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		<title><![CDATA[First Strike Forums — So I heard you need a coder]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=9239</link>
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		<description><![CDATA[The most recent posts in So I heard you need a coder.]]></description>
		<lastBuildDate>Wed, 23 Sep 2009 22:18:44 +0000</lastBuildDate>
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			<title><![CDATA[Re: So I heard you need a coder]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=128971#p128971</link>
			<description><![CDATA[<p>I, at least, would want fighters, like all vehicles, to take damage when on fire, so I&#039;d leave the damagewhilecritical at its current value (and fix the bug that keeps the TIE Defender and bike, and perhaps a couple other vehicles too, from taking damage when burning)</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Wed, 23 Sep 2009 22:18:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=128971#p128971</guid>
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			<title><![CDATA[Re: So I heard you need a coder]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=128968#p128968</link>
			<description><![CDATA[<p>As long as the targeting computer isn&#039;t like Battlefront!</p>]]></description>
			<author><![CDATA[null@example.com (gaurd502)]]></author>
			<pubDate>Wed, 23 Sep 2009 21:48:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=128968#p128968</guid>
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			<title><![CDATA[Re: So I heard you need a coder]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=128958#p128958</link>
			<description><![CDATA[<p>Can I have your babies Mosquill? <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /></p><p>Great ideas, you really seem to think outside the box on this kinda stuff.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Wed, 23 Sep 2009 19:48:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=128958#p128958</guid>
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			<title><![CDATA[Re: So I heard you need a coder]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=128957#p128957</link>
			<description><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>Another thing that would be interesting would be to make shielded fighters, such as the X-wing and TIE Defender, automatically replenish their hit points, while unshielded fighters didn&#039;t.</p></blockquote></div><p>Afaik, this can be done by setting ObjectTemplate.armor.hpLostWhileCriticalDamage to a negative value.<br /></p><div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>and would possibly also allow some nifty features such as dumping your laser energy to shields for faster recharge, like in the X-Wing series of games.</p></blockquote></div><p>Yeah I had this idea too, I&#039;m still trying to figure out a way to make it work.</p>]]></description>
			<author><![CDATA[null@example.com (Mosquill)]]></author>
			<pubDate>Wed, 23 Sep 2009 18:47:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=128957#p128957</guid>
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			<title><![CDATA[Re: So I heard you need a coder]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=128954#p128954</link>
			<description><![CDATA[<div class="quotebox"><cite>Mosquill wrote:</cite><blockquote><p>It should also be possible to use python to create an automated Fire Control System that&#039;d lock your lasers on the closest enemy fighter in front of you.</p></blockquote></div><div class="quotebox"><cite>Twigs wrote:</cite><blockquote><p>sounds like a targetting computer, Safe will be pleased.</p></blockquote></div><p>That is indeed something I&#039;ve wanted a long time <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> . A system in which you have to aim yourself much of the time, but if you keep the enemy near the middle of your screen for long enough, eventually your starfighter aims by itself, almost guaranteeing hits and a kill. Would make the gunner position on the Y-Wing far more useful, and also, possibly, dramatically change the way head-to-head attacks play out.</p><p>If even half of this can be implemented in at least single-player, space combat in FS will be ten times cooler.</p><p>Another thing that would be interesting would be to make shielded fighters, such as the X-wing and TIE Defender, automatically replenish their hit points, while unshielded fighters didn&#039;t. Would make sense if we get the shield display working, make the shielded fighters more distinct from the unshielded ones, and would possibly also allow some nifty features such as dumping your laser energy to shields for faster recharge, like in the X-Wing series of games.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Wed, 23 Sep 2009 15:34:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=128954#p128954</guid>
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			<title><![CDATA[Re: So I heard you need a coder]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=128953#p128953</link>
			<description><![CDATA[<p>If you can shove all that into the<strong> BF2142 </strong>engine then go for it, will certainly add an element of more depth and detail to the space maps.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Wed, 23 Sep 2009 15:17:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=128953#p128953</guid>
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			<title><![CDATA[Re: So I heard you need a coder]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=128951#p128951</link>
			<description><![CDATA[<p>sounds like a targetting computer, Safe will be pleased.</p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Wed, 23 Sep 2009 14:44:14 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=128951#p128951</guid>
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			<title><![CDATA[Re: So I heard you need a coder]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=128948#p128948</link>
