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	<title type="html"><![CDATA[First Strike Forums — Questions]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=9491&amp;type=atom" />
	<updated>2010-04-05T11:05:41Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=9491</id>
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			<title type="html"><![CDATA[Re: Questions]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=133123#p133123" />
			<content type="html"><![CDATA[<p>Thanks for the quick reply.</p><p>I have moderate knowledge of bf2 editor (mainly mapping) I have spent ALOT of time making a map that I lost due to a HDD failure.</p><p>As for the models If you guys need an extra model or two I am willing to lend a hand. I can export from Maya to 3ds max... but I am not very good at UV mapping and texturing the models. Mainly because I found it very tedious and boring so never really spent a lot of time learning it.</p><br /><p>Thanks...</p>]]></content>
			<author>
				<name><![CDATA[zippothekiller]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2131</uri>
			</author>
			<updated>2010-04-05T11:05:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=133123#p133123</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Questions]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=133122#p133122" />
			<content type="html"><![CDATA[<p><span class="bbu"><strong>1</strong></span><br />The game itself was actually made using Maya, however almost all modders use 3dsMax (I can&#039;t remeber if there was a particular reason; Possibly because the tools are better)<br /><span class="bbu"><strong>2</strong></span><br /><a href="http://games.mirrors.tds.net/pub/ea-games/misc/bf2modpolycountguidelines.doc">http://games.mirrors.tds.net/pub/ea-gam … elines.doc</a><br /><span class="bbu"><strong>3</strong></span><br />The editor only has a couple of sizes for maps: (Number of grid squares per side)<br />256, 512, 1024<br />with scales: (Size of grid square)<br />1,2,4<br />If memory serves me at the very least scale 4 has issues, scale 2 is the only one I know to work properly, so the largest map size is 1024x2 which results in a 2048m x 2048m map</p><p>---</p><p>If you are seriously interested in mapping, I suggest you download the official tutorials and read my <span class="bbu"><strong>Ultimate Mappers Tutorial</strong></span>: <a href="http://forums.fsmod.com/viewtopic.php?id=4060">http://forums.fsmod.com/viewtopic.php?id=4060</a></p>]]></content>
			<author>
				<name><![CDATA[FSDev| General Un-Co]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=34</uri>
			</author>
			<updated>2010-04-05T10:53:22Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=133122#p133122</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Questions]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=133108#p133108" />
			<content type="html"><![CDATA[<p><strong><span class="bbu">Question 1</span></strong>: Does this mod use maya or 3ds for moddeling? As I am pretty good with maya but I hate 3ds max.</p><p><strong><span class="bbu">Question 2 </span></strong>: What would the max polly count be for a vehicle/static?<br />(not a big fan of making weopons)</p><p><strong><span class="bbu">Question 3</span></strong>:&nbsp; What would the recommended map size be in terms of the size in the editor? no bigger than? no smaller than?</p><p>Thanks...</p><p>P.s. Im sure I caould think of some more Q&#039;s but that will do for now.</p>]]></content>
			<author>
				<name><![CDATA[zippothekiller]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2131</uri>
			</author>
			<updated>2010-04-04T20:37:22Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=133108#p133108</id>
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