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		<title><![CDATA[First Strike Forums — 3ds max editing tool]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=9487</link>
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		<description><![CDATA[The most recent posts in 3ds max editing tool.]]></description>
		<lastBuildDate>Sat, 01 May 2010 06:36:30 +0000</lastBuildDate>
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			<title><![CDATA[Re: 3ds max editing tool]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=133558#p133558</link>
			<description><![CDATA[<p>May be a while yet. My first skybox work wil be now made from Vue8 as well as my first level. I&#039;ll keep you all updated in this:D</p>]]></description>
			<author><![CDATA[null@example.com (coasterbum)]]></author>
			<pubDate>Sat, 01 May 2010 06:36:30 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=133558#p133558</guid>
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			<title><![CDATA[Re: 3ds max editing tool]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=133085#p133085</link>
			<description><![CDATA[<p>Hi and thanks so much for the ideas you suggested to me. I love doing lots of creations on my adobe photoshop as a hobbie, for a coaster game, and now I&#039;m just tapping on the surface of my 3ds max also. Probably undecided yet of which 3 that im interested in but more likely I&#039;ll be liking them all. Thanks for the luck you gave me in this I certainly appriciate it:D</p>]]></description>
			<author><![CDATA[null@example.com (coasterbum)]]></author>
			<pubDate>Fri, 02 Apr 2010 19:48:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=133085#p133085</guid>
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			<title><![CDATA[Re: 3ds max editing tool]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=133067#p133067</link>
			<description><![CDATA[<p>We mostly use <strong>Max </strong>here, you don&#039;t use it as an editor for <strong>BF2 </strong>though, basically you use it to create assets which you then throw into the <strong>BF2 Editor</strong>. The plug ins for <strong>Max</strong> allow you to create assets which are compatible with the <strong>BF2 Editor </strong>such as <strong>Bundlemeshes </strong>and <strong>Staticmeshes</strong>. You&#039;ll also need a plug in for <strong>Photoshop</strong> that allows you to create textures which the editor can use too. Maps themselves (terrain etc,) tend to be created within the editor itself.</p><p>Good luck with your first dabbles with these programs, what field are you particularly interested in? Modelling, texturing, mapping? Or are you undecided at this point?</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Fri, 02 Apr 2010 10:22:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=133067#p133067</guid>
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		<item>
			<title><![CDATA[Re: 3ds max editing tool]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=133065#p133065</link>
			<description><![CDATA[<p>It&#039;s OK but I think I finally found a tutorial at: <a href="http://fenring.bf1942.cl/tutorials/createbasiclevel.php">http://fenring.bf1942.cl/tutorials/createbasiclevel.php</a> and in case for thoese who need it also as well. Im just a beginner myself and I really love BF2142 and FS:D</p>]]></description>
			<author><![CDATA[null@example.com (coasterbum)]]></author>
			<pubDate>Fri, 02 Apr 2010 04:03:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=133065#p133065</guid>
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			<title><![CDATA[Re: 3ds max editing tool]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=133064#p133064</link>
			<description><![CDATA[<p>Not really my fields, but there should be tutorials online if no one with the knowledge answers your questions here.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Fri, 02 Apr 2010 03:43:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=133064#p133064</guid>
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			<title><![CDATA[3ds max editing tool]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=133063#p133063</link>
			<description><![CDATA[<p>hi folks, first of all i&#039;am very new here and im also very new to my 3ds max 2010. Now can this 3ds max be used as an editor for BF2 or BF2102 since I have the BF2 plugins?&nbsp; I really don&#039;t expect anyone to answer all my questions though but where do I begin creating a map from 3ds max? My tool bar reads BF2 exporter, utilities, light mapping, and batch exporter. By the way I may be working with 2 editors. BF2 editor and 3ds max. Any good suggestions for me?:P</p>]]></description>
			<author><![CDATA[null@example.com (coasterbum)]]></author>
			<pubDate>Fri, 02 Apr 2010 03:17:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=133063#p133063</guid>
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