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		<title><![CDATA[First Strike Forums — Application for prop modeller]]></title>
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		<description><![CDATA[The most recent posts in Application for prop modeller.]]></description>
		<lastBuildDate>Thu, 29 Apr 2010 14:07:46 +0000</lastBuildDate>
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			<title><![CDATA[Re: Application for prop modeller]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=133531#p133531</link>
			<description><![CDATA[<p>Okay, I will do that.</p>]]></description>
			<author><![CDATA[null@example.com (mswf)]]></author>
			<pubDate>Thu, 29 Apr 2010 14:07:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=133531#p133531</guid>
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			<title><![CDATA[Re: Application for prop modeller]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=133504#p133504</link>
			<description><![CDATA[<p>Okay, well if you can get a hold of <strong>3DSMax</strong> then you&#039;d be in a much better position to work with us, I gather they&#039;ll have <strong>Photoshop</strong> too which are the two main tools that you&#039;d need to be an artist on <strong>First Strike</strong>.</p><p>Stay in touch and let us know how you get on.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Wed, 28 Apr 2010 18:36:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=133504#p133504</guid>
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			<title><![CDATA[Re: Application for prop modeller]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=133502#p133502</link>
			<description><![CDATA[<p>Thanks for your reply. I completely understand why you wouldn&#039;t have been able to answer immediatly; I&#039;ve had a buzy time myself too.<br />I recently spoke with a friend of my parents. He runs a company that makes commercials and I may be able to find a job there. He has a full license of 3ds max 2009, which I should then be able to use.</p><p>I will come back to you as soon as I know more.</p>]]></description>
			<author><![CDATA[null@example.com (mswf)]]></author>
			<pubDate>Wed, 28 Apr 2010 16:29:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=133502#p133502</guid>
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			<title><![CDATA[Re: Application for prop modeller]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=133494#p133494</link>
			<description><![CDATA[<p>Hi there <strong>mswf</strong>,</p><p>Sorry it has taken me so long to get back to you on this (lot on my plate at the moment). I have just tried to import your work into <strong>3DS Max</strong>, and it does come over, but unfortunately it loses all surface smoothing groups (so it appears facetted), and loses all UVW information, meaning that once imported into <strong>3DSMax </strong>someone would have to re-apply your textures, which just isn&#039;t a viable option really. </p><p>I&#039;d suggest either looking to see if there are any more advanced export settings which allow you to retain this information on your models when you export them into <strong>3DSMax</strong>, or try and get a hold of <strong>3DSMax</strong> and get yourself familiar with that program.</p><p>Sorry it wasn&#039;t more positive news.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Wed, 28 Apr 2010 10:10:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=133494#p133494</guid>
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			<title><![CDATA[Re: Application for prop modeller]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=133267#p133267</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| TALON wrote:</cite><blockquote><p>Well as a Tester you kinda are involved with the Dev Team.</p><p><img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p></blockquote></div><p>Shh. I&#039;m trying to keep my street cred.</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Mon, 12 Apr 2010 18:20:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=133267#p133267</guid>
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			<title><![CDATA[Re: Application for prop modeller]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=133264#p133264</link>
			<description><![CDATA[<p>Well as a Tester you kinda are involved with the Dev Team.</p><p><img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Mon, 12 Apr 2010 16:53:35 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=133264#p133264</guid>
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			<title><![CDATA[Re: Application for prop modeller]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=133263#p133263</link>
			<description><![CDATA[<p>I&#039;m not involved with the Dev team, I just test for the mod when I can.<br />We need talented level designers, I hope you make the cut <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Mon, 12 Apr 2010 16:19:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=133263#p133263</guid>
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			<title><![CDATA[Re: Application for prop modeller]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=133262#p133262</link>
			<description><![CDATA[<p>Hi <strong>Steff</strong>, thank you for your application, we&#039;ll be in touch soon.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Mon, 12 Apr 2010 16:16:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=133262#p133262</guid>
