<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title><![CDATA[First Strike Forums — Blast Visors]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=9240</link>
		<atom:link href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=9240&amp;type=rss" rel="self" type="application/rss+xml" />
		<description><![CDATA[The most recent posts in Blast Visors.]]></description>
		<lastBuildDate>Thu, 24 Sep 2009 21:15:38 +0000</lastBuildDate>
		<generator>PunBB 1.4.5</generator>
		<item>
			<title><![CDATA[Re: Blast Visors]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=129011#p129011</link>
			<description><![CDATA[<p>-_-</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Thu, 24 Sep 2009 21:15:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=129011#p129011</guid>
		</item>
		<item>
			<title><![CDATA[Re: Blast Visors]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=129009#p129009</link>
			<description><![CDATA[<p>I know! We give the visor to the HWS!</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Thu, 24 Sep 2009 20:58:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=129009#p129009</guid>
		</item>
		<item>
			<title><![CDATA[Re: Blast Visors]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=129006#p129006</link>
			<description><![CDATA[<p>Forgot to add this to my previous post: credit goes completely to TY2D2. No one really answered him, so i had to say it again.</p>]]></description>
			<author><![CDATA[null@example.com (Slyfox_Elite)]]></author>
			<pubDate>Thu, 24 Sep 2009 20:23:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=129006#p129006</guid>
		</item>
		<item>
			<title><![CDATA[Re: Blast Visors]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=129001#p129001</link>
			<description><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>I think an alternate Trooper model with blast visor down would be fine to add some variety to their appearances. Give the visor to heavy weapons and trooper or something along those lines. No extra coding required.</p></blockquote></div><p><img src="https://forums.fsmod.com/img/smilies/roll.png" width="15" height="15" alt="roll" /></p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Thu, 24 Sep 2009 19:43:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=129001#p129001</guid>
		</item>
		<item>
			<title><![CDATA[Re: Blast Visors]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=128998#p128998</link>
			<description><![CDATA[<p>Fine, how about this. The heavy weapons class gets the blast visor (they deal with the explosive work so it kind of makes sense). They would always have it.</p>]]></description>
			<author><![CDATA[null@example.com (Slyfox_Elite)]]></author>
			<pubDate>Thu, 24 Sep 2009 15:50:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=128998#p128998</guid>
		</item>
		<item>
			<title><![CDATA[Re: Blast Visors]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=128920#p128920</link>
			<description><![CDATA[<p>Well if you are so sure it&#039;s possible, I am sure you can do it yourself then. <img src="https://forums.fsmod.com/img/smilies/roll.png" width="15" height="15" alt="roll" /></p><br /><p>Pro Tip: Not everything in vanilla is possible in mods.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Wed, 23 Sep 2009 02:04:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=128920#p128920</guid>
		</item>
		<item>
			<title><![CDATA[Re: Blast Visors]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=128918#p128918</link>
			<description><![CDATA[<p>I&#039;m sure we can. Just need to spend a large amount of time on it. See? No problem at all. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>The heavy armor/ light armor should be doable. But as Angel said, visor up/down would replace it. Why don&#039;t we make ten kits for the Rebels? Five would be for dudes and five others would be for chicks. They would have the same kits of course.</p>]]></description>
			<author><![CDATA[null@example.com (Slyfox_Elite)]]></author>
			<pubDate>Wed, 23 Sep 2009 01:01:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=128918#p128918</guid>
		</item>
		<item>
			<title><![CDATA[Re: Blast Visors]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=128916#p128916</link>
			<description><![CDATA[<p>I was told long ago that this wasnt possible in our mod for one reason or another. Also I believe we cant do transparent textures on player models</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| JayBiggS)]]></author>
			<pubDate>Tue, 22 Sep 2009 23:59:11 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=128916#p128916</guid>
		</item>
		<item>
			<title><![CDATA[Re: Blast Visors]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=128906#p128906</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>Vanilla has the option for heavy armour, which drastically alters your appearance.</p></blockquote></div><p>Short answer: this isn&#039;t Vanilla.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Tue, 22 Sep 2009 22:57:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=128906#p128906</guid>
