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		<title><![CDATA[First Strike Forums — Rhen Var Ice Plains and Ryloth]]></title>
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		<description><![CDATA[The most recent posts in Rhen Var Ice Plains and Ryloth.]]></description>
		<lastBuildDate>Wed, 16 Sep 2009 04:25:31 +0000</lastBuildDate>
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			<title><![CDATA[Re: Rhen Var Ice Plains and Ryloth]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=128562#p128562</link>
			<description><![CDATA[<p>We&#039;ve already discussed this internally. You may be pelased in an upcomnig release. Though some other aspects of the mod take priority.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Wed, 16 Sep 2009 04:25:31 +0000</pubDate>
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			<title><![CDATA[Rhen Var Ice Plains and Ryloth]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=128559#p128559</link>
			<description><![CDATA[<p>For Rhen Var: I find the Stronghold area (the three cps around it) are quite hard to get to when you get out of a vehicle. You should somehow make it more accessible for infantry. There is also a lot of open space in and at and in between those cps. It makes it more of a walk and get shot at over there. I suggest maybe alter it a bit or fill it up with some statics. (Vehicles are not much use over there, so changes wouldn&#039;t be so drastic).</p><p>Ryloth: maybe put a couple extra things at Windmills and Space Dock. I find the map is a field of death, like nothing is advancing and everything is dying. It makes it quite dull. Also, if you spawned more Land Speeders or Combat Speeders at the Command Posts, infantry could get more involved with capturing cps and moving to strategic locations.</p>]]></description>
			<author><![CDATA[null@example.com (Slyfox_Elite)]]></author>
			<pubDate>Wed, 16 Sep 2009 00:43:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=128559#p128559</guid>
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