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	<title type="html"><![CDATA[First Strike Forums — Extreme realism mod.]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=9492&amp;type=atom" />
	<updated>2010-04-07T19:21:50Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=9492</id>
		<entry>
			<title type="html"><![CDATA[Re: Extreme realism mod.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=133212#p133212" />
			<content type="html"><![CDATA[<p>Got an update. Since they read the topic, they are actually start working on it (again) instead of using their time pwning newbs in BC2! w00t.</p>]]></content>
			<author>
				<name><![CDATA[Sykes]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=3011</uri>
			</author>
			<updated>2010-04-07T19:21:50Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=133212#p133212</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Extreme realism mod.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=133137#p133137" />
			<content type="html"><![CDATA[<p>Oh... My Mistake. </p><p>Heads up on update date (lol repetition): They just kicked development in the arse (Well, thats what the guy said, i don&#039;t know how to interpert that... blame my LPD), and they hope to release it sooner rather then later.</p><p>A more official statement: When they are ready. </p><p>BTW: Slyfox, there is a guy that has a similar name as yours for a mod team for Red Alert 3. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Sykes]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=3011</uri>
			</author>
			<updated>2010-04-05T22:23:14Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=133137#p133137</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Extreme realism mod.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=133120#p133120" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Sykes wrote:</cite><blockquote><p>Problem: If its destructable, its gunna explode. if we want destructible objects that in reality doesn&#039;t explode</p></blockquote></div><p>No?&nbsp; Why do you think this?&nbsp; Not everything that breaks goes boom, y&#039;know.</p>]]></content>
			<author>
				<name><![CDATA[Gwynzer]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2316</uri>
			</author>
			<updated>2010-04-05T04:12:09Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=133120#p133120</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Extreme realism mod.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=133118#p133118" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>RSF Angel wrote:</cite><blockquote><p>What do you mean MEH? Did you see those destructible fences? Recruit their entire team now- i want to blow up trees with detpacks in Endor, and breach the walls of the outpost.</p></blockquote></div><br /><p>That would be awesome.</p><p>Problem: If its destructable, its gunna explode. if we want destructible objects that in reality doesn&#039;t explode, were gunna have to change the sound of the destruction for the objects, and make the fire from the explosions invisible.</p><p>Solution: I don&#039;t know, but maybe the devs could do this. I will smile if you can do this, looking like it is a hard task (probably is, but it should look nice). But it probably seems that your are putting your time and effort into other things, So i&#039;m not going to get my hopes up.</p>]]></content>
			<author>
				<name><![CDATA[Sykes]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=3011</uri>
			</author>
			<updated>2010-04-05T01:06:23Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=133118#p133118</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Extreme realism mod.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=133116#p133116" />
			<content type="html"><![CDATA[<p>I always thought extreme realism mod was cool. I never played it but it sounds awesome.</p><p>Maybe we should give it a try. And maybe we could attract their attention by playing the mod and advertising FS in a subtle way.</p>]]></content>
			<author>
				<name><![CDATA[Slyfox_Elite]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2743</uri>
			</author>
			<updated>2010-04-04T23:13:08Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=133116#p133116</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Extreme realism mod.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=133112#p133112" />
			<content type="html"><![CDATA[<p>What do you mean MEH? Did you see those destructible fences? Recruit their entire team now- i want to blow up trees with detpacks in Endor, and breach the walls of the outpost.</p>]]></content>
			<author>
				<name><![CDATA[RSF Angel]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1548</uri>
			</author>
			<updated>2010-04-04T22:38:45Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=133112#p133112</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Extreme realism mod.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=133111#p133111" />
			<content type="html"><![CDATA[<p>MEH</p>]]></content>
			<author>
				<name><![CDATA[bloodynoob]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2331</uri>
			</author>
			<updated>2010-04-04T21:56:18Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=133111#p133111</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Extreme realism mod.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=133110#p133110" />
			<content type="html"><![CDATA[<p>I was rumaging around the forums and I saw a post with the top 10 mods from a reviewer for BF2/2142 mods, and he mentioned Project Reality. I observed that quite a few of you like the mod. So I said, &quot;Hey, shouldn&#039;t there be a reality mod for 2142?&quot;. There is, and this is the link: <a href="http://www.moddb.com/mods/extreme-realism-mod">http://www.moddb.com/mods/extreme-realism-mod</a> . </p><p>It is basically Project reality 100 years from now. I played with it a bit, and I found it quite nice. I think you would enjoy this too, especially if your a Project Reality Fan. Multiplayer is not supported yet, but within the next Patch, they are going to try to run a server. It helps if you played the Original version of 2142 for this game (You don&#039;t have free unlocks in that game, you need to get them in the original).</p><p>I recommend this mod for those who are familiar to Project Reality, and people who can&#039;t find games/mods for games* that are suppose to be realistic.</p><br /><br /><br /><p> *Breach, a game made by Atomic games [people who made simulators for the U.S Army], is coming out next August. It has Full destruction [you can destroy everything, from support beams to bridges, and it is very smooth, instead of a half A sec wait time for it to break like in BC2], and active cover [If you played Uncharted 2, you know what I mean. if you didn&#039;t, instead of having to manually crouch, you take cover {you view in 3rd person, which is quite helpful}, allowing you to take blind fire]. IF you want link to gameplay, here: <a href="http://www.youtube.com/watch?v=3zgkP9ckIq0">http://www.youtube.com/watch?v=3zgkP9ckIq0</a> . It is small scale battles though, so you might not be too happy with that.</p><p>Edit: Release Time for Breach is late June early July.</p>]]></content>
			<author>
				<name><![CDATA[Sykes]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=3011</uri>
			</author>
			<updated>2010-04-04T21:05:05Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=133110#p133110</id>
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