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		<title><![CDATA[First Strike Forums — Parachutes]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=9397</link>
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		<description><![CDATA[The most recent posts in Parachutes.]]></description>
		<lastBuildDate>Thu, 21 Jan 2010 01:24:37 +0000</lastBuildDate>
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			<title><![CDATA[Re: Parachutes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=131956#p131956</link>
			<description><![CDATA[<p>Angel, epic win.</p>]]></description>
			<author><![CDATA[null@example.com (Sykes)]]></author>
			<pubDate>Thu, 21 Jan 2010 01:24:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=131956#p131956</guid>
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			<title><![CDATA[Re: Parachutes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=131909#p131909</link>
			<description><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>If/when we get a space map with troop transport ships like the lambda, I wouldn&#039;t be against Pilots getting the ability to eject from fighters for then to hover around in space until a shuttle picks them up.....</p></blockquote></div><p>I would.<br />Had this conversation the other day. Ejecting is realistic, but its boring. You just float around and contribute nothing for the rest of the game.<br />Also, reminds me of BF2 , where people (me) would use a jet to fly to enemy arty and jump out, parachute down and c4 it.</p><br /><p> </p><div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>If I coded a tauntaun that could breathe fire, that&#039;d probably be popular too, doesn&#039;t mean it&#039;d make FS a better mod.</p></blockquote></div><p>Please do that. Only make it a pink unicorn tauntaun with butterfly wings.</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Tue, 19 Jan 2010 12:44:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=131909#p131909</guid>
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			<title><![CDATA[Re: Parachutes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=131886#p131886</link>
			<description><![CDATA[<p><strong>On topic:</strong> I don&#039;t really like chutes. Prefer the challenge of having to land a wounded fighter, myself. That, and the removal of chutes means you don&#039;t have players jumping off of rooftops or cliffs with them. Much better for immersion.</p><p>If/when we get a space map with troop transport ships like the lambda, I wouldn&#039;t be against Pilots getting the ability to eject from fighters for then to hover around in space until a shuttle picks them up. But parachutes or jet packs to slow falls? It&#039;s the consensus of the devs (and for the matter us testers) that it&#039;s not gonna happen.</p><div class="quotebox"><blockquote><p>Sykes, you have to understand something about the FS Developers.&nbsp; They believe strongly in hypocrisy.&nbsp; No tanks in the original movies, but there are plenty of tanks in FS.&nbsp; There is Jetpack technology in the original movies, but not in FS</p><p>With Jetpacks for all regular soldiers (in one or two dedicated maps), the developers of First Strike actually have an opportunity to CONTRIBUTE to the expanded universe of Star Wars, instead of just being a SLAVE to what other people have written about the expanded universe.</p></blockquote></div><p>Contradictory much?</p><p>1st paragraph: Using stuff for which there&#039;s little basis: Bad.<br />2nd paragraph: Using stuff for which there&#039;s already a basis: Bad.</p><div class="quotebox"><blockquote><p>See, your statement proves that the jetpacks were really popular!</p></blockquote></div><p>&quot;Popular&quot; and &quot;good addition&quot; aren&#039;t synonyms. If I coded a tauntaun that could breathe fire, that&#039;d probably be popular too, doesn&#039;t mean it&#039;d make FS a better mod.</p><p>I see possible implementations for the jet pack, but I think I speak for all of us guys making and testing the mod when I say that a map where everyone has one and buzzes around dogfighting instead of actually capping CP&#039;s (on a map never designed for jet packs in the first place) just isn&#039;t one of them.</p><div class="quotebox"><cite>Sykes wrote:</cite><blockquote><p>Coding?</p></blockquote></div><p>&quot;Coding&quot; is the programming and tweaking of the gamemodes, vehicles, weapons, etc. in First Strike. But no, fortunately we don&#039;t have to resort to just 0&#039;s and 1&#039;s. We&#039;ve moved on to Python and whatnot now, so we&#039;re talking lines of programming language that you can check out for yourself by looking through the .zip files in your First Strike folder.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Mon, 18 Jan 2010 22:44:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=131886#p131886</guid>
