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		<title><![CDATA[First Strike Forums — Questions]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=9491</link>
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		<description><![CDATA[The most recent posts in Questions.]]></description>
		<lastBuildDate>Mon, 05 Apr 2010 11:05:41 +0000</lastBuildDate>
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			<title><![CDATA[Re: Questions]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=133123#p133123</link>
			<description><![CDATA[<p>Thanks for the quick reply.</p><p>I have moderate knowledge of bf2 editor (mainly mapping) I have spent ALOT of time making a map that I lost due to a HDD failure.</p><p>As for the models If you guys need an extra model or two I am willing to lend a hand. I can export from Maya to 3ds max... but I am not very good at UV mapping and texturing the models. Mainly because I found it very tedious and boring so never really spent a lot of time learning it.</p><br /><p>Thanks...</p>]]></description>
			<author><![CDATA[null@example.com (zippothekiller)]]></author>
			<pubDate>Mon, 05 Apr 2010 11:05:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=133123#p133123</guid>
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			<title><![CDATA[Re: Questions]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=133122#p133122</link>
			<description><![CDATA[<p><span class="bbu"><strong>1</strong></span><br />The game itself was actually made using Maya, however almost all modders use 3dsMax (I can&#039;t remeber if there was a particular reason; Possibly because the tools are better)<br /><span class="bbu"><strong>2</strong></span><br /><a href="http://games.mirrors.tds.net/pub/ea-games/misc/bf2modpolycountguidelines.doc">http://games.mirrors.tds.net/pub/ea-gam … elines.doc</a><br /><span class="bbu"><strong>3</strong></span><br />The editor only has a couple of sizes for maps: (Number of grid squares per side)<br />256, 512, 1024<br />with scales: (Size of grid square)<br />1,2,4<br />If memory serves me at the very least scale 4 has issues, scale 2 is the only one I know to work properly, so the largest map size is 1024x2 which results in a 2048m x 2048m map</p><p>---</p><p>If you are seriously interested in mapping, I suggest you download the official tutorials and read my <span class="bbu"><strong>Ultimate Mappers Tutorial</strong></span>: <a href="http://forums.fsmod.com/viewtopic.php?id=4060">http://forums.fsmod.com/viewtopic.php?id=4060</a></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Mon, 05 Apr 2010 10:53:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=133122#p133122</guid>
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			<title><![CDATA[Questions]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=133108#p133108</link>
			<description><![CDATA[<p><strong><span class="bbu">Question 1</span></strong>: Does this mod use maya or 3ds for moddeling? As I am pretty good with maya but I hate 3ds max.</p><p><strong><span class="bbu">Question 2 </span></strong>: What would the max polly count be for a vehicle/static?<br />(not a big fan of making weopons)</p><p><strong><span class="bbu">Question 3</span></strong>:&nbsp; What would the recommended map size be in terms of the size in the editor? no bigger than? no smaller than?</p><p>Thanks...</p><p>P.s. Im sure I caould think of some more Q&#039;s but that will do for now.</p>]]></description>
			<author><![CDATA[null@example.com (zippothekiller)]]></author>
			<pubDate>Sun, 04 Apr 2010 20:37:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=133108#p133108</guid>
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