			<description><![CDATA[<div class="quotebox"><cite>krenyo wrote:</cite><blockquote><p>ObjectTemplate.fire.fireincameradof 0 allows the lasers to fire forward but they never converge, its fine for an A wing coz the lasers are fairly close together; x-wing will be a different matter, your aim at a tiny Tie and all the shots will just go around it. Y-wing shuld be fine tho <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" />.</p></blockquote></div><p>Well there&#039;s more then 1 way to fix this.</p><p>I can just add a dummy camera that&#039;d be used by fireInCameraDof and would remain static all the time, while the player would use another camera that is not static and has mouselook enabled.</p><p>It&#039;s also possible to let the player choose whatever zero range (range where lasers intersect) he wants with a press of a button.</p><p>It should also be possible to use python to create an automated Fire Control System that&#039;d lock your lasers on the closest enemy fighter in front of you.</p><p>Or I can give the player ability to enable the Fire Control System and have automatic zero range, or disable it and set the range manually.</p>]]></description>
			<author><![CDATA[null@example.com (Mosquill)]]></author>
			<pubDate>Wed, 23 Sep 2009 14:17:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=128948#p128948</guid>
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			<title><![CDATA[Re: So I heard you need a coder]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=128927#p128927</link>
			<description><![CDATA[<p>ObjectTemplate.fire.fireincameradof 0 allows the lasers to fire forward but they never converge, its fine for an A wing coz the lasers are fairly close together; x-wing will be a different matter, your aim at a tiny Tie and all the shots will just go around it. Y-wing shuld be fine tho <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" />.</p>]]></description>
			<author><![CDATA[null@example.com (krenyo)]]></author>
			<pubDate>Wed, 23 Sep 2009 07:59:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=128927#p128927</guid>
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			<title><![CDATA[Re: So I heard you need a coder]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=128924#p128924</link>
			<description><![CDATA[<p>Actually Woodrow mentioned that in IRC today... I am not sure what he was on about though.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Wed, 23 Sep 2009 02:55:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=128924#p128924</guid>
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			<title><![CDATA[Re: So I heard you need a coder]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=128922#p128922</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| TALON wrote:</cite><blockquote><p>How did you get around the laser issue with mouselook? When we had it switched on it ended up screwing up the lasers aim throwing it off in the direction that you had just looked and off the crosshairs. So if you found a fix for that issue I think that gets you a backstage pass on its own.</p></blockquote></div><p>Umm... really? Have you tried ObjectTemplate.fire.fireincameradof 0?</p><div class="quotebox"><cite>FSDev| TALON wrote:</cite><blockquote><p>Also loving the animated details on the cockpit console</p></blockquote></div><p> It&#039;s not just animated, it actually works. It indicates speed, altitude, heading, shields, torque and energy.</p>]]></description>
			<author><![CDATA[null@example.com (Mosquill)]]></author>
			<pubDate>Wed, 23 Sep 2009 02:08:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=128922#p128922</guid>
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			<title><![CDATA[Re: So I heard you need a coder]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=128921#p128921</link>
			<description><![CDATA[<p>Looks spot on there Mosquill.</p><p>Would be great to have this in all the fighters.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Wed, 23 Sep 2009 02:07:35 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=128921#p128921</guid>
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			<title><![CDATA[Re: So I heard you need a coder]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=128919#p128919</link>
			<description><![CDATA[<p>Nice job<strong> Mosquill</strong>, I look forward to welcoming you to the team, awesome work there. How did you get around the laser issue with mouselook? When we had it switched on it ended up screwing up the lasers aim throwing it off in the direction that you had just looked and off the crosshairs. So if you found a fix for that issue I think that gets you a backstage pass on its own.</p><p><img src="https://forums.fsmod.com/img/smilies/cool.png" width="15" height="15" alt="cool" /></p><p>Also loving the animated details on the cockpit console, I think your first job may well be giving all the cockpits a little TLC judging from your demo.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Wed, 23 Sep 2009 01:18:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=128919#p128919</guid>
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			<title><![CDATA[Re: So I heard you need a coder]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=128917#p128917</link>
			<description><![CDATA[<p>Hehe, I actually used the cockpit from X-Wing vs Tie-Fighter as a reference.<br /><a href="http://img84.imageshack.us/i/xvt.png/"><span class="postimg"><img src="http://img84.imageshack.us/img84/5640/xvt.th.png" alt="http://img84.imageshack.us/img84/5640/xvt.th.png" /></span></a></p>]]></description>
			<author><![CDATA[null@example.com (Mosquill)]]></author>
			<pubDate>Wed, 23 Sep 2009 00:07:11 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=128917#p128917</guid>
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			<title><![CDATA[Re: So I heard you need a coder]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=128913#p128913</link>
			<description><![CDATA[<p>Sounds rubbish and very off topic.</p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Tue, 22 Sep 2009 23:20:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=128913#p128913</guid>
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