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	<title type="html"><![CDATA[First Strike Forums — Obtaining First Strike Statics]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=9544&amp;type=atom" />
	<updated>2010-06-12T14:56:31Z</updated>
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			<title type="html"><![CDATA[Re: Obtaining First Strike Statics]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=134029#p134029" />
			<content type="html"><![CDATA[<p>You can import them into max using the POE max tools</p>]]></content>
			<author>
				<name><![CDATA[Bandu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=77</uri>
			</author>
			<updated>2010-06-12T14:56:31Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=134029#p134029</id>
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		<entry>
			<title type="html"><![CDATA[Obtaining First Strike Statics]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=134028#p134028" />
			<content type="html"><![CDATA[<p>If, say, I wanted to edit some existing models and textures, how could I do it?</p><p>1. 3ds Max? XSI?<br />2. Is there a way to get them out of the FS mods folder into 3ds Max (if that is what you guys use).</p><p>My problem is not wondering how to model and texture, I can manage that on my own. My problem is that I want to get existing FS objects back into their original editor and I don&#039;t know where to get them. I believe a &quot;*.con&quot; file stores a static object. I don&#039;t believe I can import that. Or can I?</p>]]></content>
			<author>
				<name><![CDATA[ShadeSlayer]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2923</uri>
			</author>
			<updated>2010-06-12T10:45:23Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=134028#p134028</id>
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