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			<title><![CDATA[Re: Parachutes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=131844#p131844</link>
			<description><![CDATA[<div class="quotebox"><cite>Twigs wrote:</cite><blockquote><p>You all spent more time teamkilling each other to get the jetpack or camping the area it was found in... Fighting over a kit completely negates that.</p></blockquote></div><p>See, your statement proves that the jetpacks were really popular!</p>]]></description>
			<author><![CDATA[null@example.com (DUKE815)]]></author>
			<pubDate>Mon, 18 Jan 2010 10:57:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=131844#p131844</guid>
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			<title><![CDATA[Re: Parachutes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=131764#p131764</link>
			<description><![CDATA[<p>Lol, gotta love Twigs like that <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Sykes)]]></author>
			<pubDate>Fri, 15 Jan 2010 20:39:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=131764#p131764</guid>
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			<title><![CDATA[Re: Parachutes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=131752#p131752</link>
			<description><![CDATA[<p>If Duke didn&#039;t keep going on about this damn jetpack I&#039;d have looked at making a map where everyone had jetpacks set round an asteroid or something....But he really turned me off the idea. Ah well.</p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Fri, 15 Jan 2010 10:20:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=131752#p131752</guid>
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			<title><![CDATA[Re: Parachutes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=131751#p131751</link>
			<description><![CDATA[<div class="quotebox"><cite>Gwynzer wrote:</cite><blockquote><p>I hate jetpacks, but I love you, Duke.</p></blockquote></div><p>you love him with our without jetpacks ?&nbsp; </p><p>anyways jump packs or nothing</p>]]></description>
			<author><![CDATA[null@example.com (bloodynoob)]]></author>
			<pubDate>Fri, 15 Jan 2010 10:18:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=131751#p131751</guid>
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			<title><![CDATA[Re: Parachutes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=131750#p131750</link>
			<description><![CDATA[<p>I hate jetpacks, but I love you, Duke.</p>]]></description>
			<author><![CDATA[null@example.com (Gwynzer)]]></author>
			<pubDate>Fri, 15 Jan 2010 10:08:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=131750#p131750</guid>
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			<title><![CDATA[Re: Parachutes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=131749#p131749</link>
			<description><![CDATA[<div class="quotebox"><cite>Twigs wrote:</cite><blockquote><p>Jetpacks. Fun, sure,</p></blockquote></div><p>OMG!! Twiggy said Jetpacks are fun.&nbsp; Holy freaking crap!</p><div class="quotebox"><cite>Twigs wrote:</cite><blockquote><p>Much of the tech in First Strike is not seen in the movies but is taken from what is known as the expanded universe, ir stories and games set in the same time frame that have expanded on the original movies.</p></blockquote></div><p>With Jetpacks for all regular soldiers (in one or two dedicated maps), the developers of First Strike actually have an opportunity to CONTRIBUTE to the expanded universe of Star Wars, instead of just being a SLAVE to what other people have written about the expanded universe.</p><div class="quotebox"><cite>Twigs wrote:</cite><blockquote><p>but even in Star Wars they would have had a limited flight time so if they went back in I&#039;d be looking at reducing the amount of flight time and removing it&#039;s ability to &#039;refuel&#039; by itself.</p></blockquote></div><p>Why limit the flight time to that severe degree?&nbsp; In the 1960s a turbojet pack using kerosene powered jet engines was built and it could fly for 20 minutes.</p><div class="quotebox"><cite>Twigs wrote:</cite><blockquote><p>The main reason for removal though is that it proved to be detrimental to gameplay. You all spent more time teamkilling each other to get the jetpack or camping the area it was found in that it proved to be better for everyone if we just removed it.</p></blockquote></div><p>WRONG! That was the original version of the jetpack kit.&nbsp; In the second version, anybody could walk up to a vehicle, a tank or speederbike, and access the jetpack kit that way. <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>I have suggested in the past that one map, the 64p version of Null Station, have jetpacks readily available for all soldiers, not every map in First Strike.</p><div class="quotebox"><cite>Twigs wrote:</cite><blockquote><p>Hypocrisy (hypocricy?)</p></blockquote></div><p>I spelled it correct!&nbsp; Check out Merriam-Webster&#039;s Dictionary<br /><a href="http://www.merriam-webster.com/dictionary/hypocrisy">http://www.merriam-webster.com/dictionary/hypocrisy</a></p>]]></description>