		</item>
		<item>
			<title><![CDATA[Re: Blast Visors]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=128904#p128904</link>
			<description><![CDATA[<p>We&#039;ve tried to make that work before Angel, and we were unable. The Character menu is a very tricky business, it was difficult enough to add in another class and enable weapon customization.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Tue, 22 Sep 2009 22:33:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=128904#p128904</guid>
		</item>
		<item>
			<title><![CDATA[Re: Blast Visors]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=128903#p128903</link>
			<description><![CDATA[<div class="quotebox"><cite>RSF Angel wrote:</cite><blockquote><p>..or as Gurd once suggested, a choice between male or female rebel models.</p><p>As he&#039;s usually medic and therefore the squad chick by default.</p></blockquote></div><p>That reminds me, those shemales need a voice change. <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (SamZi)]]></author>
			<pubDate>Tue, 22 Sep 2009 22:32:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=128903#p128903</guid>
		</item>
		<item>
			<title><![CDATA[Re: Blast Visors]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=128900#p128900</link>
			<description><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>I don&#039;t think it&#039;s possible to do more than the custom weapon customization, sadly.</p></blockquote></div><p>Vanilla has the option for heavy armour, which drastically alters your appearance.<br />Presumably you could do the same for Rebel Troopers offering them Visor down/up (not neccesarily with any kind of armour benefit) or as Gurd once suggested, a choice between male or female rebel models.</p><p>As he&#039;s usually medic and therefore the squad chick by default.</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Tue, 22 Sep 2009 22:17:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=128900#p128900</guid>
		</item>
		<item>
			<title><![CDATA[Re: Blast Visors]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=128895#p128895</link>
			<description><![CDATA[<p>I think an alternate Trooper model with blast visor down would be fine to add some variety to their appearances. Give the visor to heavy weapons and trooper or something along those lines. No extra coding required. </p><p>It is kind of odd that at the moment the Imperials have more variety than the rebels do in appearance, even though they are supposed to be the ones with the strict uniform, not the rebels.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Tue, 22 Sep 2009 21:59:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=128895#p128895</guid>
		</item>
		<item>
			<title><![CDATA[Re: Blast Visors]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=128890#p128890</link>
			<description><![CDATA[<p>I don&#039;t think it&#039;s possible to do more than the custom weapon customization, sadly. Otherwise I&#039;d have plenty ideas (such as different kinds of ammo for the PMG, a deployable missile launcher system, shield generator or heavy mortar instead of the E-Web for the officer, etc.). As far as I&#039;m aware, not knowing much about coding, the closest thing you can get to customization is pickup kits or a system in which you spawn alternative kits for yourself with the commo-rose or codes sent to the server as chat messages.</p><p>What I&#039;ve been considering, though, is a weak, barely noticeable hue covering the screen when flying rebel starfighters, to simulate the orange visor worn by Rebel pilots. Maybe we could also have <a href="http://www.youtube.com/watch?v=Qsib1KkCUr4">a breathing sound effect (YT link)</a> when flying an Imperial fighter (though not as intrusive as the one in the video <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> ). Maybe whoever is tasked with coding such a feature could make the pilot breathe faster, a bit more frantically, when the fighter is badly damaged.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Tue, 22 Sep 2009 20:32:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=128890#p128890</guid>
		</item>
		<item>
			<title><![CDATA[Blast Visors]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=128888#p128888</link>
			<description><![CDATA[<p>Apparently the Rebel Troopers (I&#039;m talking about the bicycle helmet ones) have a blast visor on their helmets. I was wondering if you could choose to have it on or off in the customization screen. But first you would need to alter a model or something. It shouldn&#039;t be too hard to do.</p>]]></description>
			<author><![CDATA[null@example.com (Slyfox_Elite)]]></author>
			<pubDate>Tue, 22 Sep 2009 20:14:05 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=128888#p128888</guid>
		</item>
	</channel>
</rss>
