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		<title><![CDATA[First Strike Forums — Public input required!]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=9336</link>
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		<description><![CDATA[The most recent posts in Public input required!.]]></description>
		<lastBuildDate>Sat, 28 Nov 2009 11:41:32 +0000</lastBuildDate>
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			<title><![CDATA[Re: Public input required!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=130807#p130807</link>
			<description><![CDATA[<p>Since <strong>1.4 </strong>the <strong>Detpack</strong> seems to have minor issues sticking to the <strong>AT-ST</strong>, you can still attach it to the leg with a really accurate throw, but dropping it on the footpad results in it falling right through it. Sometimes it does this but connects some how so when the <strong>Walker </strong>walks away it drags the <strong>Detpack</strong> with it though there is no visible connection. You just see it floating beside it moving in time with the <strong>Walker&#039;s</strong> leg. I presume this is some sort of col mesh issue.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Sat, 28 Nov 2009 11:41:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=130807#p130807</guid>
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			<title><![CDATA[Re: Public input required!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=130795#p130795</link>
			<description><![CDATA[<div class="quotebox"><cite>OldBoy wrote:</cite><blockquote><p>The DEMP gun and EMP grenades need rework too I think. They don&#039;t really work on AT-ST for example. They&#039;re just too weak anyway. Those weapons should make the vehicle immovable and deactivate the shields so the vehicle takes more damage during the time it&#039;s emp&#039;d. <br />This would make the combat between infantry and vehicles much more interesting and definately more balanced.</p></blockquote></div><p>The grenade certainly needs work.<br />If demp gun made vehicles more vulnerable it might make the rocket launcher worth a darn.</p><p><strong>Also- Critical problem:</strong></p><p>The tank cave on Ryloth. When (if) the imperials are trying to capture the cave, there are two teamlocked T1bs sitting in there with them. All it takes is for 1 rebel to spawn and press E and its game over. The reb tanks are miles better at close quarters so feeding them firehawkes isn&#039;t a great idea either.</p><p>There&#039;s a repair point in the cave that makes killing the right hand one almost impossible at times.</p><p>The alternative for the imperials is to capture it from above with infantry or a lambda, which is lame. Also, a lambda above can be sitting above the repair point and be invincible too.</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Sat, 28 Nov 2009 01:16:14 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=130795#p130795</guid>
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			<title><![CDATA[Re: Public input required!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=130794#p130794</link>
			<description><![CDATA[<p>ATST powers down when DEMPED, you can move the guns but can&#039;t move the vehicle, or at least thats what used to happen... Has it changed recently? I&#039;ll look in to it.</p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Fri, 27 Nov 2009 23:36:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=130794#p130794</guid>
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			<title><![CDATA[Re: Public input required!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=130793#p130793</link>
			<description><![CDATA[<p>The DEMP gun and EMP grenades need rework too I think. They don&#039;t really work on AT-ST for example. They&#039;re just too weak anyway. Those weapons should make the vehicle immovable and deactivate the shields so the vehicle takes more damage during the time it&#039;s emp&#039;d. <br />This would make the combat between infantry and vehicles much more interesting and definately more balanced.</p>]]></description>
			<author><![CDATA[null@example.com (OldBoy)]]></author>
			<pubDate>Fri, 27 Nov 2009 23:18:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=130793#p130793</guid>
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			<title><![CDATA[Re: Public input required!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=130550#p130550</link>
			<description><![CDATA[<p>Endor Strike Team:</p><p>Floating box<br /><span class="postimg"><img src="http://b46.img-up.net/screen000ga9uq.jpg" alt="http://b46.img-up.net/screen000ga9uq.jpg" /></span></p><p>And the ladder in the landing platform is still funked up <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /><br />Always fun when being a medic though. It&#039;s raining stormtroopers! Revive them as fast as you can!<br /><span class="postimg"><img src="http://v33.img-up.net/screen001ok3ri.jpg" alt="http://v33.img-up.net/screen001ok3ri.jpg" /></span></p>]]></description>
			<author><![CDATA[null@example.com (OldBoy)]]></author>
			<pubDate>Sat, 21 Nov 2009 18:14:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=130550#p130550</guid>
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			<title><![CDATA[Re: Public input required!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=130548#p130548</link>
			<description><![CDATA[<div class="quotebox"><cite>RSF Angel wrote:</cite><blockquote><p>Bandomeer :<br />No go/fly zone should be removed from between commtower and reb base.</p></blockquote></div><p>It has been?</p><p>Will look at other things.</p>]]></description>
			<author><![CDATA[null@example.com (Gwynzer)]]></author>
			<pubDate>Sat, 21 Nov 2009 17:30:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=130548#p130548</guid>
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			<title><![CDATA[Re: Public input required!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=130547#p130547</link>
			<description><![CDATA[<p>Bandomeer :<br />walkway statics. Needs to be a lot smoother.<br />wire mesh floor surface bug- can be shot through from underneath but not from above.<br />Tie Bomber constantly gives netbat brackets, even when unmanned.<br />Placement of fighter assets needs work.<br />Repair zones need to be placed better and visually noticable.<br />Imperial outpost could use a paved/concrete floor surface within the compound walls (this also goes for Endor and everywhere else with the possible exception of Tattooine and Rhen Var)<br />No go/fly zone should be removed from between commtower and reb base.</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Sat, 21 Nov 2009 17:25:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=130547#p130547</guid>
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			<title><![CDATA[Public input required!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=130543#p130543</link>
			<description><![CDATA[<p>I&#039;m trying to put together a complete buglist ahead of the next release and I want your help. We already have a list of stuff, but we may be missing something that you guys have picked up. So, here&#039;s what we need from you all!</p><p>I want you to post here with anything that you think could be improved, things that affect gameplay. I don&#039;t want to hear jetpax, ladders from every dead end or giving me only a pistol to play with <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>I want to hear about glitches you have found, floating buildings, holes in walls, problems with vehicles, weapon issues that kind of thing. Things you have spotted that allow people to grief or glitch, maps that have niggling little issues that could be improved and enhance your gaming experience. </p><p>**NOTE**<br />It greatly increases our chances of finding problems if you also post pictures. If you know of a bug or glitch that you wish to hide from othe pub players in order to prevent it being exploited then please PM me with the details. Thanks all!</p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Sat, 21 Nov 2009 17:12:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=130543#p130543</guid>
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