			<author><![CDATA[null@example.com (DUKE815)]]></author>
			<pubDate>Fri, 15 Jan 2010 09:20:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=131749#p131749</guid>
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			<title><![CDATA[Re: Parachutes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=131748#p131748</link>
			<description><![CDATA[<p>Try reading what he said and think &quot;Would that be possible?&quot; and &quot;Does he have the ability to code it if it is?&quot;.&nbsp; Such a peice of code, if done, would have to be included just because it&#039;d be such a magnificant peice of art.</p>]]></description>
			<author><![CDATA[null@example.com (Gwynzer)]]></author>
			<pubDate>Fri, 15 Jan 2010 08:43:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=131748#p131748</guid>
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			<title><![CDATA[Re: Parachutes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=131747#p131747</link>
			<description><![CDATA[<div class="quotebox"><cite>Gwynzer wrote:</cite><blockquote><div class="quotebox"><cite>Sykes wrote:</cite><blockquote><p>Well, If not parachutes, we could use grapple hooks. When we jump off, and use the grapple hook, it hooks on to the nearest ledge (ex. a building), thought would take alot of time, would it? I understand that Parachutes are in the expanded star-wars universe, though it would be useful to have something similar to it.. <img src="https://forums.fsmod.com/img/smilies/neutral.png" width="15" height="15" alt="neutral" /></p></blockquote></div><br /><p>If you code it, we&#039;ll do it.</p></blockquote></div><p>Or not? I really don&#039;t want to see a bunch of grapple hooks all over. The maps weren&#039;t designed that way.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Fri, 15 Jan 2010 03:56:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=131747#p131747</guid>
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			<title><![CDATA[Re: Parachutes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=131746#p131746</link>
			<description><![CDATA[<p>Wait, what do you mean by coding? like, 0100100210000?</p>]]></description>
			<author><![CDATA[null@example.com (Sykes)]]></author>
			<pubDate>Thu, 14 Jan 2010 23:12:09 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=131746#p131746</guid>
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			<title><![CDATA[Re: Parachutes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=131745#p131745</link>
			<description><![CDATA[<div class="quotebox"><cite>Sykes wrote:</cite><blockquote><p>Well, If not parachutes, we could use grapple hooks. When we jump off, and use the grapple hook, it hooks on to the nearest ledge (ex. a building), thought would take alot of time, would it? I understand that Parachutes are in the expanded star-wars universe, though it would be useful to have something similar to it.. <img src="https://forums.fsmod.com/img/smilies/neutral.png" width="15" height="15" alt="neutral" /></p></blockquote></div><br /><p>If you code it, we&#039;ll do it.</p><p>Alternatively: Take the stairs or ladders instead of jumping 10ft.</p>]]></description>
			<author><![CDATA[null@example.com (Gwynzer)]]></author>
			<pubDate>Thu, 14 Jan 2010 23:05:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=131745#p131745</guid>
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			<title><![CDATA[Re: Parachutes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=131744#p131744</link>
			<description><![CDATA[<p>Also, i think i PMed you twigs about joining the testing team. Did i make it?</p>]]></description>
			<author><![CDATA[null@example.com (Sykes)]]></author>
			<pubDate>Thu, 14 Jan 2010 22:45:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=131744#p131744</guid>
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			<title><![CDATA[Re: Parachutes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=131742#p131742</link>
			<description><![CDATA[<p>Well, If not parachutes, we could use grapple hooks. When we jump off, and use the grapple hook, it hooks on to the nearest ledge (ex. a building), thought would take alot of time, would it? I understand that Parachutes are in the expanded star-wars universe, though it would be useful to have something similar to it.. <img src="https://forums.fsmod.com/img/smilies/neutral.png" width="15" height="15" alt="neutral" /></p>]]></description>
			<author><![CDATA[null@example.com (Sykes)]]></author>
			<pubDate>Thu, 14 Jan 2010 22:15:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=131742#p131742</guid>
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