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		<title><![CDATA[First Strike Forums — Community Games June 12/13]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=9540</link>
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		<description><![CDATA[The most recent posts in Community Games June 12/13.]]></description>
		<lastBuildDate>Mon, 21 Jun 2010 12:52:21 +0000</lastBuildDate>
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			<title><![CDATA[Re: Community Games June 12/13]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=134112#p134112</link>
			<description><![CDATA[<p>Hi, sorry I wasn&#039;t there this week, but I am rushing to finish the final draft of my report that I have to submit today. </p><p>I am really stressing out!!!!!!!!!!!!!!!!!!!!!</p><p>I will notify next time if I cannot make it.</p>]]></description>
			<author><![CDATA[null@example.com (Getijsem)]]></author>
			<pubDate>Mon, 21 Jun 2010 12:52:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=134112#p134112</guid>
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			<title><![CDATA[Re: Community Games June 12/13]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=134109#p134109</link>
			<description><![CDATA[<p>Yeah, sorry I didn&#039;t come, the past three weekends I was only available &#039;till long after the CGs. I should be able to make it next weekend.</p>]]></description>
			<author><![CDATA[null@example.com (Slyfox_Elite)]]></author>
			<pubDate>Mon, 21 Jun 2010 02:43:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=134109#p134109</guid>
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			<title><![CDATA[Re: Community Games June 12/13]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=134108#p134108</link>
			<description><![CDATA[<p>Null AND vehicle maps were both on the rotation, we also had the larger variations of some of the usual maps running.</p><p>Almost no one turned up. It&#039;d be nice to see some more of the team online, the only testers who showed up are those who play WHENEVER there are people on. Back to normal next week, if there is still no turnout I&#039;m going to stop bothering setting up maplists and I&#039;ll just leave you guys to play whatever the server happens to be running.</p><br /><p>VOIP is still broken, and I&#039;m no longer going to bother trying to fix it.&nbsp; If you want some VOIP, all the BI guys sit on our TS server most of the time, everyone is free to join at <strong>ts.blackintel.org</strong> on port 9988.&nbsp; We purchased a new serverbox the other week, and I&#039;ll see if I can get VOIP working on it once it&#039;s been set up.</p>]]></description>
			<author><![CDATA[null@example.com (Gwynzer)]]></author>
			<pubDate>Sun, 20 Jun 2010 20:35:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=134108#p134108</guid>
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			<title><![CDATA[Re: Community Games June 12/13]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=134043#p134043</link>
			<description><![CDATA[<p>The pictures taken need some photoshop majik first, but here&#039;s one that&#039;s <em>almost</em> complete, done by blind (No posers in it, unfortunately):</p><p><span class="postimg"><img src="http://i48.tinypic.com/2luvv3r.jpg" alt="http://i48.tinypic.com/2luvv3r.jpg" /></span></p><br /><p>Hopefully the other shots will be done soon.</p>]]></description>
			<author><![CDATA[null@example.com (Gwynzer)]]></author>
			<pubDate>Mon, 14 Jun 2010 11:56:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=134043#p134043</guid>
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			<title><![CDATA[Re: Community Games June 12/13]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=134039#p134039</link>
			<description><![CDATA[<p>The CG on Sunday turned into a photo shoot, but it was still entertaining. I would love to see the results some time. </p><p>Let&#039;s hope we can get a CG off next week with more ppl (can&#039;t wait to actually start using vehicles <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> )</p>]]></description>
			<author><![CDATA[null@example.com (Getijsem)]]></author>
			<pubDate>Mon, 14 Jun 2010 10:13:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=134039#p134039</guid>
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			<title><![CDATA[Re: Community Games June 12/13]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=134035#p134035</link>
			<description><![CDATA[<p>Well I&#039;ll be there again tonight, so I hope I won&#039;t be the only one <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Getijsem)]]></author>
			<pubDate>Sun, 13 Jun 2010 13:16:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=134035#p134035</guid>
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			<title><![CDATA[Re: Community Games June 12/13]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=134031#p134031</link>
			<description><![CDATA[<div class="quotebox"><cite>Getijsem wrote:</cite><blockquote><p> (I came at about 1:30 hour after CG started). The death star map was on. It was quite fun actually. I&#039;m already a fan of flying, so even though we only had a few people on, it was cool.</p></blockquote></div><p>That wasn&#039;t really any kind of CG. I got home about 7 or 8 and I yelled to the cabbie &#039;go home smell you later&#039; and I saw there was still no-one on FS. So I threw Yavin up on RSF and jumped in.</p><div class="quotebox"><cite>Getijsem wrote:</cite><blockquote><p>Also the normal map we played afterwards with about 4 ppl was still fun.</p></blockquote></div><p>For the record that was 64p bestine. And yes its still fun with 4-6 as long as ground rules are laid down about the battle tanks <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><div class="quotebox"><cite>Getijsem wrote:</cite><blockquote><p> I still have to get used to using voice chat with ppl I&#039;ve never met before <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" />. But I&#039;ll get over it, I think it adds a lot of dimension to the game.</p></blockquote></div><p>Voice has always been one of the most interesting (and underused) facets of the Battlefield experience for me. I would have killed for Xfire voice playing XWA, and here it is built into the game.<br />It can help you get to know people as well as co-ordinate actions.<br />Plus its really immersive and fun as a barrel of monkeys on fire.</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Sat, 12 Jun 2010 23:08:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=134031#p134031</guid>