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			<title><![CDATA[Application for prop modeller]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=133261#p133261</link>
			<description><![CDATA[<p>Name:&nbsp; Steff<br />Email: &lt;- right there<br />MSN Messenger: &lt;- right there as well<br />Location: Twello, Gelderland, The Netherlands<br />Age: 16<br />Do you own BF2142: Yes<br />Mod Experience: 1 year</p><p>Small story about myself:<br />I&#039;ve always had an interest in the mechanics behind games. Almost one year ago, there was this business with filefront.com being down. I had frequently downloaded mods for Star Wars Battlefront II from there, so I suddenly found myself without a source for new game material. So when I tried to use google, I found the web-address for what can be called <span class="bbu">the</span> best forum for SWBF mods. I started reading tutorials from that site, reading and understanding error reports that people posted. I also started to get really motivated to make 3d models for other people to use and I used sketchup to create some, looking back on it, rather mediocre models. But, when it finally was time for my summer vacation, I completely indulged myself and used the shipped tools to create a simple level, which I called (because I wasn&#039;t focusing on anything apart from using those tools) <a href="http://starwarsbattlefront.filefront.com/file/Tatooine_Suburb_Fight;102293">&quot;Tatooine; Suburb Fight&quot;</a>. After releasing this, I silently worked on other people&#039;s projects, because, apparently, I was pretty good at setting up AI support through the level editor. <br />Almost two months ago, while experimenting with Portableapps, I came across a tool called &quot;Blender&quot;. I had no idea what it was and, upon opening, didn&#039;t understand anything that the program was trying to make clear to me. I started to read a wikibook called &quot;Blender; noob to pro&quot; and combined with words of advice that I had read on Gametoast, I started to model, UV and texture my own models.</p><p>I had always wanted to contribute to this project and I just read your &quot;request for people to make hoth interior stuff&quot; on the homepage and decided to take the dive. I unfortunately have absolutely no modding experience in BF2142, nor in it&#039;s engine, but I do have and extensive knowledge in a modelling tool that can export in almost any format and I&#039;ve also gotten familiar with the basics of GIMP, which I used, in combination with my table, to create scratch-made textures. However, I&#039;m still learning and I&#039;d be happy to be pointed towards any tutorials that could potentially ad to my skill-base.</p><p>I always carry around my USB-stick, so I often find myself with spare time to create small things. I would, however, find it great if an experienced BF2142 modder can point me towards game-specific guidelines, because I haven&#039;t had any luck finding these myself.</p><p>Time limitations:<br />As anyone reading this may have noticed, I&#039;m still a high school student, but with enough spare time to spend about one hour on modelling every day, to even more in weekends and even more in vacations. </p><p>Expertise In:<br />Modeling: <br /><span class="postimg"><img src="http://i618.photobucket.com/albums/tt262/mcswiff/level.jpg" alt="http://i618.photobucket.com/albums/tt262/mcswiff/level.jpg" /></span><br /><span class="postimg"><img src="http://i618.photobucket.com/albums/tt262/mcswiff/dooku.jpg" alt="http://i618.photobucket.com/albums/tt262/mcswiff/dooku.jpg" /></span><br /><span class="postimg"><img src="http://i618.photobucket.com/albums/tt262/mcswiff/battlerifle.jpg" alt="http://i618.photobucket.com/albums/tt262/mcswiff/battlerifle.jpg" /></span><br />Texturing:<br /><span class="postimg"><img src="http://i618.photobucket.com/albums/tt262/mcswiff/ViszlaHelmetdone.jpg" alt="http://i618.photobucket.com/albums/tt262/mcswiff/ViszlaHelmetdone.jpg" /></span></p><p>I&#039;m also adept at laying out level designs, ranging from the looks and the pathing of one. (though it doesn&#039;t seem like this mod needs these)</p><p>URL of last Mod:<br /><a href="http://www.gametoast.com/forums/viewtopic.php?f=71&amp;t=20515">http://www.gametoast.com/forums/viewtop … mp;t=20515</a><br /><a href="http://www.gametoast.com/forums/viewforum.php?f=72">http://www.gametoast.com/forums/viewforum.php?f=72</a></p><p>EDIT:<br />Well never mind not being able to find the mod tools for BF2142. I just saw the link in the top bar....<br />Oh and I know that there seems to be a SWBFII modder who apparently took parts of First-Strike assets without asking permission. I&#039;d like to make it clear that I do not approve of that action, if it&#039;s really true, but that if a developper of FS wants to say something to SWBF-forum-mod-staff when Bandu&#039;s not around, they can ask me.</p><p>EDIT2:<br />More unfinished-ness:<br /><span class="postimg"><img src="http://i618.photobucket.com/albums/tt262/mcswiff/wipmore.jpg" alt="http://i618.photobucket.com/albums/tt262/mcswiff/wipmore.jpg" /></span></p>]]></description>
			<author><![CDATA[null@example.com (mswf)]]></author>
			<pubDate>Mon, 12 Apr 2010 15:42:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=133261#p133261</guid>
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