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		<title><![CDATA[First Strike Forums — Shattered Planet feedback thread]]></title>
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		<description><![CDATA[The most recent posts in Shattered Planet feedback thread.]]></description>
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			<title><![CDATA[Re: Shattered Planet feedback thread]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=129975#p129975</link>
			<description><![CDATA[<p>tickets have been increaed to 200%. EST and Entha were on the rotation last night.</p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Sun, 25 Oct 2009 19:06:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=129975#p129975</guid>
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			<title><![CDATA[Re: Shattered Planet feedback thread]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=129972#p129972</link>
			<description><![CDATA[<p>Endor Strike Team and Mos Entha are a must! Entha should have more tickets though.</p>]]></description>
			<author><![CDATA[null@example.com (Slyfox_Elite)]]></author>
			<pubDate>Sun, 25 Oct 2009 18:41:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=129972#p129972</guid>
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			<title><![CDATA[Re: Shattered Planet feedback thread]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=129961#p129961</link>
			<description><![CDATA[<p>Ok, I&#039;ll turn randomize off for tonight&#039;s cg. Anyone have any maps they would like to see played tonight?</p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Sun, 25 Oct 2009 16:55:09 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=129961#p129961</guid>
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			<title><![CDATA[Re: Shattered Planet feedback thread]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=129953#p129953</link>
			<description><![CDATA[<p>Only problem I had with it was I ended up playing imps for every round, I didn&#039;t get to play as rebles at all and I ended up playing with a lot of the same people.</p>]]></description>
			<author><![CDATA[null@example.com (gaurd502)]]></author>
			<pubDate>Sun, 25 Oct 2009 13:39:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=129953#p129953</guid>
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			<title><![CDATA[Re: Shattered Planet feedback thread]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=129949#p129949</link>
			<description><![CDATA[<p>As Ty says, we kicked off with 16p until numbes increased. From what I saw the timing was about right, with more players joining as the 32 maps arrived. </p><p>Randomise was on for a couple of reasons. <br />1) prevents any accusation of clan stacking - CG&#039;s are meant to be fun so lets not have arguments!</p><p>2) No 1 team can maintain superiority over the other</p><p>3) It allows new players to learn much more from a wider variety of experienced players as well as different tactics. </p><p>Tickets on a couple maps seemed a bit low with games ending far too quickly so I will look in to that ahead of tonights games. </p><p>Random teams will only be held over CG nights and turned off during the week. If the general concensus following this first weekend is that it&#039;s not a good decision then we can turn it off, but one has to wonder how long before people complain about unbalanced teams.</p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Sun, 25 Oct 2009 11:56:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=129949#p129949</guid>
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			<title><![CDATA[Re: Shattered Planet feedback thread]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=129946#p129946</link>
			<description><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>The 16 player Bestine was put in to &#039;kickstart&#039; the CG, 32p was put in the rotation further along, so it is there.</p><p>As for the team randomization, I do think that could be disabled, or set to only randomize at the end of the two rounds on each map. It was to make sure one team doesn&#039;t always steamroll the other on every round.</p></blockquote></div><p>Sadly, It did.</p>]]></description>
			<author><![CDATA[null@example.com (Thomas12255)]]></author>
			<pubDate>Sun, 25 Oct 2009 08:07:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=129946#p129946</guid>
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			<title><![CDATA[Re: Shattered Planet feedback thread]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=129944#p129944</link>
			<description><![CDATA[<p>The 16 player Bestine was put in to &#039;kickstart&#039; the CG, 32p was put in the rotation further along, so it is there.</p><p>As for the team randomization, I do think that could be disabled, or set to only randomize at the end of the two rounds on each map. It was to make sure one team doesn&#039;t always steamroll the other on every round.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sun, 25 Oct 2009 02:03:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=129944#p129944</guid>
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			<title><![CDATA[Shattered Planet feedback thread]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=129939#p129939</link>
			<description><![CDATA[<p>This is serious thread- post gripes and high fives for the SP server CG&#039;s.<br />Our admins are here ad we can pass feedback from here on to the SP site.</p><p>First off- thanks for sorting out the unlock weapons/equipment settings. Also the ability to vote is a nice improvement.</p><br /><p>A few things- why 16p bestine? I was expecting 32.&nbsp; The server&#039;s been running the larger maps all week. <br />Also, why the randomised teams? It gets annoying in larger games because it breaks up squads and drops newcomers or AFK people in squadleader positions.</p><p>Taloraan was really fun tonight, thanks for 32p <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Sat, 24 Oct 2009 23:39:05 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=129939#p129939</guid>
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