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			<title><![CDATA[Re: Community Games June 12/13]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=134030#p134030</link>
			<description><![CDATA[<p>I think the at-at is still buggy I keep getting CTD. Let&#039;s hope it&#039;s fixed in the next release. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>I was quite late today and there were only a few peeps left (I came at about 1:30 hour after CG started). The death star map was on. It was quite fun actually. I&#039;m already a fan of flying, so even though we only had a few people on, it was cool. </p><p>Also the normal map we played afterwards with about 4 ppl was still fun. I still have to get used to using voice chat with ppl I&#039;ve never met before <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" />. But I&#039;ll get over it, I think it adds a lot of dimension to the game.</p>]]></description>
			<author><![CDATA[null@example.com (Getijsem)]]></author>
			<pubDate>Sat, 12 Jun 2010 22:49:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=134030#p134030</guid>
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			<title><![CDATA[Re: Community Games June 12/13]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=134020#p134020</link>
			<description><![CDATA[<div class="quotebox"><cite>RSF Angel wrote:</cite><blockquote><div class="quotebox"><cite>Getijsem wrote:</cite><blockquote><p>BTW, I noticed that you guys use teamspeak. Is there also in-game voice chat? Would make teamwork within a squad easier.</p></blockquote></div><p>VOIP (voice over internet protocol) is available on most 2142/First strike servers.</p><p>Press and hold V to talk to your squad. As a squadleader, Press B to talk to the commander .</p><p>(there is arely a commander in FS as the situation rarely requires one)</p></blockquote></div><p> press alt f4 as commander to deploy at-at !!!!!!!!!!</p>]]></description>
			<author><![CDATA[null@example.com (bloodynoob)]]></author>
			<pubDate>Thu, 10 Jun 2010 23:17:59 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=134020#p134020</guid>
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			<title><![CDATA[Re: Community Games June 12/13]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=134017#p134017</link>
			<description><![CDATA[<div class="quotebox"><cite>Getijsem wrote:</cite><blockquote><p>BTW, I noticed that you guys use teamspeak. Is there also in-game voice chat? Would make teamwork within a squad easier.</p></blockquote></div><p>VOIP (voice over internet protocol) is available on most 2142/First strike servers.</p><p>Press and hold V to talk to your squad. As a squadleader, Press B to talk to the commander .</p><p>(there is arely a commander in FS as the situation rarely requires one)</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Thu, 10 Jun 2010 19:19:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=134017#p134017</guid>
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			<title><![CDATA[Re: Community Games June 12/13]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=134016#p134016</link>
			<description><![CDATA[<p>BTW, I noticed that you guys use teamspeak. Is there also in-game voice chat? Would make teamwork within a squad easier.</p>]]></description>
			<author><![CDATA[null@example.com (Getijsem)]]></author>
			<pubDate>Thu, 10 Jun 2010 18:11:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=134016#p134016</guid>
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			<title><![CDATA[Re: Community Games June 12/13]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=134014#p134014</link>
			<description><![CDATA[<p>Good to see you back, krenyo.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Thu, 10 Jun 2010 17:56:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=134014#p134014</guid>
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			<title><![CDATA[Re: Community Games June 12/13]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=134013#p134013</link>
			<description><![CDATA[<p>Job for me when i return <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (krenyo)]]></author>
			<pubDate>Thu, 10 Jun 2010 16:45:35 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=134013#p134013</guid>
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			<title><![CDATA[Re: Community Games June 12/13]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=134003#p134003</link>
			<description><![CDATA[<p>The issue with Null is the base, which is present on every version of the map.&nbsp; It is huge, and is likely what is causing strain on many peoples PCs and is what causes crashes.&nbsp; It needs split into seperate peices, like the ISD is on Hoth, to elminate the issue.</p><p>Null16p is, however, less likely to crash the server than the other versions of Null (players may still CTD), as it&#039;s belived that the server instability during null is caused by the APC Freerunners, which pretty awful collision meshes and make the server take a fit when it tries to climb up a really narrow hill.</p><br /><p>I&#039;d love to see null fixed, it&#039;s definately one of the best 16 player maps, and I also really like the valley fighting in the other versions.</p>]]></description>
			<author><![CDATA[null@example.com (Gwynzer)]]></author>
			<pubDate>Thu, 10 Jun 2010 11:11:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=134003#p134003</guid>
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			<title><![CDATA[Re: Community Games June 12/13]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=133999#p133999</link>
			<description><![CDATA[<p>i think null 64 p map loadet faster than 16 p. now i have new pc&nbsp; and null is probally working now</p>]]></description>
			<author><![CDATA[null@example.com (bloodynoob)]]></author>
			<pubDate>Thu, 10 Jun 2010 09:10:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=133999#p133999</guid>
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