the interest of balancing out changes and making sure the teams aren&#039;t identical, this recent change means the <strong>rebel </strong>sniper rifle is now 2 hits 1 kill. We apologize for not including this in the changelo--</p><p><em>:flees:</em></p><div class="quotebox"><blockquote><p>Indeed, mortar arming is a great improvment, pushing it back to its original intention..a RANGED weapon, not close up noobtoob!</p></blockquote></div><p>I, too, am very interested in seeing how the PMG will play out. Adding a minimum range to a weapon is a drastic move, but it is probably for the better. PMG troops will still have their pistols to defend themselves with when faced with close quarters combat.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2009-09-01T13:02:43Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=127821#p127821</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Update: Build 1013]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=127805#p127805" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Twigs wrote:</cite><blockquote><p>Aside from that..I&#039;m sure a lot of snipers will be pleased to see the improvements made to the Imperial rifle <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> Many games will no longer be the same..playing as a rebel its no longer safe to think..&quot;well its takes the Imp sniper two shots to kill me..so I can take my time&quot;</p></blockquote></div><p>Zaphod is now a true threat, always.&nbsp; Instead of just half the time.</p>]]></content>
			<author>
				<name><![CDATA[Gwynzer]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2316</uri>
			</author>
			<updated>2009-09-01T08:59:24Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=127805#p127805</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Update: Build 1013]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=127802#p127802" />
			<content type="html"><![CDATA[<p>Indeed, mortar arming is a great improvment, pushing it back to its original intention..a RANGED weapon, not close up noobtoob!</p><p>Aside from that..I&#039;m sure a lot of snipers will be pleased to see the improvements made to the Imperial rifle <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> Many games will no longer be the same..playing as a rebel its no longer safe to think..&quot;well its takes the Imp sniper two shots to kill me..so I can take my time&quot;</p><p>Wait..NO JETPAX!</p>]]></content>
			<author>
				<name><![CDATA[Twigs]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1382</uri>
			</author>
			<updated>2009-09-01T08:33:10Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=127802#p127802</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Update: Build 1013]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=127800#p127800" />
			<content type="html"><![CDATA[<p>And I say: About Bloody Time!</p><p>This update contains fixes for many of the current major game-effecting bugs.&nbsp; It&#039;s a fair bit overdue, but still, I shout cheers to everyone from the dev team who put in fixes, and to those in BI that helped us test our stuff too.</p><p>Now thats out, we&#039;ll have to get back to work on fixing more stuff - no more lazy time <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /></p><p>Bestine 32p will now be playable, the smoke nade will be more reliable.&nbsp; I love the new smoke, especially if you try it with a freerunner...&nbsp; &nbsp;I&#039;m curious to see how themortar Arming delay will work out.&nbsp; For those of you who finds the change log unclear, after you fire the mortar, there will be a small delay between the Projectile leaving the weapon and it &quot;arming&quot;.&nbsp; If you shoot at your feet or someone super close, no damage will be dealt.&nbsp; Best way to balance it!</p><p>Alot of work still to be done but this build is a BIG step to fixing things.</p>]]></content>
			<author>
				<name><![CDATA[Gwynzer]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2316</uri>
			</author>
			<updated>2009-09-01T07:02:14Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=127800#p127800</